Damage over time
From SWG Wiki
With one regular hit, additional damage is repeatedly dealt to the target periodically. After the Combat Upgrade, DOT's are limited to Bleeding, Fire, and Poison. These can be administered through combat specials, with specific Commando Heavy Weapons, and through abilities such as the Combat Medic's Neurotoxin.
DOT damage can be identified in the Combat chat window by its orange text. The specific debuff can be identified by particle graphics on the avatar, as well as a debuff icon under the target's HAM display.
All DOT's can be cured in at least one way, and a Master Doctor has the abilities to cure all of them. Poison and Bleeding will go away on their own over a long period of time, and will not incapacitate the target directly. Fire will incapacitate its target and will not go out on its own.
