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Medic on

2-1B

Basic Information Edit

Medic = 2-1B

Medics have been an essential part of civilization and, more importantly, warfare for longer than any historical records care to remember. Notable medics from the Star Wars Canon include the 2-1B droid that nursed Luke back to health after the Battle of Echo Base, and the Jedi Healers Barriss Offee from the Republic era and Cilghal from the New Republic Era.

In game, Medics use the powerful healing properties of bacta to keep others alive before, during and after combat. Their remarkable knowledge of anatomy and medicines allow them to counter the detrimental effects of toxins, diseases, and even battle wounds.

The nature of war dictates that Medics also know how to fight. Some medics use their medicinal knowledge to poison or disease while others fight with blasters.

General Skills:

  • Ranged Combat
  • Healing – the only Profession that can heal other players
  • Poisons and Diseases

Special:

  • Nerve Gas Canister – area effect that poisons all opponents
  • Group Revive – ability to revive an entire group
  • Malevolent Insight – using your knowledge of anatomy to make your opponents more susceptible to damage

Medic Base Statistics:

  • +80 Luck
  • +50 Precision
  • +50 Strength
  • +60 Constitution
  • +120 Stamina

Profession ProgressionEdit

Medic Intern Combat Medic Doctor
Levels: 1-21 Levels: 22-45 Levels: 46-69 Levels: 70-90

Aurilian Village Rewards Edit

Inherent Abilities Edit

These are the Abilities that A Medic will gain by the time they reach Level 90. Many other abilities are gained through the Medic's Expertise, but these are the Abilities that all medics will have inherently.

Attacks:
CL Ability Range Radius Direct Over Time Total Action Recycle
26 Neurotoxin Weapon N/A 1950 140x20 (2800) 4750 1200 10 seconds
74 Nerve Gas Self 20m 1400x5 (7000) 380x20 (7600) 14600* 3800 30 seconds
86 Vital Strike Weapon N/A 4900 N/A 4900 4200 3 seconds

Heals:
Heals require 50% action to use but do not consume the action.
CL Ability Range Radius Direct Over Time Total Recycle
70 Bacta Infusion 47 N/A N/A 360x11 (3960) 3960 15 seconds
82 Bacta Jab Self N/A 4200 N/A 4200 25 seconds
90 Bacta Spray Self 25m 4500 N/A 4500 20 seconds
86 Bacta Ampule Self ? ? ? ? 4 seconds
38 Revive Player 10m N/A N/A N/A N/A 5 minutes
74 Area Revive Self ??? N/A N/A N/A 1 Hour
Note: All forms of Resuscitation (Revive and Area Revive) come in both a PvE and PvP form, and can only be used if a player is killed by an NPC or by another player respectively.

Buffs:
CL Ability Range Action Effect Duration Recycle
46 Nutrient Injection 47m 2300 80 constitution 10 minutes 1 second

ExpertiseEdit

Most skills require a prerequisite, be it a minimum CL, or a prior skill.

Field Survival
Medmartialtraining
Martial Training
Medenhancestrength
Enhance Strength
Medfootwork
Footwork
Medenhanceagility
Enhance Agility
Medmarksmantraining
Marksman Training
Medenhanceprecision
Enhance Precision
Medcarbineaccuracy
Carbine Accuracy
Medunarmedaccuracy
Unarmed Accuracy
Medsubtlety
Subtlety
Medkineticarmour
Kinetic Armor
Medenergyarmour
Energy Armor
Medeuteriumrounds
Deuterium Rounds
Medpoisonknuckle
Poison Knuckle
Medlethalaim
Lethal Aim
Medlethalstrikes
Lethal Strikes
Medevasion
Evasion
Medburst
Burst
Medflurry
Flurry
Medenhanceblock
Enhance Block
Medenhancedodge
Enhance Dodge


Medic Specialization
Medbactaconcentration
Bacta Concentration
Medbactapotency
Bacta Potency
Medvitalefficiency
Vital Efficiency
Medvitalaccuracy
Vital accuracy
Meddragcorpse
Drag Corpse
Medcureaffliction
Cure Affliction
Medenhancementduration
Enhancment Duration
Medbactacorruption
Bacta Corruption
Medelectrolytedrain
Electrolyte Drain
Medhastyresuscitation
Hasty Resuscitation
Medbactaefficiency
Bacta Efficiency
Medenhancementspecialist
Enhancement Specialist
Medafflictionintensityandduration
Affliction Intensity
Medafflictionintensityandduration
Affliction Duration
Medbloodcleansers
Blood Cleansers
Medsorotoninboost
Serotonin Boost
Medrecklessstimulation
Reckless Stimulation
Serotoninpurge
Serotonin Purge
Medtraumatize
Traumatize
Medbactabomb
Bacta Bomb
Medbactagrenade
Bacta Grenade
Medstasisfield
Stasis Field
Medrheumaticcalamity
Rheumatic Calamity
Medthyroidrupture
Thyroid Rupture

Expertise Enhanced Abilities Edit

With the use of expertise, medics can affect their healing or their combat prowess positively. The following abilities are available through the spending of expertise points.

Medic BuffsEdit

Special Effect
Medenhancestrength Enhance Strength Provides a boost to the target's Strength statistic
Medenhanceagility Enhance Agility Provides a boost to the target's Agility statistic
Medenhanceprecision Enhance Precision Provides a boost to the target's Precision statistic
Medenhanceblock Enhance Block Provides a boost to the target's block chance and block value
Medenhancedodge Enhance Dodge Provides a boost to the chances of dodging an incoming attack

Combat AbilitiesEdit

Special Effect
Medburst Burst Unleashes a wild spray of gun fire causing damage and decreasing target's combat effectiveness.
Medflurry Flurry A combination melee attack to vital areas. Reduces movement speed and combat effectiveness.
Medbactacorruption Bacta Corruption Reduces the effectiveness of your enemy's healing abilities.
Serotoninpurge Serotonin Purge Induces feelings of hopelessness on an enemy and removes a beneficial effect.
Medrheumaticcalamity Rheumatic Calamity Causes intense swelling, searing pain and joint dislocation. Target loses Health whenever action is spent.
Medtraumatize Traumatize Induces extreme trauma to sensory systems reducing the target's Action pool.
Medthyroidrupture Thyroid Rupture (Ability) Impedes the functioning of a number of vital organs reducing the target's damage output.

Useful Links Edit

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