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This skill mod reflects the pilot's level of general knowledge and increasing ability in executing the various pilot command tricks of the trade that they learn. As you advance in your chosen profession, you will gain access to special commands that you can execute during combat. All commands are skill based; meaning that the more levels of ability (Pilot Special Tactics skill modifier) the pilot has, the more easily the command can be executed successfully.

With most abilities, there is a period of time that must elapse before the pilot can use another one. This is shorter for simpler commands, and longer for more complicated ones. Unlike droid commands that may be burned onto unprogrammed chips, these commands are faction specific and not transferable.


Imperial Pilot Commands Edit

The tactical training that Imperial pilots receive is second-to-none. As Imperial Pilots advance, they will learn new performance-enhancing commands and gain the ability to call in support craft for aid.

Name Command Description Granted At
Pump Reactor/pumpreactorPushes the reactor in order to get extra power for speed or systems use. If unsuccessful, the whole ship will shut down.Basic Training
Emergency Weapons/eweaponsShuts down shield regeneration in order to improve capacitor recharge. If unsuccessful, the whole ship will shut down.Imperial Regular
Bomber Strike 1/bstrike1Calls NPC ships to attack your current target.Special Forces
Nebula Blast/nblastIf issued while in a nebula, triggers an area-effect explosion. Your success level affects how much damage you take yourself.Special Forces
Bomber Strike 2/bstrike2Identical to the Bomber Strike 1 command, except the pilot's career growth has granted him access to a larger strike force.Elite TIE Guard
Bomber Strike 3/bstrike3Identical to the Bomber Strike 2 command, except the pilot's career growth has granted him access to an even larger strike force.Imperial Ace Pilot




Freelance Pilot Commands Edit

Name Command Description Granted At
Emergency Thrust /ethrust Temporarily increases the starship's speed by routing power from weapon and shield systems. Basic Training
Pirate Trap 1 /ptrap1 Sends out a fake freighter distress call in an attempt to lure pirates to the area, creating a distraction that the pilot can use to ambush enemies or escape. Starship Defense
Energy Pulse 1 /epulse1 Short-circuit the starship's weapon capacitor, causing the vessel to emit a powerful and damaging omni-directional pulse of energy. Advanced Technique
IFF Transponder Scramble /iffscramble Scramble the ship's on-board identification code to temporarily broadcast a "friendly" recognition code to attacking enemies, causing them to cease fire. Advanced Technique
Energy Pulse 2 /epulse2 Easier to control and is designed to damage and possibly even disable ship-subsystems. Expert Technique
Energy Pulse 3 /epulse3 With greater power comes a much higher damage output to both external components and internal systems, and to friend and foe alike. Flight Artistry
Pirate Trap 2 /ptrap2 Attracts more powerful, and potentially more dangerous pirates. Flight Artistry

Rebel Alliance Pilot Commands Edit

Name Command Description Granted At
IFF Transponder Scramble /iffscramble Scramble the ship's on-board identification code to temporarily broadcast a "friendly" recognition code to attacking enemies, causing them to cease fire. Starfighter Survival Tactics
Jump Start 1 /jstart 1 Uses some of the ship's weapon capacitor energy to recharge an allied target's shields. Starfighter Survival Tactics
Emergency Shields /eshields Allows the pilot to temporarily redirect all weapons recharge power into shield recharge instead. Space Combat Techniques
Ship System Emergency Repair /vrepair Ship System Emergency Repair is not a replacement for normal systems repairs, but it may allow a heavily damaged ship to finish its mission. Space Combat Techniques
In Space Repair /inspacerepair Call a supply vessel that tries to restore the ship to (at least) basic operating capacity. Advanced Space Combat
Jump Start 2 /jstart 2 Advanced Space Combat
Underway Replenishment /inspacereload Call an ammunition hauler that tries to re-supply the weapon stores with missiles, torpedoes and counter-measures. Special Weapons and Tactics
Emergency Repair Other Ship's System /vrepairother Sacrifice some of the ship's integrity in order to improve a friendly ship's integrity. Special Weapons and Tactics
Repair and Replenishment /inspacerr Summon larger Alliance ships that have both repair and reload capabilities. Rebel Alliance Master Pilot
Jump Start 3 /jstart 3 Rebel Alliance Master Pilot

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