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<< Previous Quest: Crisis of Allegiance

Level: 42
Reward: 28512 XP
Description:

CorSec Talus planetary headquarters has picked up a starship crash northeast of Nashal. They would like you to investigate the area for them.

Difficulty

Recommended combat levels: 45 and higher

This is the beginning of a very creepy and lengthy quest which is not suited for those who suffer from arachnophobia. We cannot stress this enough...if you don't like spiders, then you will hate this chain. Those who tend to get bored quickly will also not like this chain.

Emergency Contact[]

CorSec agent Taarna: Please come see me at your earliest opportunity. We need your help again. I'll have further details when you arrive.

Talk to Agent Taarna[]

Corsec-agent-taarna

CorSec agent Taarna

You are asked to meet with CorSec agent Taarna (/way 7326 7570) in Nashal who asks you to go investigate a starship crash outside of Nashal.

Conversation with CorSec agent Taarna[]

CorSec agent Taarna: Glad to have you back, %TU. We've picked up an explosion  in the mountains to the northeast of here. Starport sensors showed a starship on that trajectory. We believe the explosion was it crashing into the mountains. We need you to go check it out.
PC: Any other information?
CorSec agent Taarna: We don't have any rescue teams available at the moment. When you find the crash site send me a comm with the location, and we'll get one out to you as soon as possible.

Locate the Crashed Ship[]

Talus-crash-site

Crash Site

You are given the waypoint for the crash site by Taarna. When you arrive, you'll find it crawling with Brood I Aurek Arachne (CL 42) and Brood I Arachne (CL 41).

You cannot begin searching for clues until you have updated the mission journal by visiting the waypoint for the camp. Particularly on high-lag servers like Bria, consider using a fast vehicle like a Swoop Speederbike to pass through the area, get that update by driving slowly over the waypoint, then speeding to safety before beginning the "ground work."

Look for Clues[]

Upon arrival you will be asked to search the crash site for clues as to the whereabouts of the crew. Find the following two items in the order given below: Crewmember's Datapad and Scientific Journal.

/wp Talus 7306 7537 Crewmembers Datapad;
/wp Talus 7308 7554 Scientific Journal

The items are placed in the middle of all the creatures, which aggro easily, so be prepared for a fight.

A Crew Member's Datapad[]

Our anti-grav and thruster control went out. We've basically plowed into the side of a mountain northeast of Nashal. We need to get to Nashal, but we have wounded and they will slow us down. First thing we need to do is make camp and tend the most critically injured, but we can't do it with the creatures breaking out of containment. The Captain has ordered a group to make a camp at coordinates 6611, 7318 to tend to the wounded and then make for Nashal. I'm stuck with the group tasked with destroying any of the creatures that escape. I really would rather be with the escape group.

A Scientific Journal[]

The design product cannot be allowed to escape. If it is allowed uncontrolled breeding on an unprepared world everything else will be replaced in favor of this design. I brought some of the virus that will trigger the product's self-destruct intron. It is highly contagious and should destroy the entire shipment. I will try to administer it to one of the product.

CorSec agent Taarna: Genetically altered creatures you say? I don't like the sound of this, kill the creatures around the crash site. Who knows what effect they might have on Talus' ecology.

Kill the Creatures[]

Arachnee

An arachne.

When you have found the items, Taarna will send you a message asking you to clear the area of creatures. You will have to kill six Brood I Aurek Arachnae and twelve Brood I Arachnae.

The creatures are pretty much lumped together, and they very quickly gang up on you. However, there are some that are crawling the hillsides which are possible to shoot without the others noticing it.

A suggested strategy for ranged combatants is to take them out one at the time, sniping them initially with a rifle to draw them away from the rest of the flock. When they start chasing you, quickly change to a powerful carbine and fire at them while running away from them. This is particularly effective against the Aureks which are incapable of ranged combat.

For melee combatants like Jedi, the key is patience. Use your radar (close in a level or two) and your overhead map (zoom in using control-mousewheel) to watch for the arachne who strays from the pack, then battle quickly. Observe patterns and use conservative judgment in approaching, as the hillside can distort your perception of distance, considering the way terrain negotiation and vertical terrain works in the game. (e.g., the arachnae do not seem to take a greater amount of time to proceed directly up a slope than across flat terrain in terms of their horizontal rate of movement, so what looks like a steep, long cliff may be closed in a very short period of time.)

CorSec agent Taarna: So you killed both types of the creatures? Good work. You should head to the position listed in the crew member's datapad. Let's see if we can still help these crash victims before it's too late.

Following Quest: Tracking the Crew >>

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