Commando
From SWG Wiki
Anyone can use a pistol, rifle, or even a carbine. But, when you need a base blown up, or a large brigade of troops taken out, you call in a specialist. You call in a Commando.
A true combat specialist, the Commando uses heavy weaponry and demolitions to break through resistance. Whether you prefer to get in close or fight at range, Commandos wreak havoc with their powerful weapons.
Commando Base Statistics
- +60 Luck
- +120 Precision
- +120 Strength
- +60 Constitution
Table of contents |
[edit] Aurilian Village Rewards
[edit] Phases
[edit] Basic Trainee
(After signing with the recruiter they gave us a day to say good bye to loved ones, then shipped us out to Carida. Daybreak on Carida comes with the clanging of sirens and Drill Sargeants barking commands in our ears. From there we trained in the hellish heat of the deserts to the biting cold of the artic, 18 hours a day. Months passed and in the end discipline was instilled and a singular purpose to do what was ordered remained. Kill or be killed, because hesitation means death.)
Commando Fundamentals I (CL 1)
- Beginning with crude combat training, the basic trainee's first lesson is simply how to destroy things.
Commando Fundamentals II (CL 4)
- The grenade is an important component in the basic trainee's arsenal. Trainees will begin by learning to use the most simple of stun-type devices.
Commando Fundamentals III (CL 7)
- Basic trainees learn to use their weapon of choice to unleash a barrage of attacks against their multiple opponents.
Commando Fundamentals IV (CL 10)
- Utilizing more training, a basic trainee can hone their attacks, making themselves more effective in combat.
Commando Fundamentals V (CL 14)
- Basic trainees continue their training with stun-type grenades, learning to use a wider-variety of more effective devices.
Commando Fundamentals VI (CL 18)
- Combat trainees are trained on how to execute a series of attacks in a wide arc, in order to hit as many enemies as possible with the least amount of effort.
[edit] Soldier
(It didn't take long before they gave us our first assignment. We were stationed on a planet in the core called Fresia. This was a nice post for a soldier fresh from the academy. A really easy time in comparison to being on Carida. Many of our comrads had recently been taken off world to Kuat to help stop a rebel attack. Little did we know then that our post was the real prize and the four spacecraft we were gaurding. The realization didn't hit until sirens started blaring and a corporal yelled "INCOMING...")
Commando Essentials I (CL 22)
- Further refinement of the Commando's combat techniques teaches them to cause greater destruction to enemies and their assets.
Commando Essentials II (CL 26)
- Crafty use of explosives compounds grants the commando the ability to not only damage his opponents but also deny them the ability to fight back.
Commando Essentials III (CL 30)
- At this stage the Commando becomes more proficient in firing their weapon in rapid succession, laying down a cone of destruction in front of them.
Commando Essentials IV (CL 34)
- Discomfort won't kill the commando, but slacking off on the field of battle will. The Commando learns to tough out greater wounds to continue serving his opponents a feast of pain.
Commando Essentials V (CL 38)
- A staple on the field of battle, the Commando becomes proficient with the basic explosive grenade.
Commando Essentials VI (CL 42)
- To round out this phase of training, the Commando gains better targeting abilities, increasing their damage potential with powerful directed damage.
[edit] Veteran
(After Fresia, not many of us survived. The Rebels during the attack made off with the starfighters that they took out half of the base for. Since then I have been going from skirmish to skirmish and gaining ranks in the army. Now I look at the fresh meat coming from the Academy, boys all of them. This coming battle will make soldiers out of them or get them killed in the process. Today's mission is special, Vader is part of the attack. **BOOM** We flood onboard the Rebel Blockade Runner...)
Commando Expertise I (CL 46)
- At this stage, the commando becomes more proficient at wearing the standard issue assault armor types. With the added benefit of more agile armor usage, the Commando is trained to place mines on the battlefield.
Commando Expertise II (CL 50)
- At this stage, the Commando learns additional techniques to control enemy movement on the battlefield.
Commando Expertise III (CL 54)
- Powerful focused attacks are the key elements for this phase of the Commando training.
Commando Expertise IV (CL 58)
- Drawing on battlefield medical techniques, the Commando becomes proficient with standard field medic techniques.
Commando Expertise V (CL 62)
- At this phase of their training the Commando learns how to wield the awesome molecule disrupting power of the thermal detonator.
Commando Expertise VI (CL 66)
- Here, the Commando learns to shoot their weapon in controlled bursts, causing increased focused damage to their opponent.
[edit] Commando
(There is something about a planet blowing up that really makes you take a hard look at your experience. Going back to that time before the Academy and all of the events leading up until now. Only a handful of us army grunts left, complete masters of weapons, armor, and combat. Now we have to decide, stay with the Empire, join the Rebels, or gun for hire. Whichever we side we take, whoever comes against us in combat knows they have a hard fight ahead...)
Commando Mastery I (CL 70)
- At this stage, the commando becomes more proficient at wearing the standard issue assault armor types. With the added benefit of more agile armor usage, the Commando is trained to place mines on the battlefield.
Commando Mastery II (CL 74)
- At this stage, the Commando learns additional techniques to control enemy movement on the battlefield.
Commando Mastery III (CL 78)
- Powerful focused attacks are the key elements for this phase of the Commando training.
Commando Mastery IV (CL 82)
- Drawing on battlefield medical techniques, the Commando becomes proficient with minor bacta healing.
Commando Mastery V (CL 86)
- Setting things on fire is second nature to the Commando. At this phase of their training the Commando learns how to wield the awesome molecule disrupting power of the thermal detonator.
Master Commando (CL 90)
- When all else fails, use a bigger gun. Excessive force is one of the hallmarks of the Commando fighting style.























