Profession: Bio Engineer
Skill Point Cost: 6
Experience Cost: 10,000 Medicine Crafting XP
Title Earned: Novice Bio-Engineer
Prerequisites:
- Exploration IV: Alien Enviroment Training
- Hunting IV: Unconventional Methodology
- Organic Chemistry IV: Experimental Chemistry
Skill Mods:
- DNA Harvesting +15
- Medical Assembly +10
- Medical Experimentation +10
Abilities:
Armor Mitigations:
- Reconnaissance Armor Accuracy Mitigation 10%
- Reconnaissance Armor Movement Mitigation 10%
- Reconnaissance Armor Rate of Fire Mitigation 30%
Schematics:
- Advanced Dispersal Mechanism
- Advanced Solid Delivery Shell
- Bearded Jax
- Constrictor Cloth
- Durni
- Eopie
- Genetic DNA Template
- Gnort
- Ikopi
- Kaadu
- Multisaccharide Dimate
- Pet Stimpack - A
- Squall
- Swirl Prong
- Vir Vur
Novice Bio-Engineers gain the ability to sample DNA from living organisms and use those samples to modify the genetic structure of cloned animals. Additionally Bio-Engineers can create genetically modified organic components that can grant unique attributes to clothing and foods that are created with them.