Imperial Pilot
From SWG Wiki
Table of contents |
[edit] Profession Overview
Many claim that the Empire's greatest strength is its ready supply of talented and ruthless pilots. The Imperial Pilot serves the Emperor, battling Rebels, pirates, and others who threaten Imperial rule. An Imperial Pilot is expected to become proficient with the Empire's signature craft: the TIE Fighter. Advanced pilots gain the right to fly TIE variants, including the deadly TIE Interceptor and experimental TIE Aggressor. The Imperial training program requires Imperial Pilots to master proven Imperial Navy tactics and become well-versed in the use of special navi-computer programs that enhance starfighter performance.
Imperial Pilots are devoted to winning the Galactic Civil War. They undertake some of the most dangerous missions in the galaxy and continually exterminate Rebel forces wherever they are found.
Being an Imperial Pilot means dedicating your life to the Imperial Navy. By joining the navy, you are gifted with access to Imperial ships and abilities. Imperial Pilots are expendable in theory and are therefore fitted with slightly less compulsions to bring back their ships in one piece.
This profession requires 0 skill points to master, but cannot be learned while a character already has a skill box in the Alliance Starfighter Pilot or Freelance Pilot trees. Additionally, a character must either be a member of the Galactic Empire faction or Neutral; Rebel-aligned characters cannot become Imperial Pilots.
You will need 12,570,000 Starship Experience to master this profession. However, this number in reality is much lower, as many skill boxes (including the 7.5 million XP Master box) are granted to you for completing missions without regard for XP levels.
[edit] Getting Started
In order to become an Imperial Pilot, you must first report to an Imperial Pilot Recruiter. With him you will be asked to join the Emperor's Grand Navy. If accepted you are given a choice of a squadron and you are enrolled as an officer in the Navy.
Which trainer you initially visit determines the Imperial squadron you join. Different squadrons have different missions to accomplish on the way to Ace, though all three squadrons require the same missions for Ace Pilot. The three squadrons, and their initial trainers, are:
- Imperial Inquisition: Lt. Barn Sinkko, Kaadara, Naboo
- Storm Squadron: Lt. Akal Colzet, Bestine, Tatooine
- Black Epsilon Squadron: Hakasha Sireen, Imperial Outpost, Talus
To initially sign up for the Imperial Navy you must talk to the recruiter:
- Commander Landau (-5516,4403) Theed, Naboo
- You can also speak to Lt. Barn Sinkko or Hakasha Sireen to join the Navy
To Master the Imperial Pilot tree you must talk to the Master Trainer:
[edit] Starship Certifications
| Name | Combat Role | Granted At | Notes |
| Light TIE Fighter (Training ship) | Light Fighter | Novice Imperial Navy Pilot | Granted by trainer. Equipped with "Prototype" Ship Components. No Booster. Can now be upgraded. |
| Light TIE Fighter | Light Fighter | Novice Imperial Navy Pilot | n/a |
| TIE Fighter | Fighter | Imperial Technology 1 | n/a |
| TIE/In Fighter | Medium Fighter | Imperial Technology 2 | n/a |
| TIE Interceptor | Interceptor | Imperial Technology 3 | n/a |
| TIE Bomber | Bomber | Imperial Technology 3 | n/a |
| Imperial Guard TIE Interceptor | Incterceptor | Imperial Technology 4 | Quest Reward |
| TIE Aggressor | Heavy Fighter | Imperial Technology 4 | The Empire's multi-player ship. Features an aft-mounted turret controlled by a gunner. |
| TIE Advanced | Interceptor | Imperial Technology 4 | n/a |
| Eta-2 Actis Interceptor | Interceptor | Imperial Technology 4 | Quest reward |
| TIE Oppressor | Heavy Bomber | Imperial Ace Pilot | n/a |
| VT49 Decimator | Multipassenger Ship | Imperial Ace Pilot | This ship has top and bottom turrets and two slots for ordnance. Note: This is the POB ship for Imperials. |
[edit] Imperial Pilot Commands
As you advance in your chosen profession, you will gain access to special commands that you can execute during combat. All commands are skill based; meaning that the more levels of ability (Pilot Special Tactics skill modifier) the pilot has, the more easily the command can be executed successfully.
With most abilities, there is a period of time that must elapse before the pilot can use another one. This is shorter for simpler commands, and longer for more complicated ones. The tactical training that Imperial pilots receive is second-to-none. As Imperial Pilots advance, they will learn new performance-enhancing commands and gain the ability to call in support craft for aid.
| Name | Command | Description | Granted At |
| Pump Reactor | /pumpreactor | Pushes the reactor in order to get extra power for speed or systems use. If unsuccessful, the whole ship will shut down. | Basic Training |
| Emergency Weapons | /eweapons | Shuts down shield regeneration in order to improve capacitor recharge. If unsuccessful, the whole ship will shut down. | Imperial Regular |
| Bomber Strike 1 | /bstrike1 | Calls NPC ships to attack your current target. | Special Forces |
| Nebula Blast | /nblast | If issued while in a nebula, triggers an area-effect explosion. Your success level affects how much damage you take yourself. | Special Forces |
| Bomber Strike 2 | /bstrike2 | Identical to the Bomber Strike 1 command, except the pilot's career growth has granted him access to a larger strike force. | Elite TIE Guard |
| Bomber Strike 3 | /bstrike3 | Identical to the Bomber Strike 2 command, except the pilot's career growth has granted him access to an even larger strike force. | Imperial Ace Pilot |
