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Officericon

Leia Organa

Overview Edit

Do you think you have what it takes to be an Officer? Can you handle the responsibility of other people's lives? Are you calm in a crisis?

Every army needs good leaders to organize the troops and help them perform at their peak! Whether Imperial or Alliance, if you want to be an officer, you will learn how to lead a squad and how to fight. You will keep your squad alive, no matter how hostile the terrain.

General Skills:

  • Ranged Combat
  • Group Buffs
  • Indirect Fire
  • Resupply

Officer Base Statistics:

  • +20 Luck
  • +70 Precision
  • +50 Strength
  • +80 Constitution
  • +80 Stamina
  • +60 Agility

Profession ProgressionEdit

Ensign Lieutenant Commander Captain
Levels: 1-21 Levels: 22-45 Levels: 46-69 Levels: 70-90

Aurilian Village RewardsEdit

Terrain NegotiationEdit

With Publish 27, innate Terrain negotiation was introduced for Officer. With certain levels, the Officer gains greater ability to negotiate terrain. These are the levels and the amount of Terrain Negotiation granted to the Officer:

Innate Officer SpecialsEdit

These are the skills and techniques that an Officer of level 90 will obtain. There are various enhancements that can be made to these specials through the use of expertise, but all Officers will have these base attacks and specials to work with.

Single Target AttacksEdit

CL Special Description
90 Sure Shot (Mark 8) High powered attack that deals extra damage
30 Paint Target (Mark 3) Lowers the defenses of the target and causes extra damage

AoE AttacksEdit

CL Special Description
86 Artillery Strike (Mark 3) Calls in an indirect artillery barrage on the target
86 Shock Grenade (Mark 3) A powerful grenade that can also cause a mild snare on the target
50 Dioxis Grenade An attack that causes damage, plus extra poison damage over time
74 Core Bomb (Mark 3) Very powerful AoE centred on the Officer that causes burning damage over time

Group BuffsEdit

CL Special Description
26 Tactics (Mark 3) Provides 2% to dodge and +20 Constitution to the squad

Self Help SpecialsEdit

CL Special Description
82 Heal (Mark 4) The standard +3500 health heal that all professions are blessed with

ExpertiseEdit

Introduced with Publish 31/Chapter 3, Officers are now allowed the ability to choose their abilities/skills. Each Officer is allocated "points" as they level. 5 points will be initially granted at CL 10, then 1 point every 2 CLs up to a total of 45 points at CL 90.


Most skills require a prerequisite, be it a minimum CL, or a prior skill.


Officer Specialization
Closecombat
Close Combat
Marksmanship
Marksmanship
Toughness
Toughness
Endurance
Endurance
Swordsmanship
Swordsmanship
Sidearmefficiency
Side Arm Efficiency
Energydefense
Energy Defense
Kineticdefense
Kinetic Defense
Grimblows
Grim Blows
Sidearmaccuracy
Side Arm Accuracy
Decapitate
Decapitate
Pistolovercharge
Pistol Overcharge
Synapticstimulator
Synaptic Stimulator
Environmentalpurge
Environmental Purge (expertise)
Cripplingvortex
Crippling Vortex
Pistolburn
Pistol Burn
Bactaflush
Bacta Flush
Automateddiagnosis
Automated Diagnosis


Squad Command
Leadership
Leadership
Rapiddeployment
Rapid Deployment
Explosivesexpert
Explosives Expert
Sureshotefficiency
Sure Shot Efficiency
Advancedtactics
Advanced Tactics
Focusfire
Focus Fire
Surgicaldemolitions
Surgical Demolitions
Lethalaim
Lethal Aim
Pistoldrillmaster
Pistol Drillmaster
Misdirectedanger
Misdirected Anger
Medsupplydrop
Medical Supply Drop
Highexplosives
High Explosives
Inspiration
Inspiration
Scatter
Scatter!
Tacsupplydrop
Tactical Supply Drop
Superiorfirepower
Superior Firepower
Identifyweakness
Identify Weakness
Charge
Charge
Lastwords
Last Words
Angermanagement
Anger Management
Reinforcements
Reinforcements
Primacy
Primacy
Advancedpainttarget
Advanced Paint Target

Expertise enhanced specialsEdit

As with other professions, the Officer has many options when it comes to allocating points into the expertise trees. Here is the breakdown of how those points will affect the Officers abilities in combat and group situations

Single target expertise enhancementsEdit

Special Effect
Decapitate
Decapitate A brutal slice to the neck damages your opponent and leaves them bleeding. Requires a 1-h melee weapon
Pistolburn
Pistol Burn Moderate extra damage plus a fairly weak bleeding debuff. Requires a pistol
Pistolovercharge
Pistol Overcharge Low damage bonus, but very quick cooldown timer. Requires a pistol

AoE expertise enhancementsEdit

Special Effect
Cripplingvortex
Crippling Vortex Powerful AoE that roots enemies to the spot around the Officer. Requires a 1-h weapon

Group buff expertise enhancementsEdit

Special Effect
Advancedtactics
Advanced Tactics Gives 5% dodge, +70 constitution, +10 critical hit protection
Focusfire
Focus Fire Gives 5% strikethrough chance, 32% strikethrough value (against your target's resists), 5% critical chance
Inspiration
Inspiration An immediate 2800 action heal, plus additional 5% action cost for the duration
Scatter
Scatter! Removes snare and root effects, and increases movement speed for a short duration
Charge
Charge Adds 10% group damage bonus, removes snares, increases speed and some action cost reduction
Lastwords
Last Words If you are unlucky enough to die, provides a buff to the group (health, action, dodge)
Pistoldrillmaster
Drillmaster 5% action cost reduction and 5% damage increase. Requires an equipped pistol

Self help expertise enhancementsEdit

Special Effect
Synapticstimulator
Synaptic Stimulator Removes up to two random debuffs from the Officer
Environmentalpurge
Environmental Purge Removes 50% of DoT effects, and grants 10 second immunity to new DoTs
Bactaflush
Bacta Flush Increases healing potency by up to 15%
Automateddiagnosis
Automated Diagnosis Decreases the Officers healing cooldown by up to 3s
Superiorfirepower
Superior Firepower Increases the Officer's explosive damage by 125% and explosive critical chance by 50%.

Supply DropsEdit

One of the areas where an Officer can really be of benefit to a group is our ability to call in supply drops. There are drops for healing stims, and tactical stims, plus the ability to call in a soldier to help the Officer out in combat.

Special Effect
Rapiddeployment
Rapid Deployment A requirement for supply drops. Reduces the cooldown by 30 minutes
Tacsupplydrop
Supply Drop (Tacs) Lands a crate of 8 stims, each +68 constitution, +3% critical chance, and +3% damage
Medsupplydrop
Supply Drop (Meds) Lands a crate of 8 stims, each healing for 3,456 damage
Reinforcements
Supply Drop (Pet) Calls a level 84 elite pet to fight with the Officer

External linksEdit

Expertise buildsEdit

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