<< Previous Phase: Smuggler Fundamentals V Runners begin to learn how to control their bursts of fire, laying down an effective cover, keeping enemies at bay.

Level: 18
XP Required: ??
Skills Granted:

  • Fast Draw 3
  • Concussion Shot 3
  • Dizzy 3
  • Precision Strike 3
  • +25 Terrain Negotiation
  • +100 Strikethrough Bonus
  • +10 Sly Lie Bonus
  • +10 Fast Talk Bonus
  • +200 Overridable Armor Bonus
  • +2 Cyber-Psychosis Resistance

Items Granted:

  • None

Next Phase: Smuggler Essentials I >>

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