Beast Master
From SWG Wiki
Creature Handler based expertise tree, released in Chapter 6.
As a beast Master you will collect DNA strands from creatures, and incubate them into Eggs that you can then sell or hatch for yourself. As the Beast Master you have full control over the color, and stats of the beast. For information on leveling visit Beast Leveling.
Table of contents |
[edit] Expertise
[edit] Creation Side
[edit] Combat Side
- Attack!: You can command a beast under your control to attack anything you are able to attack yourself. Choosing this skill automatically adds the Attack button to the Pet Toolbar. You must have the Attack ability in order to spend a point in Creature Knowledge .
- Creature Knowledge: Learn this ability to gather detailed knowledge about a creature. This skill allows you to study creatures in the wild for chance to discover special abilities that can then be taught to your beast. Beasts can only learn from creatures of a similar type; for example, a narglatch can't learn abilities from a rancor.
- Enhanced Skill Acquisition: This skill improves your chance to learn abilities that you may use to train your pet while you are studying another creature. You must learn Creature Knowledge before you can gain this expertise.
- Soothing Comfort: Learn this skill to soothe your savage beast. The Soothing Comfort ability removes a harmful effect, state, or damage over time effect from your creature. You must spend four points in Enhanced Skill Acquisition before using this ability.
- Swift Recovery: Choose this skill to reduce the amount of time it takes to revive your beast from incapacitation. You must learn Soothing Comfort before you can train this ability.
- Mending: After learning Swift Recovery, train this expertise to use the ability Heal Beast to restore health to your injured creature.
- Additional Combat Command:You may teach your beasts an additional combat command once you have chosen this expertise. This skill unlocks a slot on the Pet Toolbar. If your pet has enough ability points, and you have learned a new ability by studying a creature in the wild, your beast can fill that slot with a new combat ability.
- Exceptional Nutrition: Select this ability to increase the Health of all beasts under your control by up to 100%. You must have acquired Soothing Comfort in order to add this expertise.
- Improved Pet Recovery: Once your pet has benefited from two ranks of Exceptional Nutrition , learn this expertise to increases the amount of Health your beast receives when you revive it from incapacitation.
- Dexterity Training: Learn this skill to increases the attack speed of beasts under your control by up to 100%. You must spend two points in Exceptional Nutrition to add this boost.
- Specialized Supplements: This ability increases the Health and Action regeneration rate of your beast by up to 100%. Put two points in Dexterity Training in order to obtain this bonus.
- Fortitude: Choose this skill to boost your pet's defense and increase the armor of beasts under your control by 100%. Spend two points in the Dexterity Training expertise to add this increase.
- Savagery: Increase the damage caused by beasts under your control by 100% by adding this expertise. Place three points in Fortitude to unlock this bonus.
- Harmonious Understanding: Beast Masters who are ready to explore their beast's full potential will benefit greatly from this skill. By learning this ability, you and your beast are able to anticipate each other's needs. This ability reduces your damage reduction penalty when controlling a beast. Spend three points in Savagery to begin creating this bond with your beast.
[edit] Loyalty
As pets level up and mature, they gain levels of loyalty. The level of loyalty dictates what tier of attacks it can learn (Must be a certain minimum level also). Loyalty level has an effect on pet happiness, which affects combat.
These are the various levels of loyalty:
- Wild - No specials can be learned
- Disobedient - Tier 1 skills
- Trained - Tier 2 skills
- Obedient - Tier 3 skills
- Loyal - Tier 4 skills
- Best Friend Forever - Tier 5 skills.
Loyalty increases by killing beasts & NPCs that are within ten levels of your pet.
Loyalty increases even if your pet is set on "passive" instead of "defensive", giving it less chance of dying in combat.
Loyalty is decreased by pet death & pet hunger.
(Loyalty is unaffected by a pet death while in PVP combat).
Feed your pet regularly with a food substitute, at least every hour.
Feeding your pet affects its happiness level, which alters it's kill bonus, up to 50%.
Happiness affects the rate of loyalty gained, pet dps and experience gain.
A pet's favorite planet & favorite food effects it's happiness.
Feeding a pet it's favorite food improves it's happiness.
Feeding a pet food it dislikes will prevent loyalty loss, but lose happiness.
There are different ways to feed pets, the easiest is to just open the radial menu of the food substitute in your inventory.
Food substitutes are produced by Traders & sold on the bazaar.
Stims will cause faster leveling, but slower loyalty development in retrospect. So for example, if someone uses pet stims all the way until the pet is lvl. 75 (When stims can't be used anymore), they will not be able to achieve best friend forever once they hit CL90 with their pet.
The usual rate for someone using stims almost the whole way is almost the same as grinding from CL 89-90, twice. Meanwhile, it is speculated that a pet leveled with little or no use of stims could be BFF is anywhere from CL 75-78.
[edit] Stuffing Pets
After Update 5, Beast Masters have the ability to stuff pets. The pet will become the size it was of its level, instead of growing to full size, this action is irreversable.
[edit] External links
- Tech Specs: Beast Master Incubator, (SOE Guide)
- Helpful Guide on the Forums
- SWGPets.com Pet Database and Guides
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Beast Master |
