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Jedi

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[edit] Overview

Based on the character of Luke Skywalker, in SWG, Jedi are individuals that feel a connection to the energy that surrounds all living things and binds the galaxy together, known as the Force. They are, in other words, highly attuned to the flow of the Force. Jedi can, with training, learn to sense and manipulate the Force.

The Jedi of the Old Republic took Force-sensitive children at a young age to become a part of their Order. Trained Jedi could sense high levels of the Force in persons. The presence of those persons in a vicinity could also be sensed.

Jedi characters can use ranged weapons, but are more of a melee weapon profession with the weapon of choice being the Lightsaber, and all Jedi are trained almost exclusively in Lightsaber combat. Only Jedi characters can wield and eventually craft their own Lightsaber.

The ultimate rank of a Jedi character is Jedi Master. Jedi Masters are Force Sensitive beings that can use their Force powers to over-come and control their enemies and can master the art of fighting with a Lightsaber. A Jedi Master may embrace the Light or Dark side of the Force. a Jedi may choose to join either the Rebellion or the Empire.

Jedi Base Statistics

  • +30 Luck
  • +30 Precision
  • +100 Strength
  • +40 Constitution
  • +40 Stamina
  • +120 Agility

[edit] Jedi Armor

Unlike other careers, Jedi are not allowed to wear actual armor. To provide protection, they are allowed to wear robes, cloaks, and Jedi Clothing.

[edit] Aurilian Village Rewards

[edit] Terrain Negotiation

With Publish 27, innate Terrain Negotiation was introduced for Jedi. With certain levels, the Jedi gains greater ability to negotiate terrain. These are the levels and the amount of Terrain Negotiation granted to the Jedi:

In addition, Force Run also adds +5 to Terrain Negotiation.

[edit] Innate Jedi Specials

These skills and abilities are granted to all Jedi despite Expertise selections.

Description Special Level
High powered attack that deals extra damage.
Strike 1: Shiim 1
Strike 2: Cho sun 18
Strike 3: Shiak 30
Strike 4: Su 42
Strike 5: Mou kei 66
Strike 6: Cho mok 74
Strike 7: Sai cha 90
Strike all enemies surrounding you.
Sweep 1: Jung Ma 10
Sweep 2: Sun djem Jung Ma 22
Sweep 3: Shiak Jung Ma 38
Sweep 4: Jung Su Ma 46
Sweep 5: Mou kei Jung Ma 54
Sweep 6: Cho mak Jung Ma 70
Sweep 7: Sai tok Jung Ma 82
Foci that grant greater damage for attacks.

Note: Cannot be used with Stances.

Focus 1: Ataru 4
Focus 2: Makashi 14
Focus 3: Djem So 30
Focus 4: Sokan 46
Focus 5: Juyo 62
Focus 6: Vaapad 90
Stances that decrease damage taken by incoming attacks.

Note: Cannot be used with Foci.

Stance 1: Center of Being 7
Stance 2: Shii-Cho 22
Stance 3: Niman 38
Stance 4: Makashi 54
Stance 5: Soresu 70
Stance 6: Shien 86
Healing abilities
Self Heal 1: Calming Mind 14
Self Heal 2: Meditate 34
Self Heal 3: Focus of Life 58
Self Heal 4: Force Regeneration 82
Attack at a distance with weapon throwing.
Force Throw 4
Attack at a distace without a weapon.
Force Lightning 1: Spark 7
Helps deflect some ranged attacks for a brief period of time.
Saber Block 26
Increases your run speed for a short duration.
Force Run 18
Using the Force to persuade an enemy not to attack.
Mind Trick 1 10
Using the Force to sense traps. Sense Danger 70

[edit] Expertise

there have been some changes to the jedi expertese system after GU 3

Jedi are allocated "points" as they level. 5 points will be initially granted at CL 10, then 1 point every 2 CLs up to a total of 45 points at CL 90.

Most skills require a prerequisite, be it a minimum CL, or a prior skill.

Force Sensitive - General
Crippling Accuracy
Enhanced Strength
Enhanced Constitution
Enhanced Agility
Enhanced Stamina
Improved Force Throw
_ _
Alacrity
_
Improved Crippling Accuracy
_
Exacting Strikes
Force Cloak
Heightened Speed
Stance Saber Block
Improved Saber Block
Incisiveness
_
Second Wind
Force Shockwave
Improved Force Shockwave
Fidelity
Improved Force Cloak
_


Light Light Light Neutral Dark Dark Dark
_
Cautious Nature
_ _ _
Remorseless Nature
_
Practiced Fluidity
_
Soothing Aura
_
Brutality
_
Force Choke
Reactive Response
Forsake Fear
_
Cloud Minds
Dark Lightning
Tempt Hatred
Improved Force Choke
Force Clarity
_
Hermetic Touch
Expansive Trickery
Wracking Energy
_ _
Anticipate Aggression
_
Lasting Aura
Lethargy
Maelstrom
_
Strangulation

[edit] Expertise Jedi Specials

These skills and abilities are granted by choices made in the Expertise System.

Special Granted by Level
Force Shockwave 1: Crumple Force Shockwave 34
Force Shockwave 2: Pummel Force Shockwave 34?
Force Shockwave 3: Crush Force Shockwave 34?
Force Shockwave 4: Blastwave Force Shockwave 34?
Force Shockwave 5: Shockwave Force Shockwave 34?
Force Choke 1: Grapple Force Choke 34?
Force Choke 2: Grasp Force Choke 34?
Force Choke 3: Grip Force Choke 34?
Force Choke 4: Choke Force Choke 34?
Force Choke 5: Strangle Force Choke 34?
Force Lightning 2: Shock Dark Lightning 34?
Force Lightning 3: Bolt Dark Lightning 34?
Force Lightning 4: Lightning Dark Lightning 34?
Force Lightning 5: Storm Dark Lightning 34?
Force Lightning 6: Tempest Dark Lightning 34?
Force Lightning 7: Hurricane Dark Lightning 34?
Force Maelstrom 1 Maelstrom 34?
Force Maelstrom 2 Maelstrom 34?
Force Maelstrom 3 Maelstrom 34?
Force Maelstrom 4 Maelstrom 34?
Force Maelstrom 5 Maelstrom 34?

[edit] Roleplaying

Given that SWG takes place after Episode IV and before Episode V, declared Jedi are very rare and usually hunted down by the Galactic Empire. Those few surviving Jedi and other Force Sensitives are often regarded as outcasts, witches, or just plain crazy for belief in the Force. Veteran players are encouraged to take new Jedi players "under thier wing" in an almost Master-Apprentice type of relationship. Jedi are also encouraged to choose a Light or Dark side and to follow that path. For more information on what it means to be Jedi, please refer to this Wikipedia entry. For a player-driven idea behind roleplaying the master-padawan relationship, see this Friday Feature at the Star Wars: Galaxies webpage.

[edit] See Also

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