Stims can be used to increase abilities for a short duration, usually from 2–5 minutes. Stim effects are not stackable, so you can't use two of the same kind at the same time, and some Stims cancel out other Stims.
All Stims have a minimum required CL that they can be used at.
Looted[]
These stims can only be looted.
Basic[]
These stims can be looted from most MOBs. All basic stims has a duration of 300 Seconds (5 Minutes).
Agility[]
Category:
- CL1 - Dexterity Stim +5 Agility
- CL10 - Improved Dexterity Stim +10 Agility
- CL20 - Advanced Dexterity Stim +15 Agility
- CL30 - Quickness Stim +20 Agility
- CL40 - Improved Quickness Stim +25 Agility
- CL50 - Advanced Quickness Stim +30 Agility
- CL60 - Agility Stim +35 Agility
- CL70 - Improved Agility Stim +40 Agility
- CL80 - Advanced Agility Stim +45 Agility
Constitution[]
Category:
- CL1 - Fitness Stim +5 Constitution
- CL10 - Improved Fitness Stim +10 Constitution
- CL20 - Advanced Fitness Stim +15 Constitution
- CL30 - Health Stim +20 Constitution
- CL40 - Improved Health Stim +25 Constitution
- CL50 - Advanced Health Stim +30 Constitution
- CL60 - Constitution Stim +35 Constitution
- CL70 - Improved Constitution Stim +40 Constitution
- CL80 - Advanced Constitution Stim +45 Constitution
Luck[]
Category:
- CL1 - Hopeful Trinket +5 Luck
- CL10 - Charmed Trinket +10 Luck
- CL20 - Lucky Trinket +15 Luck
- CL30 - Hopeful Keepsake +20 Luck
- CL40 - Charmed Keepsake +25 Luck
- CL50 - Lucky Keepsake +30 Luck
- CL60 - Hopeful Artifact +35 Luck
- CL70 - Charmed Artifact +40 Luck
- CL80 - Lucky Artifact +45 Luck
Precision[]
Category:
- CL1 - Perception Scope +5 Precision
- CL10 - Improved Perception Scope +10 Precision
- CL20 - Advanced Perception Scope +15 Precision
- CL30 - Ocular Enhancement Scope +20 Precision
- CL40 - Improved Ocular Enhancement Scope +25 Precision
- CL50 - Advanced Ocular Enhancement Scope +30 Precision
- CL60 - Precision Scope +35 Precision
- CL70 - Improved Precision Scope +40 Precision
- CL80 - Advanced Precision Scope +45 Precision
Stamina[]
Category:
- CL1 - Fortitude Stim +5 Stamina
- CL10 - Improved Fortitude Stim +10 Stamina
- CL20 - Advanced Fortitude Stim +15 Stamina
- CL30 - Endurance Stim +20 Stamina
- CL40 - Improved Endurance Stim +25 Stamina
- CL50 - Advanced Endurance Stim +30 Stamina
- CL60 - Stamina Stim +35 Stamina
- CL70 - Improved Stamina Stim +40 Stamina
- CL80 - Advanced Stamina Stim +45 Stamina
Strength[]
Category:
- CL1 - Energy Stim +5 Strength
- CL10 - Improved Energy Stim +10 Strength
- CL20 - Advanced Energy Stim +15 Strength
- CL30 - Power Stim +20 Strength
- CL40 - Improved Power Stim +25 Strength
- CL50 - Advanced Power Stim +30 Strength
- CL60 - Strength Stim +35 Strength
- CL70 - Improved Strength Stim +40 Strength
- CL80 - Advanced Strength Stim +45 Strength
Cooling Spray Unit[]
Level required: 80
Category: D
Duration: 30 Seconds
Time until reuse: 30 Minutes
Effect Name:
Effect:
- Luck +160
How to obtain: Looted from Kubaza Beetle Foreman during the The Transfer of the AI, Part I quest.
Notes: If this item was obtained prior to the NGE, it needs to be Bio-Linked to use. If obtained after the NGE, it is set as No-Trade.
Revitalization Pack[]
Level required: 80
Category: D
Duration: 3 Minutes
Time until reuse: 30 Minutes
Effect Name: Astonishing Revitalization
Effect:
- Constitution +200
- Luck +200
- Agility +200
How to obtain: Looted from Forward Commander Mk II in the HK-47 instance.
Notes: This item is No-Trade.
Sprint Enhancement Stim[]
Level required: 80
Category: D
Duration: 1 Minute
Time until reuse: 30 Minutes
Effect Name: Burst Run
Effect:
- Modify Movement Speed
How to obtain: Looted from Kubaza Beetle Foreman during the The Transfer of the AI, Part I quest.
Notes: You are running as hard as you can.
Notes: This item is tradable.
Chu-Gon Dar Cube Crafted[]
These are stims that are created using the Chu-Gon Dar Cube and Glowing Items.
Some of these items can be created with more than one combination.
All-Purpose Repulsion Generator[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: 5
Effect Name:
Effect:
- Agility +60
Created from:
- Faintly Glowing Booster, Faintly Glowing Brazier, Dimly Glowing Liquid
- Faintly Glowing Ambush Detector, Faintly Glowing Impulse Detector, Dimly Glowing Bottle
Notes:
All-Purpose Repulsion Generator (Advanced)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Agility +100
Created from:
- Dimly Glowing Pair of Binoculars, Dimly Glowing Spray Bottle, Dimly Glowing Bacta Ampule
- Dimly Glowing Shield Repair Kit, Dimly Glowing Magnatite Cleaner, Dimly Glowing Ledger
Notes:
All-Purpose Repulsion Generator (Improved)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Agility +80
Created from:
- Faintly Glowing Module Interface, Dimly Glowing Battery, Dimly Glowing Medicine
- Faintly Glowing Booster, Dimly Glowing Pair of Binoculars, Dimly Glowing Spray Bottle
Notes: Bio-linked
All-Purpose Weapon Lubricant[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
Created from:
Notes:
All-Purpose Weapon Lubricant (Improved)[]
Level required: None
Category:
Duration: 10 minutes
Time until reuse: ??
Uses: 10
Effect Name: ?
Effect:
Created from:
Notes:
Antibiotic Caplets[]
Level required: None
Category:
Duration: 30 minutes
Time until reuse: 5 seconds
Uses: 20
Effect Name:
Effect:
- Agility +60
Created from:
- Faintly Glowing Decryptor, Faintly Glowing Ambush Detector, Faintly Glowing Patch of Hair
- Faintly Glowing Brazier, Faintly Glowing Impulse Detector, Faintly Glowing Small Crate
Notes:
Antibiotic Caplets (Advanced)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Agility +100
Created from:
- Faintly Glowing Brazier, Dimly Glowing Pair of Binoculars, Dimly Glowing Bacta Ampule
- Faintly Glowing Ambush Detector, Dimly Glowing Canister, Dimly Glowing Ledger
Notes:
Antibiotic Caplets (Improved)[]
Level required: None
Category:
Duration: 30 Minutes
Time until reuse: 5 seconds
Uses: 20
Effect Name: Improved Antibiotics
Effect:
- Agility +80
Created from:
- Faintly Glowing Brazier, Faintly Glowing Retrofit Kit, Dimly Glowing Magnatite Cleaner
- Faintly Glowing Ambush Detector, Faintly Glowing Distress Beacon, Dimly Glowing Ledger
Notes: This item requires Bio-Link before it can be used.
Antibiotic Caplets with Immu-Boost[]
Level required: None
Category:
Duration: ??
Time until reuse: 30 minutes
Uses: 10
Effect Name:
Effect:
- Constitution +60
- Agility +60
Created from:
- Faintly Glowing Homing Beacon, Faintly Glowing Impulse Scanner, Dimly Glowing Device
- Faintly Glowing Radio, Faintly Glowing Cyborg Kit, Dimly Glowing Bone
Notes:
Antibiotic Caplets with Immu-Boost (Advanced)[]
Level required: None
Category: B
Duration: 30 minutes
Time until reuse: 5 seconds
Uses: 5
Effect Name: Advanced Disease Protection
Effect:
- Constitution +100
- Agility +100
Created from:
- Dimly Glowing Battery, Dimly Glowing Liquid, Dimly Glowing Bottle
- Dimly Glowing ID Badge, Dimly Glowing Canister, Dimly Glowing Medicine
Notes: This item requires the user to Bio-Link before they can use it.
Antibiotic Caplets with Immu-Boost (Improved)[]
Level required: None
Category: B
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Constitution +80
- Agility +80
Created from:
- Faintly Glowing Homing Beacon, Dimly Glowing Shield Repair Kit, Dimly Glowing Bone
- Faintly Glowing Impulse Detector, Dimly Glowing ID Badge, Dimly Glowing Ledger
Notes:
Auto-Counter IFF Device[]
Level required: None
Category:
Duration: ??
Time until reuse: 5 seconds
Uses: 10
Effect Name:
Effect:return incoming fire
Created from:
Auto-Counter IFF Device (Advanced)[]
Level required: None
Category:
Duration: 30 seconds
Time until reuse: 5 seconds
Uses: 10
Effect Name: Auto-Counter
Effect: Return Incoming Fire
Created from:
- Faintly Glowing Slave Collar, Dimly Glowing Medicine, Dimly Glowing Spray Bottle
- Faintly Glowing Small Crate, Dimly Glowing Canister, Dimly Glowing Shield Repair Kit
Notes:
Auto-Counter IFF Device (Improved)[]
Level required: None
Category:
Duration: ??
Time until reuse: 5
Uses: 20
Effect Name:
Effect: auto return fire
Created from:
- Faintly Glowing Retrofit Kit, Faintly Glowing Patch of Hair, Dimly Glowing Device
- Faintly Glowing Powerpack, Faintly Glowing Comm Unit, Dimly Glowing Magnatite Cleaner
Notes:
Constitution Boost Stim[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Agility +60
Created from:
- Faintly Glowing Ambush Detector, Faintly Glowing Chance Die, Faintly Glowing Powerpack
- Faintly Glowing Homing Beacon, Faintly Glowing Circuit Board, Faintly Glowing Fuse
Notes:
Constitution Boost Stim (Advanced)[]
Level required: None
Category:
Duration: 25 Minutes
Time until reuse: 5 seconds
Uses: 10
Effect Name: Advanced Agility Boost
Effect:
- Agility +100
Created from:
- Faintly Glowing Fuse, Dimly Glowing Battery, Dimly Glowing Canister
- Faintly Glowing Circuit Board, Dimly Glowing Medicine, Dimly Glowing Droid Interface
Notes:
Constitution Boost Stim (Improved)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Agility +80
Created from:
- Faintly Glowing Booster, Faintly Glowing Ambush Detector, Dimly Glowing Medicine
- Faintly Glowing Brazier, Faintly Glowing Homing Beacon, Dimly Glowing Bottle
Notes:
Dermal Laminant Spray[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: 10
Effect Name:
Effect:
- Stamina +60
Created from:
- Faintly Glowing Camera,Faintly Glowing Chance Die,Faintly Glowing Retrofit Kit
- Faintly Glowing Homing Beacon,Faintly Glowing Medical Enhancement,Faintly Glowing Fuse
Notes:
Dermal Laminant Spray (Advanced)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Stamina +100
Created from:
- Faintly Glowing Medical Enhancement,Dimly Glowing Bacta Ampule,Dimly Glowing Ledger
- Faintly Glowing Cyborg Kit,Dimly Glowing Canister,Dimly Glowing Magnatite Cleaner
Notes:
Dermal Laminant Spray (Improved)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Stamina +80
Created from:
- Faintly Glowing Module Interface,Faintly Glowing Radio,Dimly Glowing ID Badge
- Faintly Glowing Booster,Faintly Glowing Impulse Detector,Dimly Glowing Shield Repair Kit
Notes:
Dermal Laminant Styptic[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
Created from:
- Faintly Glowing Small Crate,Faintly Glowing Patch of Hair,Dimly Glowing Bacta Ampule
- Faintly Glowing Feather,Faintly Glowing Comm Unit,Dimly Glowing Ledger
Notes:
Dermal Laminant Styptic (Advanced)[]
Level required: None
Category:
Duration: 30 minutes
Time until reuse: ??
Uses: 5
Effect Name:
Effect:
Created from:
Dermal Laminant Styptic (Improved)[]
Level required: None
Category:
Duration: 30 minutes
Time until reuse: 5 sec
Uses: 10
Effect Name: Advanced Bleed Protection
Effect:
Created from:
Notes:
Well I just created an advanced one from the Canister, Cleaner, Bone recipe and it worked fine.
Determination Enhancement[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Luck +60
Created from:
- Faintly Glowing Radio,Faintly Glowing Retrofit Kit,Dimly Glowing Battery
- Faintly Glowing Chemical Antidote,Faintly Glowing Circuit Board,Dimly Glowing Canister
Notes:
Determination Enhancement (Improved)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Luck +80
Created from:
- Faintly Glowing Slave Collar, Dimly Glowing Battery, Dimly Glowing Pair of Binoculars
- Faintly Glowing Small Crate, Dimly Glowing Canister, Dimly Glowing Bottle
Notes:
Endurance Hormones[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Constitution +60
- Stamina +60
Created from:
- Faintly Glowing Fuse, Faintly Glowing Patch of Hair, Dimly Glowing Medicine
- Faintly Glowing Camera, Faintly Glowing Fuse, Dimly Glowing Bottle
Notes:
Endurance Hormones (Improved)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Constitution +80
- Stamina +80
Created from:
- Faintly Glowing Booster, Dimly Glowing Pair of Binoculars, Dimly Glowing Ledger
- Faintly Glowing Brazier, Dimly Glowing Bottle, Dimly Glowing ID Badge
Notes:
Experimental Hormone Alpha[]
Level required: None
Category: ?
Duration: 20 minutes
Time until reuse: 5 seconds
Uses: 10
Effect Name: Alpha Hormone
Effect:
- Agility +60
- Constitution +60
- Stamina +60
Created from:
- Faintly Glowing Medical Enhancement, Dimly Glowing Medicine, Dimly Glowing Bone
- Faintly Glowing Feather, Dimly Glowing Shield Repair Kit, Dimly Glowing Device
Notes:
Experimental Hormone Beta[]
Level required: None
Category:
Duration: 20mins
Time until reuse: ??
Uses: 5
Effect Name:
Effect:
- Agility +60
- Constitution +60
- Luck +60
Created from:
- Faintly Glowing Cyborg Kit, Dimly Glowing Bottle, Dimly Glowing Sheild Repair Kit
- Faintly Glowing Distress Beacon, Dimly Glowing Medicine, Dimly Glowing ID Badge
Notes:
Experimental Hormone Epsilon[]
Level required: None
Category:
Duration: 20 minutes
Time until reuse: 5 sec
Uses: 5
Effect Name: Your abilities are increased.
Effect:
Created from:
- Faintly Glowing Powerpack, Dimly Glowing Liquid, Dimly Glowing Droid Interface
- Faintly Glowing Circuit Board, Dimly Glowing Ledger, Dimly Glowing Device
Notes:
Experimental Hormone Gamma[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Constitution +60
- Luck +60
- Stamina +60
Created from:
- Faintly Glowing Impulse Scanner, Dimly Glowing Bottle, Dimly Glowing Spray Bottle
- Faintly Glowing Retrofit Kit, Dimly Glowing Magnatite Cleaner, Dimly Glowing Ledger
Notes:
Experimental Hormone Omega[]
Level required: None
Category:
Duration: 30 mins
Time until reuse: 5 sec
Uses: 5
Effect Name:
Effect:
- Agility +60
- Constitution +60
- Luck +60
- Stamina +60
Created from:
Notes:
External Melee Weapon Stabilizer[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Strength +60
Created from:
Notes:
External Melee Weapon Stabilizer (Advanced)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Strength +100
Created from:
Notes:
External Melee Weapon Stabilizer (Improved)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Strength +80
Created from:
- Faintly Glowing Feather, Faintly Glowing Distress Beacon, Dimly Glowing Bacta Ampule
- Faintly Glowing Medical Enhancement, Faintly Glowing Cyborg Kit, Dimly Glowing Ledger
Notes:
External Ranged Weapon Scope[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Precision +60
Created from:
- Faintly Glowing Booster, Faintly Glowing Circuit Board, Faintly Glowing Patch of Hair
- Faintly Glowing Chemical Antidote, Faintly Glowing Feather, Faintly Glowing Feather
Notes:
External Ranged Weapon Scope (Advanced)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Precision +100
Created from:
- Faintly Glowing Impulse Scanner, Dimly Glowing Bottle, Dimly Glowing Ledger
- Faintly Glowing Retrofit Kit, Dimly Glowing Shield Repair Kit, Dimly Glowing Bacta Ampule
Notes:
External Ranged Weapon Scope (Improved)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Precision +80
Created from:
- Faintly Glowing Homing Beacon, Faintly Glowing Slave Collar, Dimly Glowing Bacta Ampule
- Faintly Glowing Impulse Detector, Faintly Glowing Chance Die, Dimly Glowing Ledger
Notes:
Fiery Strike[]
Level required: None
Category:
Duration: 2 minutes
Time until reuse: ??
Uses: 10
Effect Name: Fiery Strike
Effect:
- Your weapon will automatically execute the fiery strike attack
Created from:
Notes:
Fiery Strike (Advanced)[]
Level required: None
Category:
Duration: 5 minutes
Time until reuse: ??
Uses: 5
Effect Name: Fiery Strike
Effect:
- Your weapon will automatically execute the fiery strike effect
Created from:
- Faintly Glowing Brazier, Faintly Glowing Chemical Antidote, Warmly Glowing Deed
- Dimly Glowing ID Badge, Dimly Glowing Pair of Binoculars, Dimly Glowing Shield Repair Kit
Notes:
Fiery Strike (Improved)[]
Level required: None
Category:
Duration: 3 minutes
Time until reuse: ??
Uses: 10
Effect Name: Fiery Strike
Effect:
- Your weapon will automatically execute the fiery strike effect
Created from:
- Faintly Glowing Ambush Detector, Dimly Glowing Medicine, Dimly Glowing Bottle
- Dimly Glowing Bottle, Dimly Glowing Spray Bottle, Dimly Glowing Bone
Notes:
Fire Prevention Spray[]
Level required: None
Category:
Duration: 30 minutes
Time until reuse: 5 seconds
Uses: 10
Effect Name: your abilities have increased
Effect:
- Agility +60
Created from:
- Faintly glowing Distress Beacon, Faintly Glowing Homing Beacon, Faintly glowing Slave Collar
- Faintly Glowing Homing Beacon, Faintly Glowing Slave Collar, Faintly Glowing Distress Beacon
Notes:
Fire Prevention Spray (Advanced)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Agility +100
Created from:
- Faintly Glowing Radio, Dimly Glowing Liquid, Dimly Glowing Device
- Faintly Glowing Chemical Antidote, Dimly Glowing ID Badge, Dimly Glowing Spray Bottle
Notes:
Fire Prevention Spray (Improved)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Agility +80
Created from:
- Faintly Glowing Impulse Detector, Faintly Glowing Medical Enhancement, Dimly Glowing Droid Interface
- Faintly Glowing Chemical Antidote, Faintly Glowing Feather, Dimly Glowing Battery
Notes:
Fire Retardant and Prevention Spray[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
Created from:
- Faintly Glowing Document, Faintly Glowing Chance Die, Dimly Glowing Bottle
- Faintly Glowing Camera, Faintly Glowing Chemical Antidote, Dimly Glowing Liquid
Notes:
Fire Retardant and Prevention Spray (Advanced)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
Created from:
- Dimly Glowing Battery, Dimly Glowing Device, Dimly Glowing Droid Interface
- Dimly Glowing Device, Dimly Glowing Bone, Dimly Glowing Droid Interface
Notes:
Fire Retardant and Prevention Spray (Improved)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
Created from:
Notes:
Fire Retardant Spray[]
Level required: None
Category:
Duration: 30 min
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Stamina +60
Created from:
- Faintly Glowing Booster, Faintly Glowing Retrofit Kit, Faintly Glowing Comm Unit
- Faintly Glowing Chance Die, Faintly Glowing Impulse Scanner, Faintly Glowing Circuit Board
Notes:
Fire Retardant Spray (Advanced)[]
Level required: None
Category:
Duration: 30 minutes
Time until reuse: ??
Uses: 20
Effect Name:
Effect:
- Stamina +100
Created from:
- Faintly Glowing Chance Die, Dimly Glowing Spray Bottle, Dimly Glowing Bone
- Faintly Glowing Slave Collar, Dimly Glowing ID Badge, Dimly Glowing Magnatite Cleaner
- Faintly Glowing Small Crate, Dimly Glowing Spray Bottle, Dimly Glowing Magnatite Cleaner
Notes:
Fire Retardant Spray (Improved)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Stamina +80
Created from:
- Faintly Glowing Decryptor, Faintly Glowing Slave Collar, Dimly Glowing Medicine
- Faintly Glowing Chance Die, Faintly Glowing Small Crate, Dimly Glowing Canister
Notes:
Fortitude Enhancement[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Agility +60
Created from:
- Faintly Glowing Document, Faintly Glowing Cyborg Kit, Dimly Glowing Spray Bottle
- Faintly Glowing Module Interface, Faintly Glowing Powerpack, Dimly Glowing Spray Bottle
- Faintly Glowing Module Interface, Faintly Glowing Fuse, Dimly Glowing Magnatite Cleaner
Notes:
Fortitude Enhancement (Improved)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Agility +80
Created from:
- Faintly Glowing Camera, Dimly Glowing Bottle, Dimly Glowing Magnatite Cleaner
- Faintly Glowing Impulse Detector, Dimly Glowing Liquid, Dimly Glowing Ledger
- Faintly Glowing Radio, Dimly Glowing Bottle, Dimly Glowing Magnatite Cleaner
Notes:
Glucose Metabolite Inhaler[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
Created from:
- Faintly Glowing Chance Die, Faintly Glowing Circuit Board, Warmly Glowing Artifact
- Dimly Glowing Battery, Dimly Glowing Bone, Dimly Glowing Droid Interface
Notes:
Glucose Metabolite Inhaler (Improved)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
Created from:
Notes:
Glucose Metabolite Inhaler (Advanced)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Terrain negotiation +100
Created from:
Notes:
Health Boost Hormone[]
Level required: None
Category: ??
Duration: 15 minutes
Time until reuse: 5 seconds
Uses: 20
Effect Name: Health Boost
Effect:
- Constitution +60
Created from:
- Faintly Glowing Decryptor, Faintly Glowing Feather, Faintly Glowing Cyborg Kit
- Faintly Glowing Booster, Faintly Glowing Chemical Antidote, Faintly Glowing Impulse Scanner
Notes: This item requires the user to Bio-Link it before it can be used.
Health Boost Hormone (Advanced)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Constitution +100
Created from:
- Faintly Glowing Retrofit Kit, Dimly Glowing Canister, Dimly Glowing Droid Interface
- Faintly Glowing Powerpack, Dimly Glowing ID Badge, Dimly Glowing Device
Notes:
Health Boost Hormone (Improved)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Constitution +80
Created from:
- Faintly Glowing Decryptor, Faintly Glowing Camera, Dimly Glowing Battery
- Faintly Glowing Document, Faintly Glowing Module Interface, Dimly Glowing Liquid
Notes:
Image Cohesion Diffusing Module[]
Level required: None
Category:
Duration: 60 seconds
Time until reuse: 5 seconds
Uses: 10
Effect Name: Image Diffusion
Effect:
- Agility +60
Created from:
Notes:
Image Cohesion Diffusing Module (Advanced)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Agility +100
Created from:
- Faintly Glowing Camera, Dimly Glowing Canister, Dimly Glowing Bone
- Faintly Glowing Document, Dimly Glowing Pair of Binoculars, Dimly Glowing Shield Repair Kit
Notes:
Image Cohesion Diffusing Module (Improved)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Agility +80
Created from:
- Faintly Glowing Decryptor, Faintly Glowing Document, Dimly Glowing Magnatite Cleaner
- Faintly Glowing Camera, Faintly Glowing Module Interface, Dimly Glowing Pair of Binoculars
Notes:
Immu-Boost Caplets[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Constitution +60
Created from:
- Faintly Glowing Camera, Faintly Glowing Chemical Antidote, Faintly Glowing Feather
- Faintly Glowing Module Interface, Faintly Glowing Medical Enhancement, Faintly Glowing Powerpack
Notes:
Immu-Boost Caplets (Advanced)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Constitution +100
Created from:
- Faintly Glowing Module Interface, Dimly Glowing Bacta Ampule, Dimly Glowing Droid Interface
- Faintly Glowing Booster, Dimly Glowing Battery, Dimly Glowing Spray Bottle
Notes:
Immu-Boost Caplets (Improved)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Constitution +80
Created from:
Notes:
Instinct Enhancement[]
Level required: None
Category: ??
Duration: 15 minutes
Time until reuse: 5 seconds
Uses: 7
Effect Name: Instinct
Effect:
- Constitution +60
- Luck +60
Created from:
- Faintly Glowing Booster, Faintly Glowing Comm Unit, Dimly Glowing ID Badge
- Faintly Glowing Decryptor, Faintly Glowing Chance Die, Dimly Glowing Shield Repair Kit
- Faintly Glowing Homing Beacon, Faintly Glowing Patch of Hair, Dimly Glowing Pair of Binoculars
Notes: This item requires Bio-Link before it can be used.
Instinct Enhancement (Improved)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Constitution +80
- Luck +80
Created from:
- Faintly Glowing Ambush Detector, Dimly Glowing Canister, Dimly Glowing Spray Bottle
- Faintly Glowing Homing Beacon, Dimly Glowing Bacta Ampule, Dimly Glowing Bone
Notes:
Kinetic Repulsion Generator[]
Level required: None
Category:
Duration: 60 seconds
Time until reuse: 5 seconds
Uses: 20
Effect Name: Kinetic Repulsion
Effect:
- Agility +60
Created from:
Notes: This item requires Bio-Link before it can be used.
Kinetic Repulsion Generator (Advanced)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Agility +100
Created from:
- Faintly Glowing Decryptor, Dimly Glowing ID Badge, Dimly Glowing Droid Interface
- Faintly Glowing Patch of Hair, Dimly Glowing Shield Repair Kit, Dimly Glowing Spray Bottle
Notes:
Kinetic Repulsion Generator (Improved)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Agility +80
Created from:
- Faintly Glowing Camera, Faintly Glowing Brazier, Dimly Glowing ID Badge
- Faintly Glowing Module Interface, Faintly Glowing Patch of Hair, Dimly Glowing Shield Repair Kit
Notes:
Minor Health Stim[]
Level required: None
Category:
Duration: 15 Minutes
Time until reuse: 5 Seconds
Uses: 3
Effect Name:
Effect:
- Constitution +60
Created from:
Notes: This item requires Bio-Linking before it will work.
Overwhelming Shock[]
Level required: None
Category:
Duration: 2 minutes
Time until reuse: ??
Uses: 10
Effect Name: Overwhelming Shock
Effect:
- Your weapon will automatically execute the overwhelming shock effect
Created from:
- Faintly Glowing Homing Beacon, Dimly Glowing Battery, Dimly Glowing Bottle
- Faintly Glowing Chemical Antidote, Faintly Glowing Chance Die, Dimly Glowing Spray Bottle
Notes:
Overwhelming Shock (Advanced)[]
Level required: None
Category:
Duration: 5 minutes
Time until reuse: ??
Uses: 10
Effect Name: Overwhelming Shock
Effect:
- Your weapon will automatically execute the overwhelming shock effect
Created from:
- Dimly Glowing Liquid, Dimly Glowing ID Badge, Dimly Glowing Shield Repair Kit
- Dimly Glowing Canister, Dimly Glowing Liquid, Dimly Glowing Medicine
Notes:
Overwhelming Shock (Improved)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name: Overwhelming Shock
Effect:
- Your weapon will automatically execute the overwhelming shock effect
Created from:
Notes:
Poison Interdiction Compound[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Precision +60
Created from:
- Faintly Glowing Decryptor, Faintly Glowing Module Interface, Faintly Glowing Impulse Scanner
- Faintly Glowing Radio, Faintly Glowing Small Crate, Faintly Glowing Comm Unit
Notes:
Poison Interdiction Compound (Advanced)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Precision +100
Created from:
- Faintly Glowing Decryptor, Dimly Glowing Canister, Dimly Glowing Pair of Binoculars
- Faintly Glowing Patch of Hair, Dimly Glowing Pair of Binoculars, Dimly Glowing Device
Notes:
Poison Interdiction Compound (Improved)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Precision +80
Created from:
- Faintly Glowing Decryptor, Faintly Glowing Patch of Hair, Dimly Glowing ID Badge
- Faintly Glowing Medical Enhancement, Faintly Glowing Powerpack, Dimly Glowing Bottle
Notes:
Poison Prevention and Interdiction Compound[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
Created from:
- Faintly Glowing Document, Faintly Glowing Comm Unit, Dimly Glowing Pair of Binoculars
- Faintly Glowing Camera, Faintly Glowing Circuit Board, Dimly Glowing Shield Repair Kit
Notes:
Poison Prevention and Interdiction Compound (Advanced)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
Created from:
- Dimly Glowing Canister, Dimly Glowing Bottle, Dimly Glowing Pair of Binoculars
- Dimly Glowing Magnatite Cleaner, Dimly Glowing Device, Dimly Glowing Droid Interface
Notes:
Poison Prevention and Interdiction Compound (Improved)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
Created from:
- Faintly Glowing Camera, Dimly Glowing Battery, Dimly Glowing Shield Repair Kit
- Faintly Glowing Document, Dimly Glowing Medicine, Dimly Glowing Device
Notes:
Poison Prevention Serum[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Strength +60
Created from:
- Faintly Glowing Homing Beacon, Faintly Glowing Impulse Detector, Faintly Glowing Circuit Board
- Faintly Glowing Chemical Antidote, Faintly Glowing Distress Beacon, Faintly Glowing Powerpack
Notes:
Poison Prevention Serum (Advanced)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Strength +100
Created from:
- Faintly Glowing Fuse, Dimly Glowing Liquid, Dimly Glowing Bottle
- Faintly Glowing Comm Unit, Dimly Glowing Shield Repair Kit, Dimly Glowing Droid Interface
Notes:
Poison Prevention Serum (Improved)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Strength +80
Created from:
- Faintly Glowing Slave Collar, Faintly Glowing Small Crate, Dimly Glowing Liquid
- Faintly Glowing Feather, Faintly Glowing Impulse Scanner, Dimly Glowing Medicine
Notes:
Resilience Hormones[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Constitution +60
- Agility +60
Created from:
- Faintly Glowing Impulse Scanner, Faintly Glowing Powerpack, Dimly Glowing Canister
- Faintly Glowing Circuit Board, Faintly Glowing Comm Unit, Dimly Glowing Liquid
Notes:
Resilience Hormones (Improved)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Constitution +80
- Agility +80
Created from:
- Faintly Glowing Camera, Dimly Glowing Pair of Binoculars, Dimly Glowing Magnatite Cleaner
- Faintly Glowing Module Interface, Dimly Glowing Battery, Dimly Glowing ID Badge
Notes:
Stamina Boost Stim[]
Level required: None
Category:
Duration:
Time until reuse: ??
Uses:
Effect Name:
Effect:
- Stamina +60
Created from:
- Faintly Glowing Document, Faintly Glowing Slave Collar, Faintly Glowing Fuse
- Faintly Glowing Radio, Faintly Glowing Feather, Faintly Glowing Patch of Hair
Notes:
Stamina Boost Stim (Advanced)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Stamina +100
Created from:
- Faintly Glowing Comm Unit, Dimly Glowing ID Badge, Dimly Glowing Bacta Ampule
- Faintly Glowing Patch of Hair, Dimly Glowing Magnatite Cleaner, Dimly Glowing Bacta Ampule
Notes:
Stamina Boost Stim (Improved)[]
Level required: None
Category: Improved Stim
Duration: 20 min
Time until reuse:
Uses: 15
Effect Name:
Effect:
- Stamina +80
Created from:
- Faintly Glowing Impulse Detector, Faintly Glowing Chemical Antidote, Dimly Glowing Pair of Binoculars
- Faintly Glowing Radio, Faintly Glowing Slave Collar, Dimly Glowing Shield Repair Kit
Notes:
Static Field Generator[]
Level required: None
Category:
Duration: 30 seconds
Time until reuse: ??
Uses: 20
Effect Name:
Effect: Static Field
- Surrounds the user with a field of static electricity than can damage opponents
Created from:
Notes:
Static Field Generator (Advanced)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: 20
Effect Name: Static Field
Effect:
- Surrounds the user with a static electricity field that can damage opponents
Created from:
Notes:
Static Field Generator (Improved)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name: Static Field
Effect:
- Surrounds the user with a static field of electricity that can damage opponents
Created from:
- Faintly Glowing Small Crate, Faintly Glowing Impulse Scanner, Dimly Glowing Droid Interface
- Faintly Glowing Feather, Dimly Glowing Bottle, Dimly Glowing Device
Notes:
Styptic Powder[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Luck +60
Created from:
- Faintly Glowing Ambush Detector, Faintly Glowing Feather, Faintly Glowing Cyborg Kit
- Faintly Glowing Impulse Detector, Faintly Glowing Distress Beacon, Faintly Glowing Impulse Scanner
Notes:
Styptic Powder (Advanced)[]
Level required: None
Category:
Duration: 30 mins
Time until reuse: 5 sec
Uses: 20
Effect Name: Advanced Styptic
Effect:
- +100 Luck
Created from:
- Faintly Glowing Impulse Scanner, Dimly Glowing Battery, Dimly Glowing Liquid
- Faintly Glowing Distress Beacon, Dimly Glowing Spray Bottle, Dimly Glowing Device
Notes:
- Bio-link Item
Styptic Powder (Improved)[]
Level required: None
Category:
Duration: 30 min
Time until reuse: ??
Uses: 20
Effect Name:
Effect:
- Luck +80
Created from:
- Faintly Glowing Brazier, Faintly Glowing Slave Collar, Dimly Glowing Pair of Binoculars
- Faintly Glowing Ambush Detector, Faintly Glowing Homing Beacon, Dimly Glowing Spray Bottle
Notes:
Tenacity Enhancement[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Agility +60
Created from:
- Faintly Glowing Brazier, Faintly Glowing Ambush Detector, Dimly Glowing Device
- Faintly Glowing Impulse Detector, Faintly Glowing Distress Beacon, Dimly Glowing Bone
Notes:
- I'm not too sure if this is a +60 Agility buff or not. No information on that was found elsewhere, but it was in here before I edited the page so ... leaving it in!
Tenacity Enhancement (Improved)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Agility +80
Created from:
- Faintly Glowing Chemical Antidote, Dimly Glowing Spray Bottle, Dimly Glowing Droid Interface
- Faintly Glowing Chance Die, Dimly Glowing Magnatite Cleaner, Dimly Glowing Device
Notes:
- I'm not too sure if this is a +80 Agility buff or not. No information on that was found elsewhere, but it was in here before I edited the page so ... leaving it in!
True Strike Multi-Retaliation Device[]
Level required: None
Category:
Duration: 30 seconds
Time until reuse: ??
Uses: 5
Effect Name: True-Strike Retaliation
Effect:
- When used this device allows the user to immediately perform a counterattack. ( returns incoming attacks )
Created from:
- Dimly Glowing Pair of Binoculars, Dimly Glowing Magnatite Cleaner, Dimly Glowing Device
- Faintly Glowing Radio, Faintly Glowing Chemical Antidote, Dimly Glowing Medicine
Notes: This item requires Bio-Link before it can be used.
True Strike Multi-Retaliation Device (Advanced)[]
Level required: None
Category:
Duration: 30 seconds
Time until reuse: ??
Uses: 10
Effect Name: True-Strike Retaliation
Effect:
- When used this device allows the user to immediately perform a counterattack. ( returns incoming attacks )
Created from:
- Dimly Glowing Battery, Dimly Glowing Canister, Dimly Glowing ID Badge
- Faintly Glowing Ambush Detector, Faintly Glowing Small Crate, Warmly Glowing Scroll
Notes: This item requires Bio-Link before it can be used.
True Strike Multi-Retaliation Device (Improved)[]
Level required: None
Category:
Duration: 30 seconds
Time until reuse: ??
Uses: 10
Effect Name: True-Strike Retaliation
Effect:
- When used this device allows the user to immediately perform a counterattack. ( returns incoming attacks )
Created from:
- Faintly Glowing Powerpack, Dimly Glowing Battery, Dimly Glowing Device
- Faintly Glowing Circuit Board, Dimly Glowing Liquid, Dimly Glowing Magnatite Cleaner
Notes: This item requires Bio-Link before it can be used.
Universal Weapon Scope[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
Created from:
- Faintly Glowing Decryptor, Faintly Glowing Ambush Detector, Dimly Glowing Canister
- Faintly Glowing Document, Faintly Glowing Brazier, Dimly Glowing Battery
Notes:
Universal Weapon Scope (Advanced)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
Created from:
- Dimly Glowing Liquid, Dimly Glowing Spray Bottle, Dimly Glowing Ledger
- Dimly Glowing Shield Repair Kit, Dimly Glowing Bacta Ampule, Dimly Glowing Bone
Notes:
Universal Weapon Scope (Improved)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
Created from:
- Faintly Glowing Fuse, Dimly Glowing Bottle, Dimly Glowing Bone
- Faintly Glowing Comm Unit, Dimly Glowing Pair of Binoculars, Dimly Glowing Droid Interface
Notes:
Willpower Boost Stim[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Luck +60
Created from:
- Faintly Glowing Booster, Faintly Glowing Ambush Detector, Faintly Glowing Medical Enhancement
- Faintly Glowing Chance Die, Faintly Glowing Cyborg Kit. Faintly Glowing Retrofit Kit
Notes:
Willpower Boost Stim (Advanced)[]
Level required: None
Category:
Duration: 25 min
Time until reuse: 5 sec
Uses: 10
Effect Name: Advanced Willpower Boost
Effect:
- +100 Luck
Created from:
Notes:
- Bio-link required before use.
Willpower Boost Stim (Improved)[]
Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:
- Luck +80
Created from:
- Faintly Glowing Small Crate, Faintly Glowing Cyborg Kit, Dimly Glowing Bone
- Faintly Glowing Distress Beacon, Faintly Glowing Retrofit Kit, Dimly Glowing Battery
Notes:
Quest Rewards[]
These are stims awarded for completing certain quests.
All Purpose Lubricating Spray[]
Level required: None Category: ?? Uses: ?? Duration: 15 minutes Time until reuse: 5 seconds Quest aquired from: Bone Gnasher. |
Bio-Substantive Paste[]
Level required: None Category: ?? Uses: 3 Duration: 3 minutes Time until reuse: 5 seconds
Quest aquired from: Special Delivery. |
Boss Nass Aqualung[]
Level required: None Category: ?? Uses: N/A Duration: 15 minutes Time until reuse: 30 minutes
Quest aquired from: Recover all Six Pieces of the scattered Gungan Artifact. |
Capacitor Overcharge[]
Level required: None
Duration: 5 Seconds
Time until reuse: None
Effect Name: Overcharge Blast (Ranged Combat)
Quest aquired from: Pod Retrieval
Notes: This item is set as No-Trade
Detachable Weapon Scope[]
Level required: None Category: ?? Uses: 5 Duration: 15 minutes Time until reuse: 5 seconds Effect Name: Weapon Scope
Quest aquired from: Lars Homestead. |
Diffusion Generator[]
Level required: None
Category: ??
Uses: 8
Duration: 15 mins
Time until reuse: 5 seconds
Effect Name: Diffusion Generator
Effect:
- Precision +15
Quests acquired from: Shock Rods, Focused Destruction.
Notes: This item is set as No-Trade.
Hugo's Bodyspray[]
Level required: None
Category: ??
Uses: 8
Duration: 15 mins
Time until reuse: 5 sec
Effect Name: Hugo's Bodyspray
Effect:
- Luck +25
Quest aquired from: Tosche Station.
Notes: This item is set as No-Trade.
Infrared Electrobinoculars[]
Level required: None
Category: D
Uses: N/A
Duration: 30 minutes
Time until reuse: 30 minutes
Effect Name: Infrared Electrobinoculars
Effect:
Quest aquired from: Repo Man.
Notes: This item is set as No-Trade.
Multi-Scope[]
Level required: None Category: ?? Uses: 4 Duration: 15 minutes Time until reuse: 5 seconds Effect Name: Multi-Scope Quest aquired from: Respect. |
Mustafarian Distance Globe[]
Level required: 55 Category: B Uses: N/A Duration: ?? (may be bugged) Time until reuse: ?? (may be bugged) Effect Name: Mustafarian Heat Shock
Quest aquired from: An Archeologist's Problem. |
Mustafarian Injector[]
Level required: 55 Category: B Uses: N/A Duration: 30 minutes Time until reuse: 2 minutes Effect Name: Advanced Protection Quest aquired from: Sickness of the Storm Lord. |
Nutritional Supplements[]
Level required: None
Category: ???
Uses: 8
Duration: ???
Time until reuse: 5 sec
Effect Name: ???
Effect:
- Constitution +???
- Max Health +???
Quest acquired from: Help Get the Informant's Information.
Personal Poison Inoculator[]
Level required: None Category: ??? Uses: 8 Duration: ??? Time until reuse: 5 sec Effect Name: Poison Inoculation |
Plasma Shield Generator[]
Level required: 1
Category: ??
Uses: 8
Duration: 15 minutes
Time until reuse: 5 seconds
Effect Name: ??
Effect:
- Agility Increase 25
Quest acquired from: Tosche Station, Shock Rods and First Steps: Anger and Harmony.
Notes: This item is set as No-Trade.
Selonian Personal Shield Generator[]
Level required: 40 Category: A Uses: N/A Duration: 3 minutes Time until reuse: 60 minutes Effect Name: Selonian Personal Shield
Quest acquired from: Gather the Missing. |
Shard of Retaliation[]
Level required: None Category: D Uses: N/A Bio-Link: Yes
Quest acquired from: Fate of the Galaxy, for choosing to honor Obi-Wan's wishes. |
Lair Crystal[]
Level required: None Category: C Uses: N/A Bio-Link: Yes
Quest acquired from: Fate of the Galaxy, for choosing to betray Obi-Wan's wishes. |
Shard of the Serpent[]
Level required: None Category: B Uses: N/A Duration: 5 minutes Time until reuse: 60 minutes Effect Name: Harmonious Counteraction
Quest acquired from: The Serpent Shard. |
Sith Holocron[]
Level required: None Category: C Uses: N/A Duration: 3 minutes Time until reuse: 60 minutes Effect Name: Forbidden Knowledge I
Quest acquired from: A Collector's Business |
Thermal Imaging Electrobinoculars[]
Level required: 37
Category: D
Uses: N/A
Duration: 10 minutes
Time until reuse: 30 minutes
Effect Name: Thermal Imaging Electrobinoculars
Effect:
- Luck +30
- 30% Chance of Detecting Stealthed Enemies
Quest acquired from: Forgotten Child.
Notes: Hotfix 16.8 changed it from No-Trade to Tradable.
Toxic Weapon Spray[]
Level required: None
Uses: 8
Duration: 5 seconds
Time until reuse: None
Effect Name: Poisoned Weapon (Melee Combat)
Quest acquired from: Pod Retrieval
Notes: This is marked NO-TRADE.
Vita-Protein Injection[]
Level required:None
Categor ???
Uses: 8
Duration: 15 mins
Time until reuse: 5 sec
Effect Name: Vita-Protein
Effect:
- Constitution +25
Quest acquired from: Jabba's Theme Park, Part 7 - Jabba The Hutt Chase an Escaped Murderer
Wild Force Shard (Defensive Burst)[]
Level required: None Category: A Uses: N/A Duration: 5 minutes Time until reuse: 60 minutes Effect Name: Defensive Burst
Quest acquired from: Fragments of the Past, Part III. |
Wild Force Shard (Offensive Burst)[]
Level required: None Category: A Uses: N/A Duration: 5 minutes Time until reuse: 60 minutes Effect Name: Offensive Burst
Quest acquired from: Being A Good Samaritan. |
Other[]
Concentrated Bacta Tank[]
Level required: None
Category: none
Duration: N/A - Instant
Time until reuse: 60 minutes
Effect Name: None
Effect: Completely replenishes a PC's Health.
Obtained from: Publish 27 gift.
Notes: This item cannot be used in combat. Hotfix 16.8 changed it from No-Trade to Tradable.
This is also obtainable in the Rare Loot System
Fugitive Tracking Droid Enhancer[]
Level required: None
Category: D
Duration: 30 seconds
Time until reuse: 60 minutes
Effect Name: Tenacious Pursuit
Effect:
Aquired from: Given as a career reward for Bounty Hunter at CL 78 (Bounty Hunter Mastery III).
Notes: This item is No-Trade.
Heavy Weapons Cooling Module[]
Level required: None
Category: D
Duration: 30 seconds
Time until reuse: 60 minutes
Effect Name: Brutal Efficiency
Effect:
Aquired from: Given as a career reward for Commando at CL 78 (Commando Mastery III).
Notes: This item is No-Trade.
High Gain Communications Antenna[]
Level required: None
Category: D
Duration: 30 seconds
Time until reuse: 60 minutes
Effect Name: Inspired Leadership
Effect:
Aquired from: Given as a career reward for Officer at CL 78 (Officer Mastery III).
Notes: This item is No-Trade.
Meditation Crystal[]
Level required: None
Category: D
Duration: 30 seconds
Time until reuse: 60 minutes
Effect Name: Harmonious Combat
Effect:
Aquired from: Given as a career reward for Jedi at CL 78 (Force Sensitive Mastery III).
Notes: This item is No-Trade.
Military Reactive Stim Injector A[]
Level required: 55
Category: ?
Uses: 5
Duration: ?
Time until reuse: ?
Effect Name: Reactive heal of 120 Health
Effect: ??
Obtained from: Chapter 2 gift.
Notes: This item is No-Trade.
Plan Beta[]
Level required: None
Category: D
Duration: 30 seconds
Time until reuse: 60 minutes
Effect Name: Desperate Cunning
Effect:
Aquired from: Given as a career reward for Smuggler at CL 78 (Smuggler Mastery III).
Notes: This item is No-Trade.
PvP GCW Base stims[]
These are stims that obtained from the Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot.
Military Adrenaline Injection A[]
Level required: 55
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Action for 1750 points.
Obtained from: Tactical Training Facility, Talus Weapons Depot
Notes: This item is No-Trade.
Military Adrenaline Injection B[]
Level required: 60
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Action for 2000 points.
Obtained from: Tactical Training Facility, Talus Weapons Depot after holding the base for 4 hours.
Notes: This item is No-Trade.
Military Adrenaline Injection E[]
Level required: 75
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Action for 2750 points.
Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot
Notes: This item is No-Trade.
Military Damage Booster Pack A[]
Level required: 55
Category: ?
Uses: 5
Duration: 3 Minutes
Time until reuse: Immediate
Effect Name: Boosts damage done by 50.
Effect: Gives the PC a chance to do an extra 50 damage per attack.
Obtained from: Tactical Training Facility
Notes: This item is No-Trade.
Military Damage Booster Pack B[]
Level required: 55
Category: ?
Uses: 5
Duration: 3 Minutes
Time until reuse: Immediate
Effect Name: Boosts damage done by 100.
Effect: Gives the PC a chance to do an extra 100 damage per attack.
Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot
Notes: This item is No-Trade.
Military Damage Booster Pack C[]
Level required: 55
Category: ?
Uses: 5
Duration: 3 Minutes
Time until reuse: Immediate
Effect Name: Boosts damage done by 150.
Effect: Gives the PC a chance to do an extra 150 damage per attack.
Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot
Notes: This item is No-Trade.
Military Pain Numbing Powder A[]
Level required: 55
Category: ?
Uses: 5
Duration: 30 minutes
Time until reuse: Immediate
Effect Name: Increases Energy and Kinetic resistance by 100.
Effect: Increases the PC's resistance to Kinetic and Energy attacks by 100.
Obtained from: Talus Weapons Depot
Notes: This item is No-Trade.
Military Pain Numbing Powder B[]
Level required: 55
Category: ?
Uses: 5
Duration: 30 minutes
Time until reuse: Immediate
Effect Name: Increases Energy and Kinetic resistance by 200.
Effect: Increases the PC's resistance to Kinetic and Energy attacks by 200.
'O'btained from: Talus Weapons Depot after holding the base for 4 hours.
Notes: This item is No-Trade.
Military Pain Numbing Powder C[]
Level required: 55
Category: ?
Uses: 5
Duration: 30 minutes
Time until reuse: Immediate
Effect Name: Increases Energy and Kinetic resistance by 300.
Effect: Increases the PC's resistance to Kinetic and Energy attacks by 300.
Obtained from: Talus Weapons Depot
Military Pain Numbing Powder D[]
Level required: 55
Category: ?
Uses: 5
Duration: 30 minutes
Time until reuse: Immediate
Effect Name: Increases Energy and Kinetic resistance by 500.
Effect: Increases the PC's resistance to Kinetic and Energy attacks by 500.
Obtained from: Talus Weapons Depot
Military Personal Reactive Shield A[]
Level required: 55
Category: ?
Uses: 5
Duration: 30 seconds
Time until reuse: Immediate
Effect Name: Deals 100 points of damage to attacker.
Effect: Each time the PC is attacked, 100 points of damage is inflicted on their attacker.
Obtained from: Tactical Training Facility
Notes: This item is No-Trade.
Military Personal Reactive Shield B[]
Level required: 55
Category: ?
Uses: 5
Duration: 30 seconds
Time until reuse: Immediate
Effect Name: Deals 150 points of damage to attacker.
Effect: Each time the PC is attacked, 150 points of damage is inflicted on their attacker.
Obtained from: ??
Notes: This item is No-Trade.
Military Personal Reactive Shield C[]
Level required: 55
Category: ?
Uses: 5
Duration: 30 seconds
Time until reuse: Immediate
Effect Name: Deals 200 points of damage to attacker.
Effect: Each time the PC is attacked, 200 points of damage is inflicted on their attacker.
Obtained from: ??
Notes: This item is No-Trade.
Military Stimpack A[]
Level required: 55
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Health for 3500.
Obtained from: Tactical Training Facility, Talus Weapons Depot
Notes: This item is No-Trade.
Military Stimpack B[]
Level required: 60
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Health for 4000.
Obtained from: Tactical Training Facility, Talus Weapons Depot after holding the base for 4 hours.
Notes: This item is No-Trade.
Military Stimpack C[]
Level required: 65
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Health for 4500.
Obtained from: ??
Notes: This item is No-Trade.
Military Stimpack D[]
Level required: 75
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Health for 5000.
Obtained from: ??
Notes: This item is No-Trade.
Military Stimpack E[]
Level required: 75
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Health for 5500.
Obtained from: ??
Notes: This item is No-Trade.
Military Critical Reactive Stim Injector A[]
Level required: 55
Category: ?
Uses: 5
Duration: 30 Minutes
Time until reuse: 30 Minutes
Effect Name: Last Chance Heal
Effect: As soon as the PC is getting incapacitated, he will possibly get healed for 800 points of Health and have a greatly increased defense for a few seconds after.
Obtained from: Tactical Training Facility after holding the base for 8 hours.
Notes: This item is No-Trade.
Using this Item will set the timer for every Military Stim to 30 Minutes. You will not be able to use any other GCW Base stims in that time.
Military Critical Reactive Stim Injector B[]
Level required: 55
Category: ?
Uses: 5
Duration: 30 Minutes
Time until reuse: 30 Minutes
Effect Name: Last Chance Heal
Effect: As soon as the PC is getting incapacitated, he will possibly get healed for ?? points of Health and have a greatly increased defense for a few seconds after.
Obtained from: ??
Notes: This item is No-Trade.
Using this Item will set the timer for every Military Stim to 30 Minutes. You will not be able to use any other GCW Base stims in that time.
Military Critical Reactive Stim Injector C[]
Level required: 55
Category: ?
Uses: 5
Duration: 30 Minutes
Time until reuse: 30 Minutes
Effect Name: Last Chance Heal
Effect: As soon as the PC is getting incapacitated, he will possibly get healed for 2500 points of Health and have a greatly increased defense for a few seconds after.
Obtained from: ??
Notes: This item is No-Trade.
Using this Item will set the timer for every Military Stim to 30 Minutes. You will not be able to use any other GCW Base stims in that time.
Military Reactive Adrenaline Injector A[]
Level required: 55
Category: ?
Uses: 5
Duration: ??
Time until reuse: ??
Effect Name: ??
Effect:
Obtained from: ??
Notes: This item is No-Trade.
Military Reactive Adrenaline Injector B[]
Level required: 55
Category: ?
Uses: 5
Duration: ??
Time until reuse: ??
Effect Name: ??
Effect: ??
Obtained from: ??
Notes: This item is No-Trade.
Military Reactive Adrenaline Injector C[]
Level required: 55
Category: ?
Uses: 5
Duration: ??
Time until reuse: ??
Effect Name: ??
Effect: ??
Obtained from: ??
Notes: This item is No-Trade.
Rallying Banner[]
Level required: 75
Required Level for Effect: 75
Category: ?
Uses: 10
Duration: 10 minutes
Time until reuse: None
Effect: Differs for each profession, but effects all PCs of the same faction as the user within the area:
- Effect Name: Aura of the Assasin
- Effect: +5% to score a critical hit
- Effect Name: Aura of Destruction
- Effect: Chance to fire an additional effect
- Effect Name: Aura of the Force
- Effect: Strength +100
- Effect Name: Aura of Health
- Effect: Constitution +100
- Effect Name: Aura of Command
- Effect: Precision +100
- Effect Name: Aura of Luck
- Effect: Luck +100
- Effect Name: Aura of the Hidden
- Effect: Agility +100
- Trader (SWG Legends only)
Effect name: Aura of Anticipation
Effect: Glancing Blow increased by 2.00%
- Entertainer: (SWG Legends only)
Effect name: Aura of Grace
Effect: Dodge increased by 2.00%
Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot after holding the base for 18 hours.
Credit[]
Special thanks to The Official SWG Website for compiling the basic looted stim information.