Faction
From SWG Wiki
The term "faction", in its original meaning, refers to a game-defined collection of NPC characters who share an affiliation with a race, government, or organization. By completing quests and killing NPCs, players can affect their standing with a particular faction, causing members of that faction to treat the player differently. Faction is primarily used as a reference to the GCW factions: the Galactic Empire and Rebel Alliance. These are the only two factions that a player can actively join and announce their affiliation with.
Viewing faction standing is accomplished via the Factions tab on your Character Sheet. Standing with each listed faction will be a number ranging from 5000 to -5000; this number governs how NPCs react to you. The lower the number, the more hostile NPCs of that faction will be towards you. The higher the number, the more they consider you to be an ally. If a faction is not listed, none of your actions have resulted in status changes with the organization. To raise faction standings with any group, you must kill that faction's enemies.
Very high standing with a faction will cause that faction's NPCs to treat you passively, even if they are normally aggressive (red). Very low standing will cause most NPCs to attack you on sight, even if they are normally passive.
Most NPCs belonging to a faction's enemy will attack that faction's NPCs on sight. If an NPC sees you attacking a faction enemy, it will usually assist you in the fight. Factional NPCs will also assist NPC allies engaged in combat.
[edit] Rebel
Enemies: Imperial
Rebel NPCs: Rebel NPCs
[edit] Imperial
Enemies: Rebel
Imperial NPCs: Imperial NPCs
[edit] Aa'kuans
Base: Aa'kuan Champion's Cave, Talus
Enemies: Binayre Pirates, Fed Dub, Liberation Party
These anarchists believe that all living beings have the right to govern themselves and that no authority (specifically, no government) should invade anyones's individual space. Their doctrines, though extreme, find many followers on fiercely independent Corellia. Aa'kuans take their name from the old Corellian term aa'kua, "respect" (literally "respecting space").
SWG Lore from the loading screen
[edit] Afarathu
Enemies: CorSec
[edit] Alkhara
Enemies: Tusken Raider
[edit] Bandit
Enemies: Townsperson
[edit] Beldonna's League
Enemies: Followers of Lord Nyax, Lost Aqualish Regiment
[edit] Binayre Pirates
Base: Binyare Pirate Bunker, Talus
Enemies: Aakuans, CorSec, FedDub
A two-bit group of smugglers and pirates operating in the corellian sector who have twin home bases -- one on Talus, the other on Tralus. They cling to the bottom rang of the ciminal ladder.
SWG Lore from the loading screen.
[edit] Bloodrazor
Enemies: Canyon Corsair, Nym
[edit] Borvo
Enemies: Gungan, Jabba, Trade Federation
[edit] Canyon Corsair
Enemies: Bloodrazor, Nym
[edit] Cobral
Enemies: Restuss Brigade
[edit] Corellian Swoop Gang
Enemies: Smashball Thug
[edit] CorSec
Enemies: Afarathu, Followers of Lord Nyax, Monumenter, Rogue CorSec, Lost Aqualish Regiment
Allies: Beldonna's League
[edit] Dantari Raiders
Enemies: Kunga Tribe, Mokk, Janta Tribe
[edit] Desert Demon
Enemies: Swoop
[edit] Donkuwah Tribe
Enemies: Gondula Tribe, Panshee Tribe
[edit] Drall
Enemies: CorSec, Fed Dub
Base: Drall Patriot's Cave
[edit] Endor Marauder
Base: Marauder's Stronghold, Endor
Enemies: Gondula Tribe, Panshee Tribe
Long ago, a reptilian species was stranded on the Forest Moon of Endor. These Marauders, as they are known, have been living there ever since, attacking visitors to the planet. A warlike society, they scavenge any technology they can find.
[edit] Fed Dub
Found on: Talus
Enemies: Binayre Pirates, Drall, Liberation Party, Lost Aqualish Regiment
The Federation of Double Worlds (or Fed-Dub for short) is the government that controls Talus and Tralus. Members are elected, and control a minor force to keep the peace on these two planets.
SWG Lore from the loading screen.
[edit] Flail Cutthroat
Enemies: Hidden Daggers
[edit] Followers of Lord Nyax
Enemies: Beldonna's League, CorSec
[edit] Garyn
Enemies: Restuss Brigade
Ex-vigos of Alexi Garyn who managed (through luck and coincidence) to avoid Darth Maul's destruction of Garyn's organization. They are fiercely loyal to their leader, who was drowned by Darth Maul. They have since banded together on Rori to base their operations to harass Imperial troops and avenge their fallen leader.
[edit] Gondula Tribe
Enemies: Donkuwah Tribe, Korga, Pubam, Endor Marauder
Allies: Panshee Tribe
[edit] Gungan
Enemies: Borvo, Plasma Thief, Swamp Rat
[edit] Hidden Daggers
Enemies: Beldonna's League, CorSec, Flail Cutthroat
Allies: Rogue CorSec
[edit] Hutt
Enemies: Naboo Security Forces, Narmle Police Forces, Nym,
[edit] Jabba
Enemies: Borvo, Valarian
Allies: Hutts
[edit] Janta Tribe
Enemies: Kunga Tribe, Dantari Raiders
[edit] Jawa
Enemies: Tusken Raider
[edit] Kobola
Enemies: Narmle Police Forces, Spice Collective
[edit] Korga
Enemies: Gondula Tribe, Panshee Tribe
[edit] Kunga Tribe
Enemies: Dantari Raiders, Mokk
[edit] Liberation Party
Enemies: CorSec, Fed Dub
[edit] Lok Mercenaries
Enemies: Bloodrazor, Canyon Corsair
[edit] Lost Aqualish Regiment
Found on: Talus
Enemies: Beldonna's League, CorSec, Fed Dub
Ancestors of the Aqualish warriors were secretly positioned on Talus during the Aqualish-Corellian War centuries ago, but were forgotten when the war ended. Believing that the war would one day begin anew, the Talus Aqualish have kept their base hidden from everyone, especially the human settlers on Talus.
SWG Lore from the loading screen
[edit] Meatlump
Enemies: Beldonna's League, CorSec, Rogue CorSec
[edit] Mokk
Enemies: Dantari Raiders, Janta Tribe
[edit] Monumenter
Enemies: Beldonna's League, CorSec
[edit] Naboo
Enemies: Borvo
[edit] Naboo Pirate
Enemies: Naboo Security Force
[edit] Naboo Security Force
Enemies: Borvo, Naboo Pirate, Plasma Thief, Swamp Rat, Trade Federation
[edit] Naboo Police Forces
Enemies: Korbola, Spice Brigade
Allies: Restuss Brigade
[edit] Nightsister
Enemies: Singing Mountain Clan
[edit] Nym
Enemies: Bloodrazor, Canyon Corsair
[edit] Olag Grek
Enemies: Beldonna's League, CorSec
[edit] Panshee Tribe
Enemies: Donkuwah Tribe, Endor Marauder, Korga, Pubam
Allies: Gondula Tribe
[edit] Plasma Thief
Enemies: Gungan
[edit] Pubam
Enemies: Gondula Tribe, Panshee Tribe
[edit] Restuss Brigade
Enemies: Cobral, Garyn
Allies: Narmle Police Forces
[edit] Rogue CorSec
Enemies: CorSec
Allies: Hidden Daggers
[edit] Rori Gungans
Enemies: Spice Collective
A group of gungans relocated to Rori shortly after the peace brokered between Boss Nass and Queen Amidala. These Rorian Gungans were violently opposed to any alliance between humans and Gungans. Living in relative isolation on Rori, they have become territorial, paranoid, and increasingly violent. They are now likely to attack any beings who come into their territory on sight.
[edit] Sif
Base: Erran Sif, Talus
Enemies: Imperial, Rebel
Allies: Hutt
[edit] Singing Mountain Clan
Enemies: Nightsister
[edit] Sith Shadow
Enemies: Aurilia Villager
Allies: Imperial, Rebel
[edit] Sith Shadow Assassin
Enemies: Aurilia Villager
Allies: Imperial, Rebel
[edit] Smashball Thug
Enemies: Corellian Swoop Gang, CorSec
[edit] Spice Collective
Enemies: Narmle Police Forces, Kobola, Rorgungan
[edit] Spider Clan
Enemies: Singing Mountain Clan
[edit] Swamp Rat
Enemies: Gungan
[edit] Swoop
Enemies: Desert Demon
[edit] Thug
Enemies: Townsperson
[edit] Townsperson
Enemies: Bandit, Thug
Allies: Imperial, Rebel
[edit] Trade Federation
Enemies: Borvo, Naboo Security Force
[edit] Tusken Raider
Enemies: Alkhara, Jawa
[edit] Underworld
Enemies: Bounty Hunter, Law Enforcement Agents, Various criminal factions
Underworld NPCs: See Smugglers
Notes: The new faction for the Smuggling system on SWG. Smugglers work to obtain positive Underworld Faction, while Bounty Hunters work to obtain negative Underworld Faction. The faction point range for this faction is from -3000 to +3000
[edit] Valarian
Found on: Tatooine
Enemies: Jabba
NPCs: Valarian Henchmen
[edit] Yavin Scavengers
Found on: Yavin IV
Enemies: Hutt
NPCs: Yavin Scavengers
