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Medic

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Medic Skill Progression
Medic I II III IV V VI
Intern I II III IV V VI
Combat Medic I II III IV V VI
Doctor I II III IV V Master











Table of contents

[edit] Basic Information

Medic = 2-1B

Medics use the powerful healing properties of bacta to keep others alive before, during and after combat. Their remarkable knowledge of anatomy and medicines allow them to counter the detrimental effects of toxins, diseases, and even battle wounds.

The nature of war dictates that Medics also know how to fight. Some medics use their medicinal knowledge to poison or disease while others fight with blasters.

General Skills:

  • Ranged Combat
  • Healing – the only Profession that can heal other players
  • Poisons and Diseases

Special:

  • Nerve Gas Canister – area effect that poisons all opponents
  • Group Revive – ability to revive an entire group
  • Malevolent Insight – using your knowledge of anatomy to make your opponents more susceptible to damage

Medic Base Statistics:

  • +80 Luck
  • +50 Precision
  • +50 Strength
  • +60 Constitution
  • +120 Stamina


[edit] Aurilian Village Rewards

[edit] Abilities at 90:

Attacks:
CL Ability Range Radius Direct Over Time Total Action Recycle
26 Neurotoxin Weapon N/A 1950 140x20 (2800) 4750 1200 15 seconds
74 Trauger Gas Self 20m 1400x5 (7000) 380x20 (7600) 14600* 3800 30 seconds
86 LifeTaker Weapon N/A 4900 N/A 4900 4200 7 seconds

Heals:
Heals require 50% action to use but do not consume the action.
CL Ability Range Radius Direct Over Time Total Recycle
70 Bacta Infusion ??? N/A N/A 360x11 (3960) 3960 15 seconds
82 Bacta Jab Self N/A 4200 N/A 4200 25 seconds
90 Bacta Aura Self 25m 4500 N/A 4500 20 seconds
38 Revive Player 10m N/A N/A N/A N/A 5 minutes
74 Area Revive Self ??? N/A N/A N/A 1 Hour

Buffs:
CL Ability Range Action Effect Duration Recycle
46 Nutrient Injection 10m 2300 80 constitution 10 minutes 1 second

[edit] Expertise

Most skills require a prerequisite, be it a minimum CL, or a prior skill.

Field Survival
Martial Training Enhance Strength Footwork _ Enhance Agility Marksman Training Enhance Precision
Carbine Accuracy _ Unarmed Accuracy Subtlety Kinetic Armor _ Energy Armor
Deuterium Rounds _ Poison Knuckle _ _ _ _
Lethal Aim _ Lethal Strikes Evasion _ _ _
Burst _ Flurry _ Enhance Block _ Enhance Dodge


Medic Specialization
Bacta Concentration Bacta Potency _ _ _ Vital Efficiency Vital accuracy
Drag Corpse Cure Affliction _ Enhancment Duration _ Bacta Corruption Electrolyte Drain
Hasty Resuscitation Bacta Efficiency _ Enhancement Specialist _ Affliction Intensity afflection Duration
Blood Cleansers Serotonin Boost _ Reckless Stimulation _ Serotonin Purge Traumatize
Bacta Bomb Bacta Grenade _ Stasis Field _ Rheumatic Calamity Thyroid Rupture
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