Faction Base
From SWG Wiki
Each faction has the same bases available to them from their respective recruiter. While the same base will look different and have a different layout between factions, the functionality will remain the same. See Faction Base destruction for how to attack and take down a base.
Combatant bases will spawn NPC on the outside and the inside of a base. S.F bases will only spawn NPCs in the inside of the base. These NPC's will be slightly higher in level than compared to those at combatant bases. Only the Det. HQs for combatant and S.F. spawn the same range of NPC levels.
You cannot be On-Leave if you want to enter a base. Combatants can only enter combatant bases, S.F. players can enter S.F. bases as well as combatant bases. To declare at a combantant base, simply type /pvp to become a combatant, and then type /pvp again to become a member of Special Forces. You can also type /pvp as an S.F. member to return to normal combatant mode, which will take roughly five minutes. To go On Leave, though, you will need to speak to a faction Recruiter. To enter an opposing faction base all turrets have to be destroyed first.
Note that the cost is in faction points, and that bases (as with all faction perks) purchased on a planet which your side control will be condsiderably less expensive than on other planets, as listed in ()'s. See Planetary Control Game for further details on the difference between PvP Bases (S.F. Bases) and PvE Bases.
[edit] Base options
- Faction bases can be placed in clusters of 3. There can be no more than 3 bases within 600 meters of one another.
- Faction bases dont take any lots, but each player is limited to 3 bases per character.
- S.F. bases will be vulnerable once every 48hours for three hours. The HQ terminal at faction bases is currently bugged showing times larger then 3 days. To convert these subtract two days from the displayed vulnerability time.
- Vulernability times can be reset once (a week?) by the base owner (confirmed) and high ranking officers (rumors?).
- Pve bases are able to hold turrets and minefields, these can be donated from everybody within the same faction at the HQ terminal. PvP bases can only hold mines fields. Minefields need to be filled with mines, which can be bought either form the recruiter or crafter from a weaponsmith. Each minefield can hold 20 mines.
- Only the base owner can select the option to destroy placed turrets. Damaged turrets do not regenerate health anymore.
[edit] Point Value of Bases for the Planetary Score and the LvL of NPCs
Point values from symbolite/ unconfirmed/ observations only based on the GCW Scores across Ahazi Archive!. Observations indicate that the point value additionally increase over time the base survives.
- PvE Outpost = 1/ PvP Outpost = 2
- PvE Hospital = 3/ PvP Hospital = 6
- PvE Tactical = 4 or 5 / PvP Tactical = 8 or 10
- PvE Detach = 10 / PvP Detach = 20
The lvl of the spawns at the bases are related to the GCW score. The loosing side will have higher lvl NPCs spawning within the level range of the base.
[edit] Base Types
With Publish 19 the levels of the NPC guards have been changed. The levels have been increased on all bases. Sometime between Publish 19 and Chapter 3 or so, some faction bases stopped having mission terminals inside With Chapter 3, all Special Forces Bases no longer Provide NPC guards and the combatant base guards are now Cl 80-90 elites (Confirm)
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HQ: Forward Outpost 22,500 (12,717)
HQ: Field Hospital 45,000 (25,434)
HQ: Tactical Center 50,625 (28,614)
HQ: Detachment Headquarters 67,500 (38,152)
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S.F. HQ: Forward Outpost 45,000 (25,434)
S.F. HQ: Field Hospital 90,000 (50,869)
S.F. HQ: Tactical Center 101,250 (57,228)
S.F. HQ: Detachment Headquarters 135,000 (76,304)
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