Ship weapon
From SWG Wiki
Ship weapon is a type of ship component. It delivers damage (hopefully a lot of it) to enemy ships. Different chassis can equip 1, 2, 3, or 4 guns which can fire in together, separately, or in groups.
- Tech Level
From 1-10. You can only use weapons you have the certification to use (your trainer doesn't want you playing with trandoshan repeater cannons before you've learned what droid routine is).
- Armor
As decay has been removed from space, armor isn't as significant.
- Hitpoints
Hitpoints go down in combat if damage goes past your shields and armor hitpoints. Reducing hitpoints reduces the effectives of the component.
- Reactor Energy Drain
The gun has two sources of energy; the ships reactors, which powers it at baseline, and the capacitor, which is only used when firing. It drains the reactor by the "reactor energy drain" amount constantly (firing or not). This value is modified by weapon overload droid routines. WO2 drains by 2x, WO3 drains by 2.86, WO4 drains by 5x. If you overburden your reactor your guns will be disabled. However, even if the weapons are underpowered they will still work, just at a reduced effectiveness (reduced by the % underpowered). So clearly, a high drain gun is going to be outclassed by a low drain gun, because you will be able to more easily run a weapon overload routine.
- Damage
Damage is given in a min - max range, and the actual damage is a random number inbetween the two multiplied by the "vs." number. Damage that penetrates the shields is incurred similarly by multiplying by the "vs. armor" number. Damage in pvp is 50% of expected. Damage output is increased by using weapon overload commands.
- VS. Shields/Armor
Some weapons are good only at taking down shields, and some only at melting armor. A good weapon is good at both. The "vs." number is multiplied by the damage to calculate the actual damage done to either shields or armor. In order to build a gun with high vs. shields and armor, a shipwright will Re-Engineer (Reverse Engineer) a gun with a high vs. shields and a gun with high vs. armor and combine them. "Ion Cannons" are guns with high vs. shields (and usually low vs. armor). "Disruptors" are guns with high vs. armor (and usually low vs. shields).
- Energy Per Shot (eps)
The amount the capacitor is drained with each shot. Like reactor drain, this amount is increased by running weapon overload routines. It is always desireable to have the eps as low as possible, as this affects two important parts of combat; the ability to sustain fire and the ability to shunt larger amounts of capacitor energy to shields. Weapons can be crafted to have low eps with the "speed limiter" sub (and as the name implies, this also slows the weapons).
- Refire Rate
How fast your gun can fire. A gun with a refire rate of 0.25 is twice as fast as a gun with 0.5 refire (these are not common refire rates, this is just for illustration). While it would make sense that a refire rate of 0.25 would mean a gun fires 4 times/sec, this is not exactly the case. The actual calc is something like [1/refire rate] * 0.75. In any case, an important number when comparing guns is the damage per second. Like ground weapons, a heavy hitting gun that fires only one or two times a second may be outclassed by a fast firing gun with smaller max damage. However, keep in mind that a fast firing gun will also drain your cap faster. In general refire rates on looted weapons range from 0.3 to 0.4. A very popular crafted weapon is the "quickshot" weapon, which in the hands of somebody who knows what they are doing, can have a refire rate of 0.25-0.26.
[edit] Buying Guide
For imperial pilots, who grind using a single gun ship, having a nice weapon makes grinding easy. I recommend either a crafted quickshot blaster or a re'd weapon for the early grind. You will benefit from running weapon overload and capacitor overload as well, which you should be able to fit, as the small, nimble imperial ships usually do not need engine overload. For rebels and freelance pilots using multigun ships, there's no need to fret over weapons in the early grind. But about the time when you start facing tier 3-4 ships you will need to take a closer look at weapon stats. Instead of giving a prescription of what to use, I'll make some suggestions as to what not to do. Don't use 3 quickshot weapons in the same ship, you'll drain your capacitor too quickly. Don't have a much higher vs. shield than armor or vice-versus (npc ships stupidly have the equivalent amount of shield as armor so you need equal effectivness (this isn't entirely accurate - npc actually have more armor than shields, but not by that much)). One idea is to use 3 low eps guns in a 3 gun ship and 2 max dmg guns in a 2 gun ship. You can probably get away with 2 quickshot guns in a 2 gun ship if you don't run a high weapon overload and you have a respectable capacitor.
A re'ing guide to guns really deserves it's own page, but here are some basics. First thing is that re'd weapons can really put to shame crafted guns - if they are re'd right! So the second point is don't re unless you know what you're doing or are working with somebody who does. There is this mistaken idea that just because something is re'd it's going to be good. That's not true in the slightest. It takes putting together the right parts to make a good re product. There are several reward weapons that can be the basis of re projects. These include the borstel/tri-cannon, the imperial awarded "boltdriver", the ionic pulse weapon (reward for completing CPG quest), the Trandoshian Repeater Cannon (Avatar Platform Reward) and the Correlians Beamrail (Nyms starmap quest reward).
[edit] Ship weapons
| Level | Name | Category | Appearance | Source |
|---|---|---|---|---|
| 1 | Corellian Cruiser-Grade Mark I Blaster | Blaster | Pink laser | Space loot |
| 1 | Cygnus Mark I 'Destroyer' Blaster | Blaster | Orange laser with shockwave | Space loot |
| 1 | Incom Light Blaster | Blaster | Red laser | Space loot |
| 1 | Koensayr Light Disruptor | Disruptor | Orange laser with shockwave | Space loot |
| 1 | Kuat Systems Engineering Light Disruptor | Disruptor | Orange laser with shockwave | Space loot |
| 1 | MandalMotors Light Blaster | Blaster | Red laser | Space loot, Freelance Tier 1 reward |
| 1 | MandalMotors Mark I 'Mangler' Cannon | Blaster | Red laser | Space loot |
| 1 | Sienar Design Systems Imperial Blaster | Blaster | Green laser | Space loot |
| 1 | Sienar Fleet Systems Imperial Blaster | Blaster | Green laser | Space loot |
| 1 | Slayn & Korpil Light Ioncannon | Ion cannon | Blue disks | Space loot |
| 1 | SubPro Light Ion Cannon | Ion cannon | Blue disks | Space loot |
| 2 | Incom 'Shredder' Cannon | Blaster | Red laser | Space loot |
| 2 | Incom Starship Blaster | Blaster | Red laser | Space loot |
| 2 | Koensayr Tuned Light Disruptor | Disruptor | Orange laser with shockwave | Space loot |
| 2 | MandalMotors Enhanced 'Mangler' Cannon | Blaster | Teal ball with lightning | Space loot |
| 2 | Mon Calamari Light Blaster | Blaster | Red laser | Space loot |
| 2 | Sienar Systems Ion Cannon | Ion cannon | Teal ball with blue vapor trail | Space loot |
| 2 | Sienar Systems Linked Laser Cannon | Blaster | Green laser | Space loot |
| 2 | Sienar Systems Starship Disruptor | Disruptor | Green laser | Space loot |
| 2 | Slayn & Korpil Deluxe Light Ioncannon | Ion cannon | Yellow laser with squiggle trail | Space loot |
| 2 | SubPro Improved Light Ion Cannon | Ion cannon | Yellow laser with squiggle trail | Space loot |
| 3 | Cygnus 'Destroyer' Class Blaster Mk2 | Blaster | Fireball | Space loot |
| 3 | Freitek Inc. 'Cannoneer' Mk1 | Blaster | 3 light green shots | Space loot |
| 3 | Haor Chall Speedblaster Cannon | Blaster | Pink laser | Space loot |
| 3 | Incom Long-Range Disruptor | Disruptor | Red laser | Space loot |
| 3 | Koensayr Ion-Accelerator Cannon | Blaster | Teal ball with lightning | Space loot |
| 3 | Kuat Systems Engineering Double Blaster | Blaster | Pink laser | Space loot |
| 3 | MandalMotors QV-3 Disruptor | Disruptor | Orange laser with shockwave | Space loot |
| 3 | Sienar Fleet Systems Imperial-2 Blaster | Blaster | Green laser | Space loot |
| 3 | Slayn & Korpil Ion Cannon | Ion cannon | Blue disks | Space loot |
| 3 | SubPro Tri-Cannon | Blaster | Pink laser | Space loot |
| 4 | Cygnus 'Starblaster' Disruptor | Blaster | Green laser | Imperial Tier 2 Mission 1 reward |
| 4 | Hoersch-Kessel 'Scorcher' Cannon | Blaster | 3 light green shots | Space loot |
| 4 | Hoersch-Kessel Military-Grade Blaster | Blaster | Pink laser | Freelance Tier 2 Mission 1 reward |
| 4 | Incom TT8 Blasters | Blaster | 3 light green shots | Space loot |
| 4 | Koensayr Deluxe Ion-Accelerator Cannon | Blaster | Teal ball with lightning | Space loot |
| 4 | Kuat Drive Yards 'Pounder' Mk1 | Blaster | Yellow laser with squiggle trail | Space loot |
| 4 | Rendili FR-9 Disruptor Cannon | Blaster | Orange laser with shockwave | Space loot |
| 4 | Sienar Fleet Systems Improved Imperial-2 Blaster | Blaster | Pink laser | Space loot |
| 4 | SubPro 'Triple Blaster' Advanced Flash Cannon | Blaster | Yellow laser with squiggle trail | Space loot |
| 4 | SubPro Modified Tri-Cannon | Blaster | Pink laser | Space loot |
| 4 | Taim & Bak 'Ion Driver' | Blaster | Teal ball with lightning | Alliance Tier 2 Mission 4 reward |
| 4 | Taim & Bak IX4 Laser Cannon | Blaster | 3 light green shots | Space loot |
| 5 | ArMek SW-4 Ion Cannon | Blaster | Teal ball with blue vapor trail | Space loot |
| 5 | Hoersch-Kessel 'Scorcher 2' | Blaster | Yellow laser with squiggle trail | Space loot |
| 5 | Incom TT13 Blasters | Blaster | Red laser | Space loot |
| 5 | Koensayr Ion Accelerator 2 Cannon | Ion cannon | Yellow laser with squiggle trail | Space loot |
| 5 | MandalMotors QV-5 Disruptor | Disruptor | Blue laser | Space loot |
| 5 | Rendili FR13 Disruptor | Disruptor | Green laser | Space loot |
| 5 | Republic Sienar Systems Imperial Cannon | Blaster | Green laser | Space loot |
| 5 | Sienar Fleet Systems Imperial Blaster 3 | Blaster | Green laser | Space loot |
| 5 | SubPro Advanced Cannon | Blaster | Blue laser | Space loot |
| 5 | Taim & Bak IX5 Laser Cannon | Blaster | Red laser | Space loot |
| 6 | ArMek SW-6 Ion Cannon | Blaster | Teal ball with lightning | Space loot |
| 6 | Hoersch-Kessel 'Scorcher 3' | Blaster | 3 light green shots | Space loot |
| 6 | Incom Advanced Blaster | Blaster | Red laser | Space loot |
| 6 | Koensayr Ion Accelerator 3 Cannon | Blaster | 3 light green shots | Space loot |
| 6 | MandalMotors Annilhator Mk1 | Blaster | 3 light green shots | Space loot |
| 6 | Mark II Subpro Tripleblaster | Blaster | Red laser | Space loot |
| 6 | Rendili Sc3 Disruptor | Blaster | Green laser | Space loot |
| 6 | Sienar Design Systems Imperial Blaster 2 | Blaster | Green laser | Space loot |
| 6 | Sienar Fleet Systems Imperial Blaster 4 | Blaster | Green laser | Space loot |
| 6 | Taim & Bak KX5 Laser Cannon | Blaster | 3 light green shots | Space loot |
| 7 | ArMek SW-8 Ion Cannon | Blaster | 3 light green shots | Space loot |
| 7 | Corellian 1D Servo Turrets | Blaster | Teal ball with blue vapor trail | Space loot |
| 7 | Hoersch-Kessel 'Scorcher Heavy' | Blaster Disruptor Ion Cannon | Teal ball with lightning | Space loot |
| 7 | Incom Heavy Blaster | Blaster | Pink laser | Space loot |
| 7 | Ionic Pulse Weapon | Ion cannon | Blue stars | Kashyyyk Landing Station reward |
| 7 | MandalMotors Annihilator Mk2 | Blaster | Pink laser | Space loot |
| 7 | Rendili FG1-A Blaster | Blaster | Blue laser | Space loot |
| 7 | Rendili Sc8 Disruptor | Ion cannon | Orange laser with shockwave | Space loot |
| 7 | Sienar Design Systems 'Boltdriver' | Blaster | Green laser | Imperial Tier 4 Mission 1 reward |
| 7 | Sienar Design Systems Imperial Special Forces Cannon | Blaster | Green laser | Space loot |
| 7 | Sienar Fleet Systems L-s1 Laser Cannon | Blaster | Green laser | Space loot |
| 7 | Subpro Tripleblaster Mark3 | Blaster | Pink laser | Space loot |
| 7 | Taim & Bak KX8 Laser Cannon | Ion cannon | Teal ball with lightning | Space loot |
| 8 | ArMek SW-7a Ion Cannon | Blaster | Teal ball with lightning | Space loot |
| 8 | Borstel Disruptor | Blaster | Orange laser with shockwave | Freelance Tier 4 Mission 2 reward |
| 8 | Corellian AG-1G Laser Cannons | Blaster | Teal ball with blue vapor trail | Space loot |
| 8 | Cygnus 'Eradicator 1' Disruptor | Blaster | Green laser | Space loot |
| 8 | Gyrhil 72 Twin Auto-Blasters | Blaster | Pink laser | Space loot |
| 8 | Hoersch-Kessel 'Scorcher Advanced' | Blaster | Pink laser | Space loot |
| 8 | Incom 'Tri-Cannon' | Blaster | Teal ball with blue vapor trail | Alliance Tier 4 Mission 4 reward |
| 8 | MandalMotors Heavy Annihilator | Blaster | Pink laser | Space loot |
| 8 | Sienar Design Systems Heavy Imperial Spc Forces Cannon | Blaster | Green laser | Space loot |
| 8 | Sienar Fleet Systems Imperial Special Forces Blaster | Blaster | Green laser | Space loot |
| 8 | Subpro/Incom Quad Blaster | Blaster | Red laser | Space loot |
| 8 | Taim & Bak Ht-12 Heavy Laser Cannon | Blaster | Pink laser | Space loot |
| 8 | Vengeance Ion Cannon | Blaster | Teal ball with blue vapor trail | Kashyyyk quest reward |
| 9 | Armek Advanced | Ion cannon | Yellow laser with squiggle trail | Space loot |
| 9 | Borstel RG9 Laser Cannon | Blaster | Teal ball with lightning | Space loot |
| 9 | Hoersch-Kessel 'Scorcher Elite' | Blaster | Teal ball with lightning | Space loot |
| 9 | Incom Dual-Core Flashcannon | Blaster | Teal ball with lightning | Rebel KSS loot |
| 9 | Incom Heavy Quad Blaster | Blaster | Pink laser | Space loot |
| 9 | Koensayr Ion Accelerator Advanced Cannon | Ion cannon | Teal ball with lightning | Space loot |
| 9 | MandalMotors Advanced Annihilator | Blaster | Pink laser | Space loot |
| 9 | Rendili 'Prototype X' Disruptor | Ion cannon | Blue laser | Imperial KSS loot |
| 9 | Rendili Advanced Blaster | Blaster | Blue laser | Space loot |
| 9 | Riiz Combine "Slammer" Cannon | Blaster | Orange laser with shockwave | Rebel KSS loot |
| 9 | Sienar Design Systems Elite Blasters | Blaster | Green laser | Space loot |
| 9 | Sienar Fleet Systems 'Elite Ops' Blaster | Blaster | Orange laser with shockwave | Imperial KSS loot |
| 9 | Sienar Fleet Systems Elite Cannon | Blaster | Green laser | Space loot |
| 9 | Taim & Bak KX9 Laser Cannon | Blaster | 3 light green shots | Space loot |
| 10 | (Unknown Manufacturer) 'Rayslinger' Blaster | Ion cannon | Yellow laser with squiggle trail | Rebel KSS loot |
| 10 | ArMek Elite Ion Cannon | Ion cannon | Yellow laser with squiggle trail | Space loot |
| 10 | Corellian AG-2G Quad Laser Cannon | Blaster | Teal ball with blue vapor trail | Space loot |
| 10 | Corellian Beamrail Gauss Cannon | Ion cannon | Red chevrons | NSQ reward |
| 10 | Cygnus Elite Disruptor | Blaster | Green laser | Space loot |
| 10 | Gyrhil R-9X Laser Cannon | Blaster | Blue disks | Space loot |
| 10 | Hoersch-Kessel Modified Elite 'Scorcher' | Blaster Disruptor Ion cannon | Teal ball with lightning | Space loot |
| 10 | Incom 'Trandoshan Special' Repeater Cannon | Blaster | Red rapid fire | DASQ reward |
| 10 | Incom Elite Quad Blaster | Blaster | Pink laser | Space loot |
| 10 | MandalMotors Elite Annihilator | Blaster | Pink laser | Space loot |
| 10 | Sienar Design Systems Experimental 'Secret Ops' Blaster | Blaster | Green laser | Imperial KSS loot |
| 10 | Sienar Design Systems Modified Elite Blaster | Blaster | Green laser | Space loot |
| 10 | Sienar Fleet Systems L-s7.2 Laser Cannon | Blaster | Green laser | Space loot |
| 10 | Taim & Bak Elite Blaster | Blaster | Teal ball with lightning | Space loot |
