Stims
From SWG Wiki
Stims can be used to increase abilities for a short duration, usually from 2-5 minutes. Stim effects are not stackable, so you can't use two of the same kind at the same time, and some Stims cancel out other Stims.
All Stims have a minimum required CL that they can be used at.
[edit] Looted
These stims can only be looted.
[edit] Basic
These stims can be looted from most MOBs.
[edit] Agility
Category:
- CL1 - Dexterity Stim +5 Agility
- CL10 - Improved Dexterity Stim +10 Agility
- CL20 - Advanced Dexterity Stim +15 Agility
- CL30 - Quickness Stim +20 Agility
- CL40 - Improved Quickness Stim +25 Agility
- CL50 - Advanced Quickness Stim +30 Agility
- CL60 - Agility Stim +35 Agility
- CL70 - Improved Agility Stim +40 Agility
- CL80 - Advanced Agility Stim +45 Agility
[edit] Constitution
Category:
Effect: +10 Constitution Duration: 300s
- CL20 - Advanced Fitness Stim +15 Constitution
- CL30 - Health Stim +20 Constitution
- CL40 - Improved Health Stim +25 Constitution
- CL50 - Advanced Health Stim +30 Constitution
- CL60 - Constitution Stim +35 Constitution
- CL70 - Improved Constitution Stim +40 Constitution
- CL80 - Advanced Constitution Stim +45 Constitution
[edit] Luck
Category:
- CL1 - Hopeful Trinket +5 Luck
- CL10 - Charmed Trinket +10 Luck
- CL20 - Lucky Trinket +15 Luck
- CL30 - Hopeful Keepsake +20 Luck
- CL40 - Charmed Keepsake +25 Luck
- CL50 - Lucky Keepsake +30 Luck
- CL60 - Hopeful Artifact +35 Luck
- CL70 - Charmed Artifact +40 Luck
- CL80 - Lucky Artifact +45 Luck
[edit] Precision
Category:
- CL1 - Perception Scope +5 Precision
- CL10 - Improved Perception Scope +10 Precision
- CL20 - Advanced Perception Scope +15 Precision
- CL30 - Ocular Enhancement Scope +20 Precision
- CL40 - Improved Ocular Enhancement Scope +25 Precision
- CL50 - Advanced Ocular Enhancement Scope +30 Precision
- CL60 - Precision Scope +35 Precision
- CL70 - Improved Precision Scope +40 Precision
- CL80 - Advanced Precision Scope +45 Precision
[edit] Stamina
Category:
- CL1 - Fortitude Stim +5 Stamina
- CL10 - Improved Fortitude Stim +10 Stamina
- CL20 - Advanced Fortitude Stim +15 Stamina
- CL30 - Endurance Stim +20 Stamina
- CL40 - Improved Endurance Stim +25 Stamina
- CL50 - Advanced Endurance Stim +30 Stamina
- CL60 - Stamina Stim +35 Stamina
- CL70 - Improved Stamina Stim +40 Stamina
- CL80 - Advanced Stamina Stim +45 Stamina
[edit] Strength
Category:
- CL1 - Energy Stim +5 Strength
- CL10 - Improved Energy Stim +10 Strength
- CL20 - Advanced Energy Stim +15 Strength
- CL30 - Power Stim +20 Strength
- CL40 - Improved Power Stim +25 Strength
- CL50 - Advanced Power Stim +30 Strength
- CL60 - Strength Stim +35 Strength
- CL70 - Improved Strength Stim +40 Strength
- CL80 - Advanced Strength Stim +45 Strength
[edit] Cooling Spray Unit
Level required: 80
Category: B
Duration: 30 Seconds
Time until reuse: 30 Minutes
Effect Name:
Effect:
- Luck +160
How to obtain: Looted from Kubaza Beetle Foreman during the The Transfer of the AI, Part I quest.
Notes: If this item was obtained prior to the NGE, it needs to be Bio-Linked to use. If obtained after the NGE, it is set as No-Trade.
[edit] Revitalization Pack
Level required: 80
Category: D
Duration: 3 Minutes
Time until reuse: 30 Minutes
Effect Name: Astonishing Revitalization
Effect:
- Constitution +200
- Luck +200
- Agility +200
How to obtain: Looted from Forward Commander Mk II in the HK-47 instance.
Notes: This item is No-Trade.
[edit] Sprint Enhancement Stim
Level required: 80
Category: D
Duration: 1 Minute
Time until reuse: 30 Minutes
Effect Name: Burst Run
Effect:
- Modify Movement Speed
How to obtain: Looted from Kubaza Beetle Foreman during the The Transfer of the AI, Part I quest.
Notes: You are running as hard as you can.
Notes: This item is tradable.
[edit] Chu-Gon Dar Cube Crafted
These are stims that are created using the Chu-Gon Dar Cube and Glowing Items.
Some of these items can be created with more than one combination.
[edit] All-Purpose Repulsion Generator
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: 5
Effect Name:
Effect:
- Agility +60
Created from:
- Faintly Glowing Booster, Faintly Glowing Brazier, Dimly Glowing Liquid
- Faintly Glowing Ambush Detector, Faintly Glowing Impulse Detector, Dimly Glowing Bottle
Notes:
[edit] All-Purpose Repulsion Generator (Advanced)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Agility +100
Created from:
- Dimly Glowing Pair of Binoculars, Dimly Glowing Spray Bottle, Dimly Glowing Bacta Ampule
- Dimly Glowing Shield Repair Kit, Dimly Glowing Magnatite Cleaner, Dimly Glowing Ledger
Notes:
[edit] All-Purpose Repulsion Generator (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Agility +80
Created from:
- Faintly Glowing Module Interface, Dimly Glowing Battery, Dimly Glowing Medicine
- Faintly Glowing Booster, Dimly Glowing Pair of Binoculars, Dimly Glowing Spray Bottle
Notes:
[edit] All-Purpose Weapon Lubricant
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
Created from:
Notes:
[edit] All-Purpose Weapon Lubricant (Improved)
Level required: None
Category:
Duration: 10 minutes
Time until reuse: ??
Uses: 10
Effect Name: ?
Effect:
Created from:
Notes:
[edit] Antibiotic Caplets
Level required: None
Category:
Duration: 30 minutes
Time until reuse: 5 seconds
Uses: 20
Effect Name:
Effect:
- Agility +60
Created from:
- Faintly Glowing Decryptor, Faintly Glowing Ambush Detector, Faintly Glowing Patch of Hair
- Faintly Glowing Brazier, Faintly Glowing Impulse Detector, Faintly Glowing Small Crate
Notes:
[edit] Antibiotic Caplets (Advanced)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Agility +100
Created from:
- Faintly Glowing Brazier, Dimly Glowing Pair of Binoculars, Dimly Glowing Bacta Ampule
- Faintly Glowing Ambush Detector, Dimly Glowing Canister, Dimly Glowing Ledger
Notes:
[edit] Antibiotic Caplets (Improved)
Level required: None
Category:
Duration: 30 Minutes
Time until reuse: 5 seconds
Uses: 20
Effect Name: Improved Antibiotics
Effect:
- Agility +80
Created from:
- Faintly Glowing Brazier, Faintly Glowing Retrofit Kit, Dimly Glowing Magnatite Cleaner
- Faintly Glowing Ambush Detector, Faintly Glowing Distress Beacon, Dimly Glowing Ledger
Notes: This item requires Bio-Link before it can be used.
[edit] Antibiotic Caplets with Immu-Boost
Level required: None
Category:
Duration: ??
Time until reuse: 30 minutes
Uses: 10
Effect Name:
Effect:
- Constitution +60
- Agility +60
Created from:
- Faintly Glowing Homing Beacon, Faintly Glowing Impulse Scanner, Dimly Glowing Device
- Faintly Glowing Radio, Faintly Glowing Cyborg Kit, Dimly Glowing Bone
Notes:
[edit] Antibiotic Caplets with Immu-Boost (Advanced)
Level required: None
Category: B
Duration: 30 minutes
Time until reuse: 5 seconds
Uses: 5
Effect Name: Advanced Disease Protection
Effect:
- Constitution +100
- Agility +100
Created from:
- Dimly Glowing Battery, Dimly Glowing Liquid, Dimly Glowing Bottle
- Dimly Glowing ID Badge, Dimly Glowing Canister, Dimly Glowing Medicine
Notes: This item requires the user to Bio-Link before they can use it.
[edit] Antibiotic Caplets with Immu-Boost (Improved)
Level required: None
Category: B
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Constitution +80
- Agility +80
Created from:
- Faintly Glowing Homing Beacon, Dimly Glowing Shield Repair Kit, Dimly Glowing Bone
- Faintly Glowing Impulse Detector, Dimly Glowing ID Badge, Dimly Glowing Ledger
Notes:
[edit] Auto-Counter IFF Device
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
[edit] Auto-Counter IFF Device (Advanced)
Level required: None
Category:
Duration: 30 seconds
Time until reuse: 5 seconds
Uses: 10
Effect Name: Auto-Counter
Effect: Return Incoming Fire
Created from:
- Faintly Glowing Slave Collar, Dimly Glowing Medicine, Dimly Glowing Spray Bottle
- Faintly Glowing Small Crate, Dimly Glowing Canister, Dimly Glowing Shield Repair Kit
Notes:
[edit] Auto-Counter IFF Device (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- Faintly Glowing Retrofit Kit, Faintly Glowing Patch of Hair, Dimly Glowing Device
- Faintly Glowing Powerpack, Faintly Glowing Comm Unit, Dimly Glowing Magnatite Cleaner
Notes:
[edit] Constitution Boost Stim
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Agility +60
Created from:
- Faintly Glowing Ambush Detector, Faintly Glowing Chance Die, Faintly Glowing Powerpack
- Faintly Glowing Homing Beacon, Faintly Glowing Circuit Board, Faintly Glowing Fuse
Notes:
[edit] Constitution Boost Stim (Advanced)
Level required: None
Category:
Duration: 25 Minutes
Time until reuse: 5 seconds
Uses: 10
Effect Name: Advanced Agility Boost
Effect:
- Agility +100
Created from:
- Faintly Glowing Fuse, Dimly Glowing Battery, Dimly Glowing Canister
- Faintly Glowing Circuit Board, Dimly Glowing Medicine, Dimly Glowing Droid Interface
Notes:
[edit] Constitution Boost Stim (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Agility +80
Created from:
- Faintly Glowing Booster, Faintly Glowing Ambush Detector, Dimly Glowing Medicine
- Faintly Glowing Brazier, Faintly Glowing Homing Beacon, Dimly Glowing Bottle
Notes:
[edit] Dermal Laminant Spray
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Dermal Laminant Spray (Advanced)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Dermal Laminant Spray (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Dermal Laminant Styptic
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Dermal Laminant Styptic (Advanced)
Level required: None
Category:
Duration: 30 minutes
Time until reuse: ??
Uses: 5
Effect Name:
Effect:
Created from:
Dimly Glowing Canister, Dimly Glowing Magnatite Cleaner, Dimly Glowing Bone
[edit] Dermal Laminant Styptic (Improved)
Level required: None
Category:
Duration: 30 minutes
Time until reuse: 5 sec
Uses: 10
Effect Name: Advanced Bleed Protection
Effect:
Created from:
Notes:
Well I just created an advanced one from the Canister, Cleaner, Bone recipe and it worked fine.
[edit] Determination Enhancement
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Determination Enhancement (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Endurance Hormones
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Endurance Hormones (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Experimental Hormone Alpha
Level required: None
Category: ?
Duration: 20 minutes
Time until reuse: 5 seconds
Uses: 10
Effect Name: Alpha Hormone
Effect:
- Agility +60
- Constitution +60
- Stamina +60
Created from:
- Faintly Glowing Medical Enhancement, Dimly Glowing Medicine, Dimly Glowing Bone
- Faintly Glowing Feather, Dimly Glowing Shield Repair Kit, Dimly Glowing Device
Notes:
[edit] Experimental Hormone Beta
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Agility +60
- Constitution +60
- Luck +60
Created from:
- Faintly Glowing Cyborg Kit, Dimly Glowing Bottle, Dimly Glowing Sheild Repair Kit
- Faintly Glowing Distress Beacon, Dimly Glowing Medicine, Dimly Glowing ID Badge
Notes:
[edit] Experimental Hormone Epsilon
Level required: None
Category:
Duration: 20 minutes
Time until reuse: 5 sec
Uses: 5
Effect Name: Your abilities are increased.
Effect:
Created from:
- Faintly Glowing Powerpack, Dimly Glowing Liquid, Dimly Glowing Droid Interface
- Faintly Glowing Circuit Board, Dimly Glowing Ledger, Dimly Glowing Device
Notes:
[edit] Experimental Hormone Gamma
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Constitution +60
- Luck +60
- Stamina +60
Created from:
- Faintly Glowing Impulse Scanner, Dimly Glowing Bottle, Dimly Glowing Spray Bottle
- Faintly Glowing Retrofit Kit, Dimly Glowing Magnatite Cleaner, Dimly Glowing Ledger
Notes:
[edit] Experimental Hormone Omega
Level required: None
Category:
Duration: 30 mins
Time until reuse: 5 sec
Uses: 5
Effect Name:
Effect:
- Agility +60
- Constitution +60
- Luck +60
- Stamina +60
Created from:
Notes:
[edit] External Melee Weapon Stabilizer
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] External Melee Weapon Stabilizer (Advanced)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] External Melee Weapon Stabilizer (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] External Ranged Weapon Scope
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] External Ranged Weapon Scope (Advanced)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] External Ranged Weapon Scope (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Fiery Strike
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Fiery Strike (Advanced)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Fiery Strike (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Fire Prevention Spray
Level required: None
Category:
Duration: 30 minutes
Time until reuse: 5 seconds
Uses: 10
Effect Name: your abilities have increased
Effect:
agility 60
Created from:
- Faintly glowing Distress Beacon, Faintly Glowing Homing Beacon, Faintly glowing Slave Collar
Notes:
[edit] Fire Prevention Spray (Advanced)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Fire Prevention Spray (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Fire Retardant and Prevention Spray
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Fire Retardant and Prevention Spray (Advanced)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Fire Retardant and Prevention Spray (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Fire Retardant Spray
Level required: None
Category:
Duration: 30 min
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- staminia +60
Created from:
- ?,?,?
Notes:
[edit] Fire Retardant Spray (Advanced)
Level required: None
Category:
Duration: 30 minutes
Time until reuse: ??
Uses: 20
Effect Name:
Effect:
- Stamina +100
Created from:
- Faintly Glowing Chance Die, Dimly Glowing Spray Bottle, Dimly Glowing Bone
- Faintly Glowing Slave Collar, Dimly Glowing ID Badge, Dimly Glowing Magnatite Cleaner
- Faintly Glowing Small Crate, Dimly Glowing Spray Bottle, Dimly Glowing Magnatite Cleaner
Notes:
[edit] Fire Retardant Spray (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Fortitude Enhancement
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Fortitude Enhancement (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Glucose Metabolite Inhaler
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Glucose Metabolite Inhaler (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Health Boost Hormone
Level required: None
Category: ??
Duration: 15 minutes
Time until reuse: 5 seconds
Uses: 20
Effect Name: Health Boost
Effect:
- Constitution +60
Created from:
- Faintly Glowing Decryptor, Faintly Glowing Feather, Faintly Glowing Cyborg Kit
- Faintly Glowing Booster, Faintly Glowing Chemical Antidote, Faintly Glowing Impulse Scanner
Notes: This item requires the user to Bio-Link it before it can be used.
[edit] Health Boost Hormone (Advanced)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Health Boost Hormone (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Image Cohesion Diffusing Module
Level required: None
Category:
Duration: 60 seconds
Time until reuse: 5 seconds
Uses: 10
Effect Name: Image Diffusion
Effect:
- Agility +60
Created from:
Notes:
[edit] Image Cohesion Diffusing Module (Advanced)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Image Cohesion Diffusing Module (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Immu-Boost Caplets
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Immu-Boost Caplets (Advanced)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Immu-Boost Caplets (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Instinct Enhancement
Level required: None
Category: ??
Duration: 15 minutes
Time until reuse: 5 seconds
Uses: 7
Effect Name: Instinct
Effect:
- Constitution +60
- Luck +60
Created from:
- Faintly Glowing Booster, Faintly Glowing Comm Unit, Dimly Glowing ID Badge
- Faintly Glowing Decryptor, Faintly Glowing Chance Die, Dimly Glowing Shield Repair Kit
- Faintly Glowing Homing Beacon, Faintly Glowing Patch of Hair, Dimly Glowing Pair of Binoculars
Notes: This item requires Bio-Link before it can be used.
[edit] Instinct Enhancement (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Kinetic Repulsion Generator
Level required: None
Category:
Duration: 60 seconds
Time until reuse: 5 seconds
Uses: 20
Effect Name: Kinetic Repulsion
Effect:
- Agility +60
Created from:
Notes: This item requires Bio-Link before it can be used.
[edit] Kinetic Repulsion Generator (Advanced)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Kinetic Repulsion Generator (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Minor Health Stim
Level required: None
Category:
Duration: 15 Minutes
Time until reuse: 5 Seconds
Uses: 3
Effect Name:
Effect:
- Constitution +60
Created from:
Notes: This item requires Bio-Linking before it will work.
[edit] Overwhelming Shock
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Overwhelming Shock (Advanced)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Overwhelming Shock (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Poison Interdiction Compound
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Poison Interdiction Compound (Advanced)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Poison Interdiction Compound (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Poison Prevention and Interdiction Compound
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Poison Prevention and Interdiction Compound (Advanced)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Poison Prevention and Interdiction Compound (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Poison Prevention Serum
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Poison Prevention Serum (Advanced)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Poison Prevention Serum (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Resilience Hormones
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Resilience Hormones (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Stamina Boost Stim
Level required: None
Category:
Duration:
Time until reuse: ??
Uses:
Effect Name:
Effect:
Created from:
- ?,?,?
Notes:
[edit] Stamina Boost Stim (Advanced)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Stamina Boost Stim (Improved)
Level required: None
Category: Improved Stim
Duration: 20 min
Time until reuse:
Uses: 15
Effect Name:
Effect:
Stamina +80
Created from:
- ?,?,? Glowing Radio, Slave Coller, Shield R epair Kit
Notes:
[edit] Static Field Generator
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Static Field Generator (Advanced)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Static Field Generator (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Styptic Powder
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Styptic Powder (Advanced)
Level required: None
Category:
Duration: 30 mins
Time until reuse: 5 sec
Uses: 20
Effect Name: Advanced Styptic
Effect:
- +100 Luck
Created from:
Notes:
- Bio-link Item
[edit] Styptic Powder (Improved)
Level required: None
Category:
Duration: 30 min
Time until reuse: ??
Uses: 20
Effect Name:
Effect:
- +80 luck
Created from:
- DG binoculars, FG slave collar, FG brazier
Notes:
[edit] Tenacity Enhancement
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Agility +80
Created from:
- ?,?,?
Notes:
[edit] Tenacity Enhancement (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Agility +80
Created from:
- ?,?,?
Notes:
[edit] True Strike Multi-Retaliation Device
Level required: None
Category:
Duration: 30 seconds
Time until reuse: ??
Uses: 5
Effect Name: True-Strike Retailliation
Effect:
- When used this device allows the user to immediately perform a counterattack. ( returns incoming attacks )
Created from:
- ?,?,?
Notes: This item requires Bio-Link before it can be used.
[edit] True Strike Multi-Retaliation Device (Advanced)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] True Strike Multi-Retaliation Device (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Universal Weapon Scope
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Universal Weapon Scope (Advanced)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Universal Weapon Scope (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Willpower Boost Stim
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Willpower Boost Stim (Advanced)
Level required: None
Category:
Duration: 25 min
Time until reuse: 5 sec
Uses: 10
Effect Name: Advanced Willpower Boost
Effect:
- +100 Luck
Created from:
Notes:
- Bio-link required before use.
[edit] Willpower Boost Stim (Improved)
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- ??
Created from:
- ?,?,?
Notes:
[edit] Quest Rewards
These are stims awarded for completing certain quests.
[edit] All Purpose Lubricating Spray
Level required: None
Category: ??
Uses: ??
Duration: 15 minutes
Time until reuse: 5 seconds
Effect Name: All Purpose Lubricating Spray
Effect:
Quest aquired from: Bone Gnasher.
Notes: This item is set as No-Trade.
[edit] Bio-Substantive Paste
Level required: None
Category: ??
Uses: 3
Duration: 3 minutes
Time until reuse: 5 seconds
Effect Name: Bio-Substantive Paste
Effect:
- Constitution +5
Quest aquired from: Special Delivery.
Notes: This item may be set as No-Trade.
[edit] Boss Nass Aqualung
Level required: None
Category: ??
Uses: N/A
Duration: 15 minutes
Time until reuse: 30 minutes
Effect Name: Boss Nass Aqualung
Effect:
- Constitution +10
Quest aquired from: Recover all Six Pieces of the scattered Gungan Artifact.
Notes: This item is set as No-Trade.
[edit] Detachable Weapon Scope
Level required: None
Category: ??
Uses: 5
Duration: 15 minutes
Time until reuse: 5 seconds
Effect Name: Weapon Scope
Effect:
- Precision +25
Quest aquired from: Lars Homestead.
Notes: This item is set as No-Trade.
[edit] Diffusion Generator
Level required: None
Category: ??
Uses: 8
Duration: 15 mins
Time until reuse: 5 seconds
Effect Name: Diffusion Generator
Effect:
- Precision +15
Quest aquired from: Shock Rods.
Notes: This item is set as No-Trade.
[edit] Hugo's Bodyspray
Level required: None
Category: ??
Uses: 8
Duration: 15 mins
Time until reuse: 5 sec
Effect Name: Hugo's Bodyspray
Effect:
- Luck +25
Quest aquired from: Tosche Station.
Notes: This item is set as No-Trade.
[edit] Infrared Electrobinoculars
Level required: None
Category: ??
Uses: N/A
Duration: 30 minutes
Time until reuse: 30 minutes
Effect Name: Infrared Electrobinoculars
Effect:
Quest aquired from: Repo Man.
Notes: This item is set as No-Trade.
[edit] Multi-Scope
Level required: None
Category: ??
Uses: 4
Duration: 15 minutes
Time until reuse: 5 seconds
Effect Name: Multi-Scope
Effect:
Quest aquired from: Respect.
Notes: This item was once set as No-Trade.
[edit] Mustafarian Distance Globe
Level required: 55
Category: B
Uses: N/A
Duration: ?? (may be bugged)
Time until reuse: ?? (may be bugged)
Effect Name: Mustafarian Heat Shock
Effect:
- Adds the Mustafarian Heat shock effect to your weapon (does not work with Lightsabers).
Quest aquired from: An Archeologist's Problem.
Notes: This item needs to be Bio-Linked to use.
Notes: Duration and reuse timer on this item may be bugged so that the effect stays constantly on. While this may seem to be a good thing, it unfortunetly keeps other stims from the same category from being used.
[edit] Mustafarian Injector
Level required: 55
Category: B
Uses: N/A
Duration: 30 minutes
Time until reuse: 2 minutes
Effect Name: Advanced Protection
Effect:
Quest aquired from: Sickness of the Storm Lord.
Notes: This item needs to be Bio-Linked to use.
Notes: This effect will not work at the same time as the Miner's Medallion buff.
[edit] Nutritional Supplements
Level required: None
Category: ???
Uses: 8
Duration: ???
Time until reuse: 5 sec
Effect Name: ???
Effect:
- Constitution +???
- Max Health +???
Quest aquired from: Help Get the Informant's Information.
[edit] Plasma Shield Generator
Level required: 1
Category: ??
Uses: 8
Duration: 15 minutes
Time until reuse: 5 seconds
Effect Name: ??
Effect:
- Agility Increase 25
Quest aquired from: Tosche Station, Shock Rods and First Steps: Anger and Harmony.
Notes: This item is set as No-Trade.
[edit] Selonian Personal Shield Generator
Level required: 40
Category: A
Uses: N/A
Duration: 3 minutes
Time until reuse: 60 minutes
Effect Name: Selonian Personal Shield
Effect:
- Agility +30
- Constitution +30
Quest aquired from: Gather the Missing.
Notes: This item is No-Trade.
[edit] Shard of Retaliation
Level required: None
Category: D
Uses: N/A
Duration: 3 minutes
Time until reuse: 15 minutes
Effect Name:
Effect:
- Constitution +200
- Luck +200
- Agility +200
Quest aquired from: Fate of the Galaxy, for chosing to honor Obi-wan's wishes.
Notes: This item is tradeable, unlike the Lair Crystal you recieve if you betray Obi-Wan. SoR is now no trade, so if you want both crystals you will have to buy an old SoR.
[edit] Lair Crystal
Level required: None
Category: C
Uses: N/A
Duration: 2 minutes
Time until reuse: 15 minutes
Effect Name: Drained Crystal Buff
Effect: Your body surges with combat prowess.
- Constitution +75
- Luck +50
- Critical Chance +5%
- Damage output +10%
- Glancing Blow Increase +5%
Quest aquired from: Fate of the Galaxy, for choosing to betray Obi-wan's wishes.
Notes: This item is a No-Trade Item. Shard of Retaliation can eventually be swapped in for a Lair Crystal and Vice Versa by a GM.
[edit] Shard of the Serpent
Level required: None
Category: C
Uses: N/A
Duration: 5 minutes
Time until reuse: 60 minutes
Effect Name: Harmonious Counteraction
Effect:
- Poison Absorbtion +50
- Disease Absorbtion +50
- Bleeding Absorbtion +50
- Fire Absorbtion +50
Quest aquired from: The Serpent Shard.
Notes: This item needs to be Bio-Linked to use.
[edit] Sith Holocron
Level required: None
Category: C
Uses: N/A
Duration: 3 minutes
Time until reuse: 60 minutes
Effect Name: Forbidden Knowledge I
Effect:
- Constitution +150
- Stamina +150
Quest aquired from: A Collector's Business
Notes: This item needs to be Bio-Linked to use.
[edit] Thermal Imaging Electrobinoculars
Level required: 37
Category: B
Uses: N/A
Duration: 10 minutes
Time until reuse: 30 minutes
Effect Name: Thermal Imaging Electrobinoculars
Effect:
- Luck +30
- 30% Chance of Detecting Stealthed Enemies
Quest aquired from: Forgotten Child.
Notes: This item is set as No-Trade.
[edit] Vita-Protein Injection
Level required:None
Categor ???
Uses: 8
Duration: 15 mins
Time until reuse: 5 sec
Effect Name: Vita-Protein
Effect:
- Constitution +25
Quest Acquired from: Jabba's Theme Park, Part 7 - Jabba The Hutt Chase an Escaped Murderer
[edit] Wild Force Shard (Defensive Burst)
Level required: None
Category: A
Uses: N/A
Duration: 5 minutes
Time until reuse: 60 minutes
Effect Name: Defensive Burst
Effect:
- Constitution +120
- Agility +120
Quest Acquired from: Fragments of the Past, Part III.
Notes: This item needs to be Bio-Linked to use.
[edit] Wild Force Shard (Offensive Burst)
Level required: None
Category: A
Uses: N/A
Duration: 5 minutes
Time until reuse: 60 minutes
Effect Name: Offensive Burst
Effect:
- Constitution +120
- Precision +120
- Strength +120
Quest aquired from: Being A Good Samaritan.
Notes: This item needs to be Bio-Linked to use.
[edit] Other
[edit] Concentrated Bacta Tank
Level required: None
Category: ?
Duration: N/A - Instant
Time until reuse: 60 minutes
Effect Name: None
Effect: Completely replenishes a PC's Health.
Obtained from: Publish 27 gift.
Notes: This item cannot be used in combat. This item is No-Trade.
[edit] Fugitive Tracking Droid Enhancer
Level required: None
Category: D
Duration: 30 seconds
Time until reuse: 60 minutes
Effect Name: Tenacious Pursuit
Effect:
Aquired from: Given as a career reward for Bounty Hunter at CL 78 (Bounty Hunter Mastery III).
Notes: This item is No-Trade.
[edit] Heavy Weapons Cooling Module
Level required: None
Category: D
Duration: 30 seconds
Time until reuse: 60 minutes
Effect Name: Brutal Efficiency
Effect:
Aquired from: Given as a career reward for Commando at CL 78 (Commando Mastery III).
Notes: This item is No-Trade.
[edit] High Gain Communications Antenna
Level required: None
Category: D
Duration: 30 seconds
Time until reuse: 60 minutes
Effect Name: Inspired Leadership
Effect:
Aquired from: Given as a career reward for Officer at CL 78 (Officer Mastery III).
Notes: This item is No-Trade.
[edit] Meditation Crystal
Level required: None
Category: D
Duration: 30 seconds
Time until reuse: 60 minutes
Effect Name: Harmonious Combat
Effect:
Aquired from: Given as a career reward for Jedi at CL 78 (Force Sensitive Mastery III).
Notes: This item is No-Trade.
[edit] Military Reactive Stim Injector A
Level required: 55
Category: ?
Uses: 5
Duration: ?
Time until reuse: ?
Effect Name: Reactive heal of 120 Health
Effect: ??
Obtained from: Publish 30/Chapter 2 gift.
Notes: This item is No-Trade.
[edit] Plan Beta
Level required: None
Category: D
Duration: 30 seconds
Time until reuse: 60 minutes
Effect Name: Desperate Cunning
Effect:
Aquired from: Given as a career reward for Smuggler at CL 78 (Smuggler Mastery III).
Notes: This item is No-Trade.
[edit] PvP GCW Base stims
These are stims that obtained from the Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot.
[edit] Military Adrenaline Injection A
Level required: 55
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Action for 1750 points.
Obtained from: Tactical Training Facility, Talus Weapons Depot
Notes: This item is No-Trade.
[edit] Military Adrenaline Injection B
Level required: 60
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Action for 2000 points.
Obtained from: Tactical Training Facility, Talus Weapons Depot after holding the base for 4 hours.
Notes: This item is No-Trade.
[edit] Military Adrenaline Injection E
Level required: 75
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Action for 2750 points.
Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot
Notes: This item is No-Trade.
[edit] Military Damage Booster Pack A
Level required: 55
Category: ?
Uses: 5
Duration: 3 Minutes
Time until reuse: Immediate
Effect Name: Boosts damage done by 50.
Effect: Gives the PC a chance to do an extra 50 damage per attack.
Obtained from: Tactical Training Facility
Notes: This item is No-Trade.
[edit] Military Damage Booster Pack B
Level required: 55
Category: ?
Uses: 5
Duration: 3 Minutes
Time until reuse: Immediate
Effect Name: Boosts damage done by 100.
Effect: Gives the PC a chance to do an extra 100 damage per attack.
Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot
Notes: This item is No-Trade.
[edit] Military Damage Booster Pack C
Level required: 55
Category: ?
Uses: 5
Duration: 3 Minutes
Time until reuse: Immediate
Effect Name: Boosts damage done by 150.
Effect: Gives the PC a chance to do an extra 150 damage per attack.
Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot
Notes: This item is No-Trade.
[edit] Military Pain Numbing Powder A
Level required: 55
Category: ?
Uses: 5
Duration: 30 minutes
Time until reuse: Immediate
Effect Name: Increases Energy and Kinetic resistance by 100.
Effect: Increases the PC's resistance to Kinetic and Energy attacks by 100.
Obtained from: Talus Weapons Depot
Notes: This item is No-Trade.
[edit] Military Pain Numbing Powder B
Level required: 55
Category: ?
Uses: 5
Duration: 30 minutes
Time until reuse: Immediate
Effect Name: Increases Energy and Kinetic resistance by 200.
Effect: Increases the PC's resistance to Kinetic and Energy attacks by 200.
Obtained from: Talus Weapons Depot after holding the base for 4 hours.
Notes: This item is No-Trade.
[edit] Military Pain Numbing Powder C
Level required: 55
Category: ?
Uses: 5
Duration: 30 minutes
Time until reuse: Immediate
Effect Name: Increases Energy and Kinetic resistance by 300.
Effect: Increases the PC's resistance to Kinetic and Energy attacks by 300.
Obtained from: ??
[edit] Military Personal Reactive Shield A
Level required: 55
Category: ?
Uses: 5
Duration: 30 seconds
Time until reuse: Immediate
Effect Name: Deals 100 points of damage to attacker.
Effect: Each time the PC is attacked, 100 points of damage is inflicted on their attacker.
Obtained from: Tactical Training Facility
Notes: This item is No-Trade.
[edit] Military Personal Reactive Shield B
Level required: 55
Category: ?
Uses: 5
Duration: 30 seconds
Time until reuse: Immediate
Effect Name: Deals 150 points of damage to attacker.
Effect: Each time the PC is attacked, 150 points of damage is inflicted on their attacker.
Obtained from: ??
Notes: This item is No-Trade.
[edit] Military Personal Reactive Shield C
Level required: 55
Category: ?
Uses: 5
Duration: 30 seconds
Time until reuse: Immediate
Effect Name: Deals 200 points of damage to attacker.
Effect: Each time the PC is attacked, 200 points of damage is inflicted on their attacker.
Obtained from: ??
Notes: This item is No-Trade.
[edit] Military Stimpack A
Level required: 55
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Health for 3500.
Obtained from: Tactical Training Facility, Talus Weapons Depot
Notes: This item is No-Trade.
[edit] Military Stimpack B
Level required: 60
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Health for 4000.
Obtained from: Tactical Training Facility, Talus Weapons Depot after holding the base for 4 hours.
Notes: This item is No-Trade.
[edit] Military Stimpack C
Level required: 65
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Health for 4500.
Obtained from: ??
Notes: This item is No-Trade.
[edit] Military Stimpack D
Level required: 75
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Health for 5000.
Obtained from: ??
Notes: This item is No-Trade.
[edit] Military Stimpack E
Level required: 75
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Health for 5500.
Obtained from: ??
Notes: This item is No-Trade.
[edit] Military Critical Reactive Stim Injector A
Level required: 55
Category: ?
Uses: 5
Duration: 30 Minutes
Time until reuse: 30 Minutes
Effect Name: Last Chance Heal
Effect: As soon as the PC is getting incapacitated, he will possibly get healed for 800 points of Health and have a greatly increased defense for a few seconds after.
Obtained from: Tactical Training Facility after holding the base for 8 hours.
Notes: This item is No-Trade.
Using this Item will set the timer for every Military Stim to 30 Minutes. You will not be able to use any other GCW Base stims in that time.
[edit] Military Critical Reactive Stim Injector B
Level required: 55
Category: ?
Uses: 5
Duration: 30 Minutes
Time until reuse: 30 Minutes
Effect Name: Last Chance Heal
Effect: As soon as the PC is getting incapacitated, he will possibly get healed for ?? points of Health and have a greatly increased defense for a few seconds after.
Obtained from: ??
Notes: This item is No-Trade.
Using this Item will set the timer for every Military Stim to 30 Minutes. You will not be able to use any other GCW Base stims in that time.
[edit] Military Critical Reactive Stim Injector C
Level required: 55
Category: ?
Uses: 5
Duration: 30 Minutes
Time until reuse: 30 Minutes
Effect Name: Last Chance Heal
Effect: As soon as the PC is getting incapacitated, he will possibly get healed for 2500 points of Health and have a greatly increased defense for a few seconds after.
Obtained from: ??
Notes: This item is No-Trade.
Using this Item will set the timer for every Military Stim to 30 Minutes. You will not be able to use any other GCW Base stims in that time.
[edit] Military Reactive Adrenaline Injector A
Level required: 55
Category: ?
Uses: 5
Duration: ??
Time until reuse: ??
Effect Name: ??
Effect:
Obtained from: ??
Notes: This item is No-Trade.
[edit] Military Reactive Adrenaline Injector B
Level required: 55
Category: ?
Uses: 5
Duration: ??
Time until reuse: ??
Effect Name: ??
Effect: ??
Obtained from: ??
Notes: This item is No-Trade.
[edit] Military Reactive Adrenaline Injector C
Level required: 55
Category: ?
Uses: 5
Duration: ??
Time until reuse: ??
Effect Name: ??
Effect: ??
Obtained from: ??
Notes: This item is No-Trade.
[edit] Rallying Banner
Level required: 75
Required Level for Effect: 75
Category: ?
Uses: 10
Duration: 10 minutes
Time until reuse: None
Effect: Differs for each profession, but effects all PCs of the same faction as the user within the area:
- Effect Name: Aura of the Assasin
- Effect: +5% to score a critical hit
- Effect Name: Aura of Destruction
- Effect: Chance to fire an additional effect
- Effect Name: Aura of the Force
- Effect: Strength +100
- Effect Name: Aura of Health
- Effect: Constitution +100
- Effect Name: Aura of Command
- Effect: Precision +100
- Effect Name: Aura of Luck
- Effect: Luck +100
- Effect Name: Aura of the Hidden
- Effect: Agility +100
Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot after holding the base for 18 hours.
[edit] Credit
Special thanks to The Official SWG Website for compiling the basic looted stim information.
