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Stims

From SWG Wiki

Stims can be used to increase abilities for a short duration, usually from 2-5 minutes. Stim effects are not stackable, so you can't use two of the same kind at the same time, and some Stims cancel out other Stims.

All Stims have a minimum required CL that they can be used at.

Table of contents

[edit] Looted

These stims can only be looted.

[edit] Basic

These stims can be looted from most MOBs.

[edit] Agility

Looted Agility stim

Category:

  • CL1 - Dexterity Stim +5 Agility
  • CL10 - Improved Dexterity Stim +10 Agility
  • CL20 - Advanced Dexterity Stim +15 Agility
  • CL30 - Quickness Stim +20 Agility
  • CL40 - Improved Quickness Stim +25 Agility
  • CL50 - Advanced Quickness Stim +30 Agility
  • CL60 - Agility Stim +35 Agility
  • CL70 - Improved Agility Stim +40 Agility
  • CL80 - Advanced Agility Stim +45 Agility

[edit] Constitution

Looted Constitution stim

Category:

  • CL1 - Fitness Stim +5 Constitution
  • CL10 - Improved Fitness Stim

Effect: +10 Constitution Duration: 300s

  • CL20 - Advanced Fitness Stim +15 Constitution
  • CL30 - Health Stim +20 Constitution
  • CL40 - Improved Health Stim +25 Constitution
  • CL50 - Advanced Health Stim +30 Constitution
  • CL60 - Constitution Stim +35 Constitution
  • CL70 - Improved Constitution Stim +40 Constitution
  • CL80 - Advanced Constitution Stim +45 Constitution

[edit] Luck

Looted Luck stim

Category:

  • CL1 - Hopeful Trinket +5 Luck
  • CL10 - Charmed Trinket +10 Luck
  • CL20 - Lucky Trinket +15 Luck
  • CL30 - Hopeful Keepsake +20 Luck
  • CL40 - Charmed Keepsake +25 Luck
  • CL50 - Lucky Keepsake +30 Luck
  • CL60 - Hopeful Artifact +35 Luck
  • CL70 - Charmed Artifact +40 Luck
  • CL80 - Lucky Artifact +45 Luck

[edit] Precision

Looted Precision stim

Category:

  • CL1 - Perception Scope +5 Precision
  • CL10 - Improved Perception Scope +10 Precision
  • CL20 - Advanced Perception Scope +15 Precision
  • CL30 - Ocular Enhancement Scope +20 Precision
  • CL40 - Improved Ocular Enhancement Scope +25 Precision
  • CL50 - Advanced Ocular Enhancement Scope +30 Precision
  • CL60 - Precision Scope +35 Precision
  • CL70 - Improved Precision Scope +40 Precision
  • CL80 - Advanced Precision Scope +45 Precision

[edit] Stamina

Looted Stamina stim

Category:

  • CL1 - Fortitude Stim +5 Stamina
  • CL10 - Improved Fortitude Stim +10 Stamina
  • CL20 - Advanced Fortitude Stim +15 Stamina
  • CL30 - Endurance Stim +20 Stamina
  • CL40 - Improved Endurance Stim +25 Stamina
  • CL50 - Advanced Endurance Stim +30 Stamina
  • CL60 - Stamina Stim +35 Stamina
  • CL70 - Improved Stamina Stim +40 Stamina
  • CL80 - Advanced Stamina Stim +45 Stamina

[edit] Strength

Looted Strength stim

Category:

  • CL1 - Energy Stim +5 Strength
  • CL10 - Improved Energy Stim +10 Strength
  • CL20 - Advanced Energy Stim +15 Strength
  • CL30 - Power Stim +20 Strength
  • CL40 - Improved Power Stim +25 Strength
  • CL50 - Advanced Power Stim +30 Strength
  • CL60 - Strength Stim +35 Strength
  • CL70 - Improved Strength Stim +40 Strength
  • CL80 - Advanced Strength Stim +45 Strength

[edit] Cooling Spray Unit

Cooling Spray Unit

Level required: 80
Category: B
Duration: 30 Seconds
Time until reuse: 30 Minutes
Effect Name:
Effect:

How to obtain: Looted from Kubaza Beetle Foreman during the The Transfer of the AI, Part I quest.
Notes: If this item was obtained prior to the NGE, it needs to be Bio-Linked to use. If obtained after the NGE, it is set as No-Trade.

[edit] Revitalization Pack

Revitalization Pack

Level required: 80
Category: D
Duration: 3 Minutes
Time until reuse: 30 Minutes
Effect Name: Astonishing Revitalization
Effect:

How to obtain: Looted from Forward Commander Mk II in the HK-47 instance.
Notes: This item is No-Trade.

[edit] Sprint Enhancement Stim

Sprint Enhancement Stim

Level required: 80
Category: D
Duration: 1 Minute
Time until reuse: 30 Minutes
Effect Name: Burst Run
Effect:

  • Modify Movement Speed

How to obtain: Looted from Kubaza Beetle Foreman during the The Transfer of the AI, Part I quest.
Notes: You are running as hard as you can.
Notes: This item is tradable.

[edit] Chu-Gon Dar Cube Crafted

These are stims that are created using the Chu-Gon Dar Cube and Glowing Items.

Some of these items can be created with more than one combination.

[edit] All-Purpose Repulsion Generator

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: 5
Effect Name:
Effect:

Created from:

Notes:

[edit] All-Purpose Repulsion Generator (Advanced)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

[edit] All-Purpose Repulsion Generator (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

[edit] All-Purpose Weapon Lubricant

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

[edit] All-Purpose Weapon Lubricant (Improved)

Level required: None
Category:
Duration: 10 minutes
Time until reuse: ??
Uses: 10
Effect Name: ?
Effect:

Created from:

Notes:

[edit] Antibiotic Caplets

Level required: None
Category:
Duration: 30 minutes
Time until reuse: 5 seconds
Uses: 20
Effect Name:
Effect:

Created from:

Notes:

[edit] Antibiotic Caplets (Advanced)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

[edit] Antibiotic Caplets (Improved)

Antibiotic Caplets (Improved)

Level required: None
Category:
Duration: 30 Minutes
Time until reuse: 5 seconds
Uses: 20
Effect Name: Improved Antibiotics
Effect:

Created from:

Notes: This item requires Bio-Link before it can be used.

[edit] Antibiotic Caplets with Immu-Boost

Level required: None
Category:
Duration: ??
Time until reuse: 30 minutes
Uses: 10
Effect Name:
Effect:

Created from:

Notes:

[edit] Antibiotic Caplets with Immu-Boost (Advanced)

Antibiotic Caplets w/Immu-Boost

Level required: None
Category: B
Duration: 30 minutes
Time until reuse: 5 seconds
Uses: 5
Effect Name: Advanced Disease Protection
Effect:

Created from:

Notes: This item requires the user to Bio-Link before they can use it.

Antibiotic Caplets w/Immu-Boost

[edit] Antibiotic Caplets with Immu-Boost (Improved)

Level required: None
Category: B
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

[edit] Auto-Counter IFF Device

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  • ??

Created from:

[edit] Auto-Counter IFF Device (Advanced)

Level required: None
Category:
Duration: 30 seconds
Time until reuse: 5 seconds
Uses: 10
Effect Name: Auto-Counter
Effect: Return Incoming Fire

Created from:

Notes:

[edit] Auto-Counter IFF Device (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  • ??

Created from:

Notes:

[edit] Constitution Boost Stim

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

[edit] Constitution Boost Stim (Advanced)

Level required: None
Category:
Duration: 25 Minutes
Time until reuse: 5 seconds
Uses: 10
Effect Name: Advanced Agility Boost
Effect:

Created from:

Notes:

[edit] Constitution Boost Stim (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

[edit] Dermal Laminant Spray

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Dermal Laminant Spray (Advanced)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Dermal Laminant Spray (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Dermal Laminant Styptic

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Dermal Laminant Styptic (Advanced)

Level required: None
Category:
Duration: 30 minutes
Time until reuse: ??
Uses: 5
Effect Name:
Effect:

Created from:

Dimly Glowing Canister, Dimly Glowing Magnatite Cleaner, Dimly Glowing Bone

[edit] Dermal Laminant Styptic (Improved)

Level required: None
Category:
Duration: 30 minutes
Time until reuse: 5 sec
Uses: 10
Effect Name: Advanced Bleed Protection
Effect:

Created from:

Notes:

Well I just created an advanced one from the Canister, Cleaner, Bone recipe and it worked fine.

[edit] Determination Enhancement

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Determination Enhancement (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Endurance Hormones

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Endurance Hormones (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Experimental Hormone Alpha

Experimental Hormone Alpha

Level required: None
Category: ?
Duration: 20 minutes
Time until reuse: 5 seconds
Uses: 10
Effect Name: Alpha Hormone
Effect:

Created from:

Notes:

[edit] Experimental Hormone Beta

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

[edit] Experimental Hormone Epsilon

Level required: None
Category:
Duration: 20 minutes
Time until reuse: 5 sec
Uses: 5
Effect Name: Your abilities are increased.
Effect:

Created from:

Notes:

[edit] Experimental Hormone Gamma

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

[edit] Experimental Hormone Omega

Level required: None
Category:
Duration: 30 mins
Time until reuse: 5 sec
Uses: 5
Effect Name:
Effect:

Created from:

Notes:

[edit] External Melee Weapon Stabilizer

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] External Melee Weapon Stabilizer (Advanced)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] External Melee Weapon Stabilizer (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] External Ranged Weapon Scope

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] External Ranged Weapon Scope (Advanced)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] External Ranged Weapon Scope (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Fiery Strike

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Fiery Strike (Advanced)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Fiery Strike (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Fire Prevention Spray

Level required: None
Category:
Duration: 30 minutes
Time until reuse: 5 seconds
Uses: 10
Effect Name: your abilities have increased
Effect: agility 60
Created from:

  • Faintly glowing Distress Beacon, Faintly Glowing Homing Beacon, Faintly glowing Slave Collar

Notes:

[edit] Fire Prevention Spray (Advanced)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Fire Prevention Spray (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Fire Retardant and Prevention Spray

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Fire Retardant and Prevention Spray (Advanced)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Fire Retardant and Prevention Spray (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Fire Retardant Spray

Level required: None
Category:
Duration: 30 min
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  • staminia +60

Created from:

  • ?,?,?

Notes:

[edit] Fire Retardant Spray (Advanced)

Level required: None
Category:
Duration: 30 minutes
Time until reuse: ??
Uses: 20
Effect Name:
Effect:

Created from:

Notes:

[edit] Fire Retardant Spray (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Fortitude Enhancement

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Fortitude Enhancement (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Glucose Metabolite Inhaler

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Glucose Metabolite Inhaler (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Health Boost Hormone

Minor Boost Hormone

Level required: None
Category: ??
Duration: 15 minutes
Time until reuse: 5 seconds
Uses: 20
Effect Name: Health Boost
Effect:

Created from:

Notes: This item requires the user to Bio-Link it before it can be used.

[edit] Health Boost Hormone (Advanced)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Health Boost Hormone (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Image Cohesion Diffusing Module

Level required: None
Category:
Duration: 60 seconds
Time until reuse: 5 seconds
Uses: 10
Effect Name: Image Diffusion
Effect:

Created from:

Notes:

[edit] Image Cohesion Diffusing Module (Advanced)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Image Cohesion Diffusing Module (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Immu-Boost Caplets

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Immu-Boost Caplets (Advanced)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Immu-Boost Caplets (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Instinct Enhancement

Instinct Enhancement

Level required: None
Category: ??
Duration: 15 minutes
Time until reuse: 5 seconds
Uses: 7
Effect Name: Instinct
Effect:

Created from:

Notes: This item requires Bio-Link before it can be used.

[edit] Instinct Enhancement (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Kinetic Repulsion Generator

Kinetic Repulsion Generator

Level required: None
Category:
Duration: 60 seconds
Time until reuse: 5 seconds
Uses: 20
Effect Name: Kinetic Repulsion
Effect:

Created from:

Notes: This item requires Bio-Link before it can be used.

[edit] Kinetic Repulsion Generator (Advanced)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Kinetic Repulsion Generator (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Minor Health Stim

Minor Health Stim

Level required: None
Category:
Duration: 15 Minutes
Time until reuse: 5 Seconds
Uses: 3
Effect Name:
Effect:

Created from:

Notes: This item requires Bio-Linking before it will work.

[edit] Overwhelming Shock

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Overwhelming Shock (Advanced)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Overwhelming Shock (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Poison Interdiction Compound

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Poison Interdiction Compound (Advanced)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Poison Interdiction Compound (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Poison Prevention and Interdiction Compound

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Poison Prevention and Interdiction Compound (Advanced)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Poison Prevention and Interdiction Compound (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Poison Prevention Serum

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Poison Prevention Serum (Advanced)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Poison Prevention Serum (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Resilience Hormones

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Resilience Hormones (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Stamina Boost Stim

Level required: None
Category:
Duration:
Time until reuse: ??
Uses:
Effect Name:
Effect:


Created from:

  • ?,?,?

Notes:

[edit] Stamina Boost Stim (Advanced)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Stamina Boost Stim (Improved)

Level required: None
Category: Improved Stim
Duration: 20 min
Time until reuse:
Uses: 15
Effect Name:
Effect:

Stamina +80 

Created from:

  • ?,?,? Glowing Radio, Slave Coller, Shield R epair Kit

Notes:

[edit] Static Field Generator

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Static Field Generator (Advanced)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Static Field Generator (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Styptic Powder

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Styptic Powder (Advanced)

Level required: None
Category:
Duration: 30 mins
Time until reuse: 5 sec
Uses: 20
Effect Name: Advanced Styptic
Effect:

  • +100 Luck

Created from:

Notes:

  • Bio-link Item

[edit] Styptic Powder (Improved)

Level required: None
Category:
Duration: 30 min
Time until reuse: ??
Uses: 20
Effect Name:
Effect:

  • +80 luck

Created from:

  • DG binoculars, FG slave collar, FG brazier

Notes:

[edit] Tenacity Enhancement

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  • Agility +80

Created from:

  • ?,?,?

Notes:

[edit] Tenacity Enhancement (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  • Agility +80

Created from:

  • ?,?,?

Notes:

[edit] True Strike Multi-Retaliation Device

Level required: None
Category:
Duration: 30 seconds
Time until reuse: ??
Uses: 5
Effect Name: True-Strike Retailliation
Effect:

  • When used this device allows the user to immediately perform a counterattack. ( returns incoming attacks )

Created from:

  • ?,?,?

Notes: This item requires Bio-Link before it can be used.

[edit] True Strike Multi-Retaliation Device (Advanced)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] True Strike Multi-Retaliation Device (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Universal Weapon Scope

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Universal Weapon Scope (Advanced)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Universal Weapon Scope (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Willpower Boost Stim

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Willpower Boost Stim (Advanced)

Level required: None
Category:
Duration: 25 min
Time until reuse: 5 sec
Uses: 10
Effect Name: Advanced Willpower Boost
Effect:

  • +100 Luck

Created from:

Notes:

  • Bio-link required before use.

[edit] Willpower Boost Stim (Improved)

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

  •  ??

Created from:

  • ?,?,?

Notes:

[edit] Quest Rewards

These are stims awarded for completing certain quests.

[edit] All Purpose Lubricating Spray

All Purpose Lubricating Spray

Level required: None
Category: ??
Uses: ??
Duration: 15 minutes
Time until reuse: 5 seconds
Effect Name: All Purpose Lubricating Spray
Effect:

Quest aquired from: Bone Gnasher.
Notes: This item is set as No-Trade.

[edit] Bio-Substantive Paste

Bio-Substantive Paste

Level required: None
Category: ??
Uses: 3
Duration: 3 minutes
Time until reuse: 5 seconds
Effect Name: Bio-Substantive Paste
Effect:

Quest aquired from: Special Delivery.
Notes: This item may be set as No-Trade.

[edit] Boss Nass Aqualung

Boss Nass Aqualung

Level required: None
Category: ??
Uses: N/A
Duration: 15 minutes
Time until reuse: 30 minutes
Effect Name: Boss Nass Aqualung
Effect:

Quest aquired from: Recover all Six Pieces of the scattered Gungan Artifact.
Notes: This item is set as No-Trade.

[edit] Detachable Weapon Scope

Detachable Weapon Scope

Level required: None
Category: ??
Uses: 5
Duration: 15 minutes
Time until reuse: 5 seconds
Effect Name: Weapon Scope
Effect:

Quest aquired from: Lars Homestead.
Notes: This item is set as No-Trade.

[edit] Diffusion Generator

Level required: None
Category: ??
Uses: 8
Duration: 15 mins
Time until reuse: 5 seconds
Effect Name: Diffusion Generator
Effect:

Quest aquired from: Shock Rods.
Notes: This item is set as No-Trade.

[edit] Hugo's Bodyspray

Level required: None
Category: ??
Uses: 8
Duration: 15 mins
Time until reuse: 5 sec
Effect Name: Hugo's Bodyspray
Effect:

Quest aquired from: Tosche Station.
Notes: This item is set as No-Trade.

[edit] Infrared Electrobinoculars

Level required: None
Category: ??
Uses: N/A
Duration: 30 minutes
Time until reuse: 30 minutes
Effect Name: Infrared Electrobinoculars
Effect:

Quest aquired from: Repo Man.
Notes: This item is set as No-Trade.

[edit] Multi-Scope

Multi-Scope

Level required: None
Category: ??
Uses: 4
Duration: 15 minutes
Time until reuse: 5 seconds
Effect Name: Multi-Scope
Effect:

Quest aquired from: Respect.
Notes: This item was once set as No-Trade.

[edit] Mustafarian Distance Globe

Mustafarian Distance Globe

Level required: 55
Category: B
Uses: N/A
Duration: ?? (may be bugged)
Time until reuse: ?? (may be bugged)
Effect Name: Mustafarian Heat Shock
Effect:

  • Adds the Mustafarian Heat shock effect to your weapon (does not work with Lightsabers).

Quest aquired from: An Archeologist's Problem.
Notes: This item needs to be Bio-Linked to use. Notes: Duration and reuse timer on this item may be bugged so that the effect stays constantly on. While this may seem to be a good thing, it unfortunetly keeps other stims from the same category from being used.

[edit] Mustafarian Injector

Mustafarian Injector

Level required: 55
Category: B
Uses: N/A
Duration: 30 minutes
Time until reuse: 2 minutes
Effect Name: Advanced Protection
Effect:

Quest aquired from: Sickness of the Storm Lord.
Notes: This item needs to be Bio-Linked to use.
Notes: This effect will not work at the same time as the Miner's Medallion buff.

[edit] Nutritional Supplements

Level required: None
Category: ???
Uses: 8
Duration: ???
Time until reuse: 5 sec
Effect Name: ???
Effect:

Quest aquired from: Help Get the Informant's Information.

[edit] Plasma Shield Generator

Level required: 1
Category: ??
Uses: 8
Duration: 15 minutes
Time until reuse: 5 seconds
Effect Name: ??
Effect:

  • Agility Increase 25

Quest aquired from: Tosche Station, Shock Rods and First Steps: Anger and Harmony.
Notes: This item is set as No-Trade.

[edit] Selonian Personal Shield Generator

Selonian Personal Shield Generator

Level required: 40
Category: A
Uses: N/A
Duration: 3 minutes
Time until reuse: 60 minutes
Effect Name: Selonian Personal Shield
Effect:

Quest aquired from: Gather the Missing.
Notes: This item is No-Trade.

[edit] Shard of Retaliation

Shard of Retaliation

Level required: None
Category: D
Uses: N/A
Duration: 3 minutes
Time until reuse: 15 minutes
Effect Name:
Effect:

Quest aquired from: Fate of the Galaxy, for chosing to honor Obi-wan's wishes.
Notes: This item is tradeable, unlike the Lair Crystal you recieve if you betray Obi-Wan. SoR is now no trade, so if you want both crystals you will have to buy an old SoR.


[edit] Lair Crystal

Level required: None
Category: C
Uses: N/A
Duration: 2 minutes
Time until reuse: 15 minutes
Effect Name: Drained Crystal Buff
Effect: Your body surges with combat prowess.

Quest aquired from: Fate of the Galaxy, for choosing to betray Obi-wan's wishes.
Notes: This item is a No-Trade Item. Shard of Retaliation can eventually be swapped in for a Lair Crystal and Vice Versa by a GM.

[edit] Shard of the Serpent

Shard of the Serpent

Level required: None
Category: C
Uses: N/A
Duration: 5 minutes
Time until reuse: 60 minutes
Effect Name: Harmonious Counteraction
Effect:

  • Poison Absorbtion +50
  • Disease Absorbtion +50
  • Bleeding Absorbtion +50
  • Fire Absorbtion +50

Quest aquired from: The Serpent Shard.
Notes: This item needs to be Bio-Linked to use.

[edit] Sith Holocron

Sith Holocron

Level required: None
Category: C
Uses: N/A
Duration: 3 minutes
Time until reuse: 60 minutes
Effect Name: Forbidden Knowledge I
Effect:

Quest aquired from: A Collector's Business
Notes: This item needs to be Bio-Linked to use.

[edit] Thermal Imaging Electrobinoculars

Level required: 37
Category: B
Uses: N/A
Duration: 10 minutes
Time until reuse: 30 minutes
Effect Name: Thermal Imaging Electrobinoculars
Effect:

  • Luck +30
  • 30% Chance of Detecting Stealthed Enemies

Quest aquired from: Forgotten Child.
Notes: This item is set as No-Trade.

[edit] Vita-Protein Injection

Level required:None
Categor ???
Uses: 8
Duration: 15 mins
Time until reuse: 5 sec
Effect Name: Vita-Protein
Effect:

Quest Acquired from: Jabba's Theme Park, Part 7 - Jabba The Hutt Chase an Escaped Murderer

[edit] Wild Force Shard (Defensive Burst)

Wild Force Shard (Defensive Burst)

Level required: None
Category: A
Uses: N/A
Duration: 5 minutes
Time until reuse: 60 minutes
Effect Name: Defensive Burst
Effect:

Quest Acquired from: Fragments of the Past, Part III.
Notes: This item needs to be Bio-Linked to use.

[edit] Wild Force Shard (Offensive Burst)

Wild Force Shard (Offensive Burst)

Level required: None
Category: A
Uses: N/A
Duration: 5 minutes
Time until reuse: 60 minutes
Effect Name: Offensive Burst
Effect:

Quest aquired from: Being A Good Samaritan.
Notes: This item needs to be Bio-Linked to use.

[edit] Other

[edit] Concentrated Bacta Tank

Bacta Tank

Level required: None
Category: ?
Duration: N/A - Instant
Time until reuse: 60 minutes
Effect Name: None
Effect: Completely replenishes a PC's Health.
Obtained from: Publish 27 gift.
Notes: This item cannot be used in combat. This item is No-Trade.

[edit] Fugitive Tracking Droid Enhancer

Fugitive Tracking Droid Enhancer

Level required: None
Category: D
Duration: 30 seconds
Time until reuse: 60 minutes
Effect Name: Tenacious Pursuit
Effect:

Aquired from: Given as a career reward for Bounty Hunter at CL 78 (Bounty Hunter Mastery III).
Notes: This item is No-Trade.

[edit] Heavy Weapons Cooling Module

Heavy Weapons Cooling Module

Level required: None
Category: D
Duration: 30 seconds
Time until reuse: 60 minutes
Effect Name: Brutal Efficiency
Effect:

Aquired from: Given as a career reward for Commando at CL 78 (Commando Mastery III).
Notes: This item is No-Trade.

[edit] High Gain Communications Antenna

High Gain Communications Antenna

Level required: None
Category: D
Duration: 30 seconds
Time until reuse: 60 minutes
Effect Name: Inspired Leadership
Effect:

Aquired from: Given as a career reward for Officer at CL 78 (Officer Mastery III).
Notes: This item is No-Trade.

[edit] Meditation Crystal

Meditation Crystal

Level required: None
Category: D
Duration: 30 seconds
Time until reuse: 60 minutes
Effect Name: Harmonious Combat
Effect:

Aquired from: Given as a career reward for Jedi at CL 78 (Force Sensitive Mastery III).
Notes: This item is No-Trade.

[edit] Military Reactive Stim Injector A

M. Reactive Stim Injector A

Level required: 55
Category: ?
Uses: 5
Duration: ?
Time until reuse: ?
Effect Name: Reactive heal of 120 Health
Effect: ??
Obtained from: Publish 30/Chapter 2 gift.
Notes: This item is No-Trade.

[edit] Plan Beta

Plan Beta

Level required: None
Category: D
Duration: 30 seconds
Time until reuse: 60 minutes
Effect Name: Desperate Cunning
Effect:

Aquired from: Given as a career reward for Smuggler at CL 78 (Smuggler Mastery III).
Notes: This item is No-Trade.

[edit] PvP GCW Base stims

These are stims that obtained from the Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot.

[edit] Military Adrenaline Injection A

Adren. Injection A

Level required: 55
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Action for 1750 points.
Obtained from: Tactical Training Facility, Talus Weapons Depot
Notes: This item is No-Trade.

[edit] Military Adrenaline Injection B

Adren. Injection B

Level required: 60
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Action for 2000 points.
Obtained from: Tactical Training Facility, Talus Weapons Depot after holding the base for 4 hours.
Notes: This item is No-Trade.

[edit] Military Adrenaline Injection E

Adren. Injection E

Level required: 75
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Action for 2750 points.
Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot
Notes: This item is No-Trade.

[edit] Military Damage Booster Pack A

Damage Booster Pack A

Level required: 55
Category: ?
Uses: 5
Duration: 3 Minutes
Time until reuse: Immediate
Effect Name: Boosts damage done by 50.
Effect: Gives the PC a chance to do an extra 50 damage per attack.
Obtained from: Tactical Training Facility
Notes: This item is No-Trade.

[edit] Military Damage Booster Pack B

Damage Booster Pack B

Level required: 55
Category: ?
Uses: 5
Duration: 3 Minutes
Time until reuse: Immediate
Effect Name: Boosts damage done by 100.
Effect: Gives the PC a chance to do an extra 100 damage per attack.
Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot
Notes: This item is No-Trade.

[edit] Military Damage Booster Pack C

Damage Booster Pack C

Level required: 55
Category: ?
Uses: 5
Duration: 3 Minutes
Time until reuse: Immediate
Effect Name: Boosts damage done by 150.
Effect: Gives the PC a chance to do an extra 150 damage per attack.
Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot
Notes: This item is No-Trade.

[edit] Military Pain Numbing Powder A

Pain Numbing Powder A

Level required: 55
Category: ?
Uses: 5
Duration: 30 minutes
Time until reuse: Immediate
Effect Name: Increases Energy and Kinetic resistance by 100.
Effect: Increases the PC's resistance to Kinetic and Energy attacks by 100.
Obtained from: Talus Weapons Depot
Notes: This item is No-Trade.

[edit] Military Pain Numbing Powder B

Pain Numbing Powder B

Level required: 55
Category: ?
Uses: 5
Duration: 30 minutes
Time until reuse: Immediate
Effect Name: Increases Energy and Kinetic resistance by 200.
Effect: Increases the PC's resistance to Kinetic and Energy attacks by 200.
Obtained from: Talus Weapons Depot after holding the base for 4 hours.
Notes: This item is No-Trade.

[edit] Military Pain Numbing Powder C

Pain Numbing Powder C

Level required: 55
Category: ?
Uses: 5
Duration: 30 minutes
Time until reuse: Immediate
Effect Name: Increases Energy and Kinetic resistance by 300.
Effect: Increases the PC's resistance to Kinetic and Energy attacks by 300.
Obtained from: ??

[edit] Military Personal Reactive Shield A

Personal Reactive Shield

Level required: 55
Category: ?
Uses: 5
Duration: 30 seconds
Time until reuse: Immediate
Effect Name: Deals 100 points of damage to attacker.
Effect: Each time the PC is attacked, 100 points of damage is inflicted on their attacker.
Obtained from: Tactical Training Facility
Notes: This item is No-Trade.

[edit] Military Personal Reactive Shield B

Personal Reactive Shield

Level required: 55
Category: ?
Uses: 5
Duration: 30 seconds
Time until reuse: Immediate
Effect Name: Deals 150 points of damage to attacker.
Effect: Each time the PC is attacked, 150 points of damage is inflicted on their attacker.
Obtained from: ??
Notes: This item is No-Trade.

[edit] Military Personal Reactive Shield C

Personal Reactive Shield

Level required: 55
Category: ?
Uses: 5
Duration: 30 seconds
Time until reuse: Immediate
Effect Name: Deals 200 points of damage to attacker.
Effect: Each time the PC is attacked, 200 points of damage is inflicted on their attacker.
Obtained from: ??
Notes: This item is No-Trade.

[edit] Military Stimpack A

Stimpack A

Level required: 55
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Health for 3500.
Obtained from: Tactical Training Facility, Talus Weapons Depot
Notes: This item is No-Trade.

[edit] Military Stimpack B

Stimpack A

Level required: 60
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Health for 4000.
Obtained from: Tactical Training Facility, Talus Weapons Depot after holding the base for 4 hours.
Notes: This item is No-Trade.

[edit] Military Stimpack C

Stimpack C

Level required: 65
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Health for 4500.
Obtained from: ??
Notes: This item is No-Trade.

[edit] Military Stimpack D

Stimpack D

Level required: 75
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Health for 5000.
Obtained from: ??
Notes: This item is No-Trade.

[edit] Military Stimpack E

Stimpack E

Level required: 75
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Health for 5500.
Obtained from: ??
Notes: This item is No-Trade.

[edit] Military Critical Reactive Stim Injector A

Critical Reactive Stim Injector A

Level required: 55
Category: ?
Uses: 5
Duration: 30 Minutes
Time until reuse: 30 Minutes
Effect Name: Last Chance Heal
Effect: As soon as the PC is getting incapacitated, he will possibly get healed for 800 points of Health and have a greatly increased defense for a few seconds after.
Obtained from: Tactical Training Facility after holding the base for 8 hours.
Notes: This item is No-Trade. Using this Item will set the timer for every Military Stim to 30 Minutes. You will not be able to use any other GCW Base stims in that time.

[edit] Military Critical Reactive Stim Injector B

Critical Reactive Stim Injector B

Level required: 55
Category: ?
Uses: 5
Duration: 30 Minutes
Time until reuse: 30 Minutes
Effect Name: Last Chance Heal
Effect: As soon as the PC is getting incapacitated, he will possibly get healed for ?? points of Health and have a greatly increased defense for a few seconds after.
Obtained from: ??
Notes: This item is No-Trade. Using this Item will set the timer for every Military Stim to 30 Minutes. You will not be able to use any other GCW Base stims in that time.

[edit] Military Critical Reactive Stim Injector C

Critical Reactive Stim Injector C

Level required: 55
Category: ?
Uses: 5
Duration: 30 Minutes
Time until reuse: 30 Minutes
Effect Name: Last Chance Heal
Effect: As soon as the PC is getting incapacitated, he will possibly get healed for 2500 points of Health and have a greatly increased defense for a few seconds after.
Obtained from: ??
Notes: This item is No-Trade. Using this Item will set the timer for every Military Stim to 30 Minutes. You will not be able to use any other GCW Base stims in that time.

[edit] Military Reactive Adrenaline Injector A

Military Reactive Adrenaline Injector A

Level required: 55
Category: ?
Uses: 5
Duration: ??
Time until reuse: ??
Effect Name: ??
Effect:
Obtained from: ??
Notes: This item is No-Trade.

[edit] Military Reactive Adrenaline Injector B

Military Reactive Adrenaline Injector B

Level required: 55
Category: ?
Uses: 5
Duration: ??
Time until reuse: ??
Effect Name: ??
Effect: ??
Obtained from: ??
Notes: This item is No-Trade.

[edit] Military Reactive Adrenaline Injector C

Military Reactive Adrenaline Injector C

Level required: 55
Category: ?
Uses: 5
Duration: ??
Time until reuse: ??
Effect Name: ??
Effect: ??
Obtained from: ??
Notes: This item is No-Trade.

[edit] Rallying Banner

Level required: 75
Required Level for Effect: 75
Category: ?
Uses: 10
Duration: 10 minutes
Time until reuse: None
Effect: Differs for each profession, but effects all PCs of the same faction as the user within the area:

Effect Name: Aura of the Assasin
Effect: +5% to score a critical hit
Effect Name: Aura of Destruction
Effect: Chance to fire an additional effect
Effect Name: Aura of the Force
Effect: Strength +100
Effect Name: Aura of Health
Effect: Constitution +100
Effect Name: Aura of Command
Effect: Precision +100
Effect Name: Aura of Luck
Effect: Luck +100
Effect Name: Aura of the Hidden
Effect: Agility +100

Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot after holding the base for 18 hours.

[edit] Credit

Special thanks to The Official SWG Website for compiling the basic looted stim information.