Spy
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Table of contents |
[edit] Overview
Some operatives favor subtlety over grandiose pistol-waving intimidation. Spies use their training to blend in with a crowd, sneaking up quietly on targets to accomplish their missions. As they are often on their own, Spies have a rudimentary knowledge of first aid to keep themselves alive.
General Skills:
- Ranged and Melee Combat
- Stealth and Sneak
- Assassinate
Special:
- Smoke Bomb – area effect that allows you to blind your enemies during escape
- Spy's Fang – Poison attack that disables your opponent
- Steal loot from enemies
Spy Base Statistics:
- +40 Luck
- +50 Precision
- +50 Strength
- +80 Constitution
- +40 Stamina
- +100 Agility
[edit] Aurilian Village Rewards
[edit] Specials
| Attacks | Ambush, Archanes Web, Assassinate, Blaster Burst, Razor Slash, Snipe, Spy's Fang, Venomous Ploy. |
| Basic | Conceal Device, Neutralize Device, Reveal Shadows, Steal. |
| Healing | Cloaked Recovery, Run Its Course, Spies Respite. |
| Buffs/Debuffs | Assassin's Mark, Avoid Damage, Burst of Shadows, Flash Bang, Preperation, Shifty Setup, Smoke & Mirrors. |
| Cloaks | Decoy, Smoke Bomb, Sneak |
| Ambush 1-7 | A powerful level 10 melee attack from stealth that causes a very large increase in damage and applies a bleed to the target. Ambush also applies a brief 50% heal debuff to the target. Ambush is upgraded at levels 20, 32, 46, 60, 70, and 86. |
| Archanes Web | This level 70 attack applies poison damage and slows the movement speed of the target. |
| Assassinate 1-8 | A powerful level 1 attack that deals extra damage. Assassinate is upgraded at levels 10, 22, 42, 54, 66, 78, and 90. |
| Avoid Damage | This level 34 ability grants the spy an increased chance to dodge direct attacks and evade AOE's for 15 seconds. |
| Blaster Burst 1-7 | A powerful level 10 ranged attack that causes a large increase in damage. Blaster burst is upgraded at levels 18, 32, 46, 58, 70, and 84. |
| Burst of Shadows | This level 26 ability greatly increases the spy's movement speed for a short period while stealthed. |
| Cloaked Recovery 1-5 | A level 10 healing ability used to recover a small amount of health while stealed. Cloaked Recovery is upgraded at levels 28, 54, 70, and 86. |
| Conceal Device | Granted at level 90, this allows you to hide concealable devices such as traps from view. No on will see the device but you. |
| Decoy | This level 30 ability creates a decoy that will draw attacks away from the spy. |
| Fight or Flight | Survival instincts kick in. Your action regeneration and movement speed are increased for a short period of time. Eveas Note: Movement speed is only increased 1%. This is mainly an action regeneration special. |
| Flash Bang | This level 62 trap explodes with a bright flash, disorienting nearby enemies preventing them from executing most commands. |
| Neutralize Device | Granted at level 90, this allows you to make an attempt to neutralize a hostile device such as a trap or mine. If you are not successful in your attempt, you will likely suffer grave injury. |
| Preparation | This level 34 ability grants a short damage increase buff for a burst of damage output. |
| Razor Slash 1-7 | A powerful level 10 melee attack that causes a large increase in damage. Razor Slash is upgraded at levels 18, 32, 46, 58, 70, and 84. |
| Reveal Shadows | This level 10 ability will attempt to reveal all hidden targets in the vicinity of the spy. |
| Run Its Course | This level 10 ability removes all poison, bleed, and disease DoT effects from the spy and makes the spy immune to further DoT application for the duration.. |
| Shifty Setup | This ability allows the spy to prepare for a single strike against a target. The buff decreases the target's chance to dodge, block, parry, or be glancing blowed by 20% and decreases you chance to critical hit or strike-through by 20%. It is removed after using 1 ability. |
| Smoke Bomb | This level 7 ability can allow the spy to escape from combat and hide from enemies. |
| Smoke & Mirrors | Allows the use of stealth only abilities while active. |
| Sneak | This level 4 ability enables the spy to move around undetected. |
| Snipe 1-7 | A powerful ranged level 10 attack from stealth that causes a very large increase in damage and applies fire damage to the target. Snipe also applies a brief 50% heal debuff to the target. Snipe is upgraded at levels 22, 34, 48, 60, 72, and 86. |
| Spy's Fang 1-6 | This level 18 ability allows a spy to cause extra acid damage over time to the target. Spy's Fang is upgraded at levels 28, 46, 58, 72, and 88. |
| Spy's Respite 1-4 | A level 7 healing ability used to recover a small amount of health. Spy's Respite is upgraded at levels 34, 58, and 82. |
| Steal | This level 14 ability allows you to relieve a humanoid from some of their belongings. |
| Venomous Ploy 1-3 | This level 38 trap explodes with a toxic cloud, causing poison damage to all enemies nearby. Venomous Ploy is upgraded at levels 50 and 74. |
[edit] Expertise
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[edit] Helpful Links
Hitchhiker's Guide to Stabby Stabby Pew Pew (Complete Spy Guide)
Strikethough Value & Chance Guide
Combat Priority (Strikethrough vs Crit)



