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Spy

From SWG Wiki

Table of contents

[edit] Overview

Some operatives favor subtlety over grandiose pistol-waving intimidation. Spies use their training to blend in with a crowd, sneaking up quietly on targets to accomplish their missions. As they are often on their own, Spies have a rudimentary knowledge of first aid to keep themselves alive.

General Skills:

  • Ranged and Melee Combat
  • Stealth and Sneak
  • Assassinate

Special:

  • Smoke Bomb – area effect that allows you to blind your enemies during escape
  • Spy's Fang – Poison attack that disables your opponent
  • Steal loot from enemies

Spy Base Statistics:

  • +40 Luck
  • +50 Precision
  • +50 Strength
  • +80 Constitution
  • +40 Stamina
  • +100 Agility


[edit] Aurilian Village Rewards

[edit] Specials

File:SpySpecials.png

Special Types
Attacks Ambush, Archanes Web, Assassinate, Blaster Burst, Razor Slash, Snipe, Spy's Fang, Venomous Ploy.
Basic Conceal Device, Neutralize Device, Reveal Shadows, Steal.
Healing Cloaked Recovery, Run Its Course, Spies Respite.
Buffs/Debuffs Assassin's Mark, Avoid Damage, Burst of Shadows, Flash Bang, Preperation, Shifty Setup, Smoke & Mirrors.
Cloaks Decoy, Smoke Bomb, Sneak
Official Descriptions
Ambush 1-7 A powerful level 10 melee attack from stealth that causes a very large increase in damage and applies a bleed to the target. Ambush also applies a brief 50% heal debuff to the target. Ambush is upgraded at levels 20, 32, 46, 60, 70, and 86.
Archanes Web This level 70 attack applies poison damage and slows the movement speed of the target.
Assassinate 1-8 A powerful level 1 attack that deals extra damage. Assassinate is upgraded at levels 10, 22, 42, 54, 66, 78, and 90.
Avoid Damage This level 34 ability grants the spy an increased chance to dodge direct attacks and evade AOE's for 15 seconds.
Blaster Burst 1-7 A powerful level 10 ranged attack that causes a large increase in damage. Blaster burst is upgraded at levels 18, 32, 46, 58, 70, and 84.
Burst of Shadows This level 26 ability greatly increases the spy's movement speed for a short period while stealthed.
Cloaked Recovery 1-5 A level 10 healing ability used to recover a small amount of health while stealed. Cloaked Recovery is upgraded at levels 28, 54, 70, and 86.
Conceal Device Granted at level 90, this allows you to hide concealable devices such as traps from view. No on will see the device but you.
Decoy This level 30 ability creates a decoy that will draw attacks away from the spy.
Fight or Flight Survival instincts kick in. Your action regeneration and movement speed are increased for a short period of time. Eveas Note: Movement speed is only increased 1%. This is mainly an action regeneration special.
Flash Bang This level 62 trap explodes with a bright flash, disorienting nearby enemies preventing them from executing most commands.
Neutralize Device Granted at level 90, this allows you to make an attempt to neutralize a hostile device such as a trap or mine. If you are not successful in your attempt, you will likely suffer grave injury.
Preparation This level 34 ability grants a short damage increase buff for a burst of damage output.
Razor Slash 1-7 A powerful level 10 melee attack that causes a large increase in damage. Razor Slash is upgraded at levels 18, 32, 46, 58, 70, and 84.
Reveal Shadows This level 10 ability will attempt to reveal all hidden targets in the vicinity of the spy.
Run Its Course This level 10 ability removes all poison, bleed, and disease DoT effects from the spy and makes the spy immune to further DoT application for the duration..
Shifty Setup This ability allows the spy to prepare for a single strike against a target. The buff decreases the target's chance to dodge, block, parry, or be glancing blowed by 20% and decreases you chance to critical hit or strike-through by 20%. It is removed after using 1 ability.
Smoke Bomb This level 7 ability can allow the spy to escape from combat and hide from enemies.
Smoke & Mirrors Allows the use of stealth only abilities while active.
Sneak This level 4 ability enables the spy to move around undetected.
Snipe 1-7 A powerful ranged level 10 attack from stealth that causes a very large increase in damage and applies fire damage to the target. Snipe also applies a brief 50% heal debuff to the target. Snipe is upgraded at levels 22, 34, 48, 60, 72, and 86.
Spy's Fang 1-6 This level 18 ability allows a spy to cause extra acid damage over time to the target. Spy's Fang is upgraded at levels 28, 46, 58, 72, and 88.
Spy's Respite 1-4 A level 7 healing ability used to recover a small amount of health. Spy's Respite is upgraded at levels 34, 58, and 82.
Steal This level 14 ability allows you to relieve a humanoid from some of their belongings.
Venomous Ploy 1-3 This level 38 trap explodes with a toxic cloud, causing poison damage to all enemies nearby. Venomous Ploy is upgraded at levels 50 and 74.

[edit] Expertise

Spy
File:Spy-exp.png
Spy
Precision Strength Agility Cloaking Armor
Advanced Strikes Cheap Strikes Cheap Shots Protective Armor
Improved Spy's Fang Opportunity Glancing Armor
Equilibrium Close Quarters Sniping Avoid Damage
Assassin's Mark Jagged Edge Savagery Preparation
Covert Operative
File:Covert-exp.png
Covert Operative
Quiet Steps                 Run It's Course Improved 1st Aid Cloaked Heals                 Advanced Decoy
Reveal Shadows Rapid Concealment Assassin's Blade Puncturing Strikes Cloaked Attacks
Careful Observation Smoke & Mirrors Vibrogenerator Crippling Traps Cloak & Dagger
Expose Shadows Resonance Burst of Shadows Initiative
Without a Trace Covert Mastery Shifty Setup

[edit] Helpful Links

Hitchhiker's Guide to Stabby Stabby Pew Pew (Complete Spy Guide)

Profession Damage Calculator

Understanding Damage Upgrades

Strikethough Value & Chance Guide

Combat Priority (Strikethrough vs Crit)