Luck
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Luck is one of six character attributes. Each point of luck grants 0.0033% dodge, 0.0033% evasion chance, 0.1% evasion value, 0.0033% critical hit chance, 0.005% strikethrough chance, and 0.1% strikethrough value.
| Luck | 100 | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900 | 1000 | 1100 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dodge | 0.33% | 0.67% | 1.00% | 1.33% | 1.67% | 2.00% | 2.33% | 2.67% | 3.00% | 3.33% | 3.67% | |
| Evasion chance | 0.33% | 0.67% | 1.00% | 1.33% | 1.67% | 2.00% | 2.33% | 2.67% | 3.00% | 3.33% | 3.67% | |
| Evasion value | 10% | 20% | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 100% | 100% | |
| Critical hit chance | 0.33% | 0.67% | 1.00% | 1.33% | 1.67% | 2.00% | 2.33% | 2.67% | 3.00% | 3.33% | 3.67% | |
| Strikethrough chance | 0.50% | 1.00% | 1.50% | 2.00% | 2.50% | 3.00% | 3.50% | 4.00% | 4.50% | 5.00% | 5.50% | |
| Strikethrough value | 10% | 20% | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 100% | 100% |
Ways to Increase This Stat
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Gear:
CL 90 characters have +100 Luck. More than an additional +900 Luck can be gained from the following:
- +315 Armor suit, 9 pieces with +35 Luck in each socket(cybernetic arm: no right biceps or bracer)
- +35 Headwear
- +35 Chestplate (can be increased to +49 on a crafted chestplate with +14 luck armor bit crafted inside)
- +35 Left Biceps
- +35 Left Bracer
- +35 Gloves
- +35 Shirt
- +35 Belt
- +35 Pants
- +35 Boots
- +35 Socketed bandolier or Imperial/Pilot/Rebel Ace Field Backpack
- +77 Embroidered Sash, also adds 10 item storage: (in place of Socketed bandolier) [No Trade gift from 2010 Empire Day]
- +110 A Cybernetic Deconstruction Arm: a collection reward from High Quality Resource Collection.
- +35 Socketed weapon (can be increased to +49 on a crafted weapon with +14 luck weapon bit crafted inside)
- +125 Jewelry (+25 bracelets x 2, rings x 2, necklace) (cannot be crafted with sockets, so must be found in a loot drop). Note an extra +25 luck can be obtained by using the Heroism set, however this is difficult/expensive for a trader to obtain.
Buffs:
- +300 Entertainer buff
- +210 (capped) Deneelian Fizz Pudding
- +100 Dermal Laminant Styptic (Advanced): 30 minutes consumable
- +200 Shard of Retalliation
- +100 Meatlump Love
- +100 Willpower Boost Stim (Advanced)
- +50 Master Smuggler Buff
- +100 Smuggler Captain Buff
Lucky events
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Luck increases the likelihood you will have Lucky events happen to you. These events can happen while in combat or healing and while selling to junk dealers.
- Crafting Assembly: Crafters who catch a lucky break can benefit from a Critical Success during the Assembly phase of creating their item.
- Crafting Experimentation: During Experimentation, Traders can get a lucky break that will give their experiment a Critical Success.
- Combat and Faction: During combat, anyone fighting has a chance to be lucky which will earn them bonus Faction Points.
- Healing: All healing actions including the use of special abilities, healing others and even using stim-packs have the chance to receive a lucky break that will boost the effectiveness of the heal.
- Fencing: Another interesting chance for a lucky break is selling your goods to a Junk Dealer. Everyone has the opportunity for this lucky break which increases the item's "sell rate." A player can tell when they've been lucky because all of the prices of their goods will be considerably higher than usual.
- Stealing: Spies have an interesting luck ability. They can steal an item without any chance of getting caught. Be warned, you cannot steal items or credits from players.
- Theft Detection: Luck isn't an exclusive ability! Not only do spies get a chance for a "free steal," but everyone else gets a separate chance to catch the thief (as long as the spy doesn't get a "free steal"). While a spy is stealing, their target can get lucky by automatically detecting the spy.
- Experience: Last on our list of lucky breaks is experience. If you're really lucky, you can get a bonus to your experience point (XP) rewards while you're playing the game. It can happen at any time whether you are on the ground or in space, questing or crafting – as long as you're doing something that earns you XP.
- Fishing: You may also notice a faster catch rate/ better catch while fishing if you have a high luck stat.
- Foraging: While foraging, the higher your Luck skill, the better your forage results!