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Stims can be used to increase abilities for a short duration, usually from 2–5 minutes. Stim effects are not stackable, so you can't use two of the same kind at the same time, and some Stims cancel out other Stims.

All Stims have a minimum required CL that they can be used at.

LootedEdit

These stims can only be looted.

BasicEdit

These stims can be looted from most MOBs. All basic stims has a duration of 300 Seconds (5 Minutes).

AgilityEdit

Agilitystim

Looted Agility stim

Category:

  • CL1 - Dexterity Stim +5 Agility
  • CL10 - Improved Dexterity Stim +10 Agility
  • CL20 - Advanced Dexterity Stim +15 Agility
  • CL30 - Quickness Stim +20 Agility
  • CL40 - Improved Quickness Stim +25 Agility
  • CL50 - Advanced Quickness Stim +30 Agility
  • CL60 - Agility Stim +35 Agility
  • CL70 - Improved Agility Stim +40 Agility
  • CL80 - Advanced Agility Stim +45 Agility

ConstitutionEdit

Minorhealthstim

Looted Constitution stim

Category:

  • CL1 - Fitness Stim +5 Constitution
  • CL10 - Improved Fitness Stim +10 Constitution
  • CL20 - Advanced Fitness Stim +15 Constitution
  • CL30 - Health Stim +20 Constitution
  • CL40 - Improved Health Stim +25 Constitution
  • CL50 - Advanced Health Stim +30 Constitution
  • CL60 - Constitution Stim +35 Constitution
  • CL70 - Improved Constitution Stim +40 Constitution
  • CL80 - Advanced Constitution Stim +45 Constitution

LuckEdit

Shardofretaliation

Looted Luck stim

Category:

  • CL1 - Hopeful Trinket +5 Luck
  • CL10 - Charmed Trinket +10 Luck
  • CL20 - Lucky Trinket +15 Luck
  • CL30 - Hopeful Keepsake +20 Luck
  • CL40 - Charmed Keepsake +25 Luck
  • CL50 - Lucky Keepsake +30 Luck
  • CL60 - Hopeful Artifact +35 Luck
  • CL70 - Charmed Artifact +40 Luck
  • CL80 - Lucky Artifact +45 Luck

PrecisionEdit

Precisionscope

Looted Precision stim

Category:

  • CL1 - Perception Scope +5 Precision
  • CL10 - Improved Perception Scope +10 Precision
  • CL20 - Advanced Perception Scope +15 Precision
  • CL30 - Ocular Enhancement Scope +20 Precision
  • CL40 - Improved Ocular Enhancement Scope +25 Precision
  • CL50 - Advanced Ocular Enhancement Scope +30 Precision
  • CL60 - Precision Scope +35 Precision
  • CL70 - Improved Precision Scope +40 Precision
  • CL80 - Advanced Precision Scope +45 Precision

StaminaEdit

Staminastim

Looted Stamina stim

Category:

  • CL1 - Fortitude Stim +5 Stamina
  • CL10 - Improved Fortitude Stim +10 Stamina
  • CL20 - Advanced Fortitude Stim +15 Stamina
  • CL30 - Endurance Stim +20 Stamina
  • CL40 - Improved Endurance Stim +25 Stamina
  • CL50 - Advanced Endurance Stim +30 Stamina
  • CL60 - Stamina Stim +35 Stamina
  • CL70 - Improved Stamina Stim +40 Stamina
  • CL80 - Advanced Stamina Stim +45 Stamina

StrengthEdit

Strengthstim

Looted Strength stim

Category:

  • CL1 - Energy Stim +5 Strength
  • CL10 - Improved Energy Stim +10 Strength
  • CL20 - Advanced Energy Stim +15 Strength
  • CL30 - Power Stim +20 Strength
  • CL40 - Improved Power Stim +25 Strength
  • CL50 - Advanced Power Stim +30 Strength
  • CL60 - Strength Stim +35 Strength
  • CL70 - Improved Strength Stim +40 Strength
  • CL80 - Advanced Strength Stim +45 Strength

Cooling Spray UnitEdit

Coolingsprayunit

Cooling Spray Unit

Level required: 80
Category: D
Duration: 30 Seconds
Time until reuse: 30 Minutes
Effect Name:
Effect:

How to obtain: Looted from Kubaza Beetle Foreman during the The Transfer of the AI, Part I quest.
Notes: If this item was obtained prior to the NGE, it needs to be Bio-Linked to use. If obtained after the NGE, it is set as No-Trade.

Revitalization Pack Edit

ScreenShot0233

Revitalization Pack

Level required: 80
Category: D
Duration: 3 Minutes
Time until reuse: 30 Minutes
Effect Name: Astonishing Revitalization
Effect:

How to obtain: Looted from Forward Commander Mk II in the HK-47 instance.
Notes: This item is No-Trade.

Sprint Enhancement Stim Edit

Sprint

Sprint Enhancement Stim

Level required: 80
Category: D
Duration: 1 Minute
Time until reuse: 30 Minutes
Effect Name: Burst Run
Effect:

  • Modify Movement Speed

How to obtain: Looted from Kubaza Beetle Foreman during the The Transfer of the AI, Part I quest.
Notes: You are running as hard as you can.
Notes: This item is tradable.

Chu-Gon Dar Cube CraftedEdit

These are stims that are created using the Chu-Gon Dar Cube and Glowing Items.

Some of these items can be created with more than one combination.

All-Purpose Repulsion GeneratorEdit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: 5
Effect Name:
Effect:

Created from:

Notes:

All-Purpose Repulsion Generator (Advanced)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

All-Purpose Repulsion Generator (Improved)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes: Bio-linked

All-Purpose Weapon LubricantEdit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

All-Purpose Weapon Lubricant (Improved)Edit

Level required: None
Category:
Duration: 10 minutes
Time until reuse: ??
Uses: 10
Effect Name: ?
Effect:

Created from:

Notes:

Antibiotic CapletsEdit

Level required: None
Category:
Duration: 30 minutes
Time until reuse: 5 seconds
Uses: 20
Effect Name:
Effect:

Created from:

Notes:

Antibiotic Caplets (Advanced)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Antibiotic Caplets (Improved)Edit

Antibioticcapletswithimmuneboost

Antibiotic Caplets (Improved)

Level required: None
Category:
Duration: 30 Minutes
Time until reuse: 5 seconds
Uses: 20
Effect Name: Improved Antibiotics
Effect:

Created from:

Notes: This item requires Bio-Link before it can be used.

Antibiotic Caplets with Immu-BoostEdit

Level required: None
Category:
Duration: ??
Time until reuse: 30 minutes
Uses: 10
Effect Name:
Effect:

Created from:

Notes:

Antibiotic Caplets with Immu-Boost (Advanced)Edit

Antibioticcapletswithimmuneboost

Antibiotic Caplets w/Immu-Boost

Level required: None
Category: B
Duration: 30 minutes
Time until reuse: 5 seconds
Uses: 5
Effect Name: Advanced Disease Protection
Effect:

Created from:

Notes: This item requires the user to Bio-Link before they can use it.

Antibioticcapletswithimmuneboost

Antibiotic Caplets w/Immu-Boost

Antibiotic Caplets with Immu-Boost (Improved)Edit

Level required: None
Category: B
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Auto-Counter IFF DeviceEdit

Level required: None
Category:
Duration: ??
Time until reuse: 5 seconds
Uses: 10
Effect Name:
Effect:return incoming fire Created from:

Auto-Counter IFF Device (Advanced)Edit

Level required: None
Category:
Duration: 30 seconds
Time until reuse: 5 seconds
Uses: 10
Effect Name: Auto-Counter
Effect: Return Incoming Fire

Created from:

Notes:

Auto-Counter IFF Device (Improved)Edit

Level required: None
Category:
Duration: ??
Time until reuse: 5
Uses: 20
Effect Name:
Effect: auto return fire Created from:

Notes:

Constitution Boost StimEdit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Constitution Boost Stim (Advanced)Edit

Level required: None
Category:
Duration: 25 Minutes
Time until reuse: 5 seconds
Uses: 10
Effect Name: Advanced Agility Boost
Effect:

Created from:

Notes:

Constitution Boost Stim (Improved)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Dermal Laminant SprayEdit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: 10
Effect Name:
Effect:

Created from:

Notes:

Dermal Laminant Spray (Advanced)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Dermal Laminant Spray (Improved)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Dermal Laminant StypticEdit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Dermal Laminant Styptic (Advanced)Edit

Level required: None
Category:
Duration: 30 minutes
Time until reuse: ??
Uses: 5
Effect Name:
Effect:

Created from:

Dermal Laminant Styptic (Improved)Edit

Level required: None
Category:
Duration: 30 minutes
Time until reuse: 5 sec
Uses: 10
Effect Name: Advanced Bleed Protection
Effect:

Created from:

Notes:

Well I just created an advanced one from the Canister, Cleaner, Bone recipe and it worked fine.

Determination EnhancementEdit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Determination Enhancement (Improved)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Endurance HormonesEdit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Endurance Hormones (Improved)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Experimental Hormone AlphaEdit

Experimentalhormonealpha

Experimental Hormone Alpha

Level required: None
Category: ?
Duration: 20 minutes
Time until reuse: 5 seconds
Uses: 10
Effect Name: Alpha Hormone
Effect:

Created from:

Notes:

Experimental Hormone BetaEdit

Level required: None
Category:
Duration: 20mins
Time until reuse: ??
Uses: 5
Effect Name:
Effect:

Created from:

Notes:

Experimental Hormone EpsilonEdit

Level required: None
Category:
Duration: 20 minutes
Time until reuse: 5 sec
Uses: 5
Effect Name: Your abilities are increased.
Effect:

Created from:

Notes:

Experimental Hormone GammaEdit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Experimental Hormone OmegaEdit

Level required: None
Category:
Duration: 30 mins
Time until reuse: 5 sec
Uses: 5
Effect Name:
Effect:

Created from:

Notes:

External Melee Weapon StabilizerEdit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

External Melee Weapon Stabilizer (Advanced)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

External Melee Weapon Stabilizer (Improved)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

External Ranged Weapon ScopeEdit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

External Ranged Weapon Scope (Advanced)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

External Ranged Weapon Scope (Improved)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Fiery StrikeEdit

Level required: None
Category:
Duration: 2 minutes
Time until reuse: ??
Uses: 10
Effect Name: Fiery Strike
Effect:

  • Your weapon will automatically execute the fiery strike attack

Created from:

Notes:

Fiery Strike (Advanced)Edit

Level required: None
Category:
Duration: 5 minutes
Time until reuse: ??
Uses: 5
Effect Name: Fiery Strike
Effect:

  • Your weapon will automatically execute the fiery strike effect

Created from:

Notes:

Fiery Strike (Improved)Edit

Level required: None
Category:
Duration: 3 minutes
Time until reuse: ??
Uses: 10
Effect Name: Fiery Strike
Effect:

  • Your weapon will automatically execute the fiery strike effect

Created from:

Notes:

Fire Prevention SprayEdit

Level required: None
Category:
Duration: 30 minutes
Time until reuse: 5 seconds
Uses: 10
Effect Name: your abilities have increased
Effect:

Created from:

Notes:

Fire Prevention Spray (Advanced)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Fire Prevention Spray (Improved)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Fire Retardant and Prevention SprayEdit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Fire Retardant and Prevention Spray (Advanced)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Fire Retardant and Prevention Spray (Improved)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Fire Retardant SprayEdit

Level required: None
Category:
Duration: 30 min
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Fire Retardant Spray (Advanced)Edit

Level required: None
Category:
Duration: 30 minutes
Time until reuse: ??
Uses: 20
Effect Name:
Effect:

Created from:

Notes:

Fire Retardant Spray (Improved)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Fortitude EnhancementEdit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Fortitude Enhancement (Improved)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Glucose Metabolite InhalerEdit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Glucose Metabolite Inhaler (Improved)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Glucose Metabolite Inhaler (Advanced)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Health Boost HormoneEdit

Minorhealthstim

Minor Boost Hormone

Level required: None
Category: ??
Duration: 15 minutes
Time until reuse: 5 seconds
Uses: 20
Effect Name: Health Boost
Effect:

Created from:

Notes: This item requires the user to Bio-Link it before it can be used.

Health Boost Hormone (Advanced)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Health Boost Hormone (Improved)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Image Cohesion Diffusing ModuleEdit

Level required: None
Category:
Duration: 60 seconds
Time until reuse: 5 seconds
Uses: 10
Effect Name: Image Diffusion
Effect:

Created from:

Notes:

Image Cohesion Diffusing Module (Advanced)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Image Cohesion Diffusing Module (Improved)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Immu-Boost CapletsEdit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Immu-Boost Caplets (Advanced)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Immu-Boost Caplets (Improved)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Instinct EnhancementEdit

Militarystimpack

Instinct Enhancement

Level required: None
Category: ??
Duration: 15 minutes
Time until reuse: 5 seconds
Uses: 7
Effect Name: Instinct
Effect:

Created from:

Notes: This item requires Bio-Link before it can be used.

Instinct Enhancement (Improved)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Kinetic Repulsion GeneratorEdit

Kineticrepulsegenerator

Kinetic Repulsion Generator

Level required: None
Category:
Duration: 60 seconds
Time until reuse: 5 seconds
Uses: 20
Effect Name: Kinetic Repulsion
Effect:

Created from:

Notes: This item requires Bio-Link before it can be used.

Kinetic Repulsion Generator (Advanced)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Kinetic Repulsion Generator (Improved)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Minor Health StimEdit

Minorhealthstim

Minor Health Stim

Level required: None
Category:
Duration: 15 Minutes
Time until reuse: 5 Seconds
Uses: 3
Effect Name:
Effect:

Created from:

Notes: This item requires Bio-Linking before it will work.

Overwhelming ShockEdit

Level required: None
Category:
Duration: 2 minutes
Time until reuse: ??
Uses: 10
Effect Name: Overwhelming Shock
Effect:

  • Your weapon will automatically execute the overwhelming shock effect

Created from:

Notes:

Overwhelming Shock (Advanced)Edit

Level required: None
Category:
Duration: 5 minutes
Time until reuse: ??
Uses: 10
Effect Name: Overwhelming Shock
Effect:

  • Your weapon will automatically execute the overwhelming shock effect

Created from:

Notes:

Overwhelming Shock (Improved)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name: Overwhelming Shock
Effect:

  • Your weapon will automatically execute the overwhelming shock effect

Created from:

Notes:

Poison Interdiction CompoundEdit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Poison Interdiction Compound (Advanced)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Poison Interdiction Compound (Improved)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Poison Prevention and Interdiction CompoundEdit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Poison Prevention and Interdiction Compound (Advanced)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Poison Prevention and Interdiction Compound (Improved)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Poison Prevention SerumEdit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Poison Prevention Serum (Advanced)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Poison Prevention Serum (Improved)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Resilience HormonesEdit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Resilience Hormones (Improved)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Stamina Boost StimEdit

Level required: None
Category:
Duration:
Time until reuse: ??
Uses:
Effect Name:
Effect:

Created from:

Notes:

Stamina Boost Stim (Advanced)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Stamina Boost Stim (Improved)Edit

Level required: None
Category: Improved Stim
Duration: 20 min
Time until reuse:
Uses: 15
Effect Name:
Effect:

Created from:

Notes:

Static Field GeneratorEdit

Level required: None
Category:
Duration: 30 seconds
Time until reuse: ??
Uses: 20
Effect Name:
Effect: Static Field

  • Surrounds the user with a field of static electricity than can damage opponents

Created from:

Notes:

Static Field Generator (Advanced)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: 20
Effect Name: Static Field
Effect:

  • Surrounds the user with a static electricity field that can damage opponents

Created from:

Notes:

Static Field Generator (Improved)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name: Static Field
Effect:

  • Surrounds the user with a static field of electricity that can damage opponents

Created from:

Notes:

Styptic PowderEdit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Styptic Powder (Advanced)Edit

Level required: None
Category:
Duration: 30 mins
Time until reuse: 5 sec
Uses: 20
Effect Name: Advanced Styptic
Effect:

  • +100 Luck

Created from:

Notes:

  • Bio-link Item

Styptic Powder (Improved)Edit

Level required: None
Category:
Duration: 30 min
Time until reuse: ??
Uses: 20
Effect Name:
Effect:

Created from:

Notes:

Tenacity EnhancementEdit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

  • I'm not too sure if this is a +60 Agility buff or not. No information on that was found elsewhere, but it was in here before I edited the page so ... leaving it in!

Tenacity Enhancement (Improved)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

  • I'm not too sure if this is a +80 Agility buff or not. No information on that was found elsewhere, but it was in here before I edited the page so ... leaving it in!

True Strike Multi-Retaliation DeviceEdit

Level required: None
Category:
Duration: 30 seconds
Time until reuse: ??
Uses: 5
Effect Name: True-Strike Retaliation
Effect:

  • When used this device allows the user to immediately perform a counterattack. ( returns incoming attacks )

Created from:

Notes: This item requires Bio-Link before it can be used.

True Strike Multi-Retaliation Device (Advanced)Edit

Level required: None
Category:
Duration: 30 seconds
Time until reuse: ??
Uses: 10
Effect Name: True-Strike Retaliation
Effect:

  • When used this device allows the user to immediately perform a counterattack. ( returns incoming attacks )

Created from:

Notes: This item requires Bio-Link before it can be used.

True Strike Multi-Retaliation Device (Improved)Edit

Level required: None
Category:
Duration: 30 seconds
Time until reuse: ??
Uses: 10
Effect Name: True-Strike Retaliation
Effect:

  • When used this device allows the user to immediately perform a counterattack. ( returns incoming attacks )

Created from:

Notes: This item requires Bio-Link before it can be used.

Universal Weapon ScopeEdit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Universal Weapon Scope (Advanced)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Universal Weapon Scope (Improved)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Willpower Boost StimEdit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Willpower Boost Stim (Advanced)Edit

Level required: None
Category:
Duration: 25 min
Time until reuse: 5 sec
Uses: 10
Effect Name: Advanced Willpower Boost
Effect:

  • +100 Luck

Created from:

Notes:

  • Bio-link required before use.

Willpower Boost Stim (Improved)Edit

Level required: None
Category:
Duration: ??
Time until reuse: ??
Uses: ?
Effect Name:
Effect:

Created from:

Notes:

Quest RewardsEdit

These are stims awarded for completing certain quests.

All Purpose Lubricating SprayEdit

Allpurposelubricatingspray

All Purpose Lubricating Spray

Level required: None
Category: ??
Uses: ??
Duration: 15 minutes

Time until reuse: 5 seconds
Effect Name: All Purpose Lubricating Spray
Effect:

Quest aquired from: Bone Gnasher.
Notes: This item is set as No-Trade.

Bio-Substantive PasteEdit

Bio-substancepaste

Bio-Substantive Paste

Level required: None
Category: ??
Uses: 3
Duration: 3 minutes

Time until reuse: 5 seconds
Effect Name: Bio-Substantive Paste
Effect:

Quest aquired from: Special Delivery.
Notes: This item may be set as No-Trade.

Boss Nass AqualungEdit

Bossnassaqualung

Boss Nass Aqualung

Level required: None
Category: ??
Uses: N/A
Duration: 15 minutes

Time until reuse: 30 minutes
Effect Name: Boss Nass Aqualung
Effect:

Quest aquired from: Recover all Six Pieces of the scattered Gungan Artifact.
Notes: This item is set as No-Trade.

Capacitor Overcharge
Capacitor Overcharge
Edit

Level required: None

Duration: 5 Seconds

Time until reuse: None

Effect Name: Overcharge Blast (Ranged Combat)

Quest aquired from: Pod Retrieval

Notes: This item is set as No-Trade

Detachable Weapon ScopeEdit

Precisionscope

Detachable Weapon Scope

Level required: None
Category: ??
Uses: 5
Duration: 15 minutes
Time until reuse: 5 seconds

Effect Name: Weapon Scope
Effect:

Quest aquired from: Lars Homestead.
Notes: This item is set as No-Trade.

Diffusion GeneratorEdit

Level required: None
Category: ??
Uses: 8
Duration: 15 mins
Time until reuse: 5 seconds
Effect Name: Diffusion Generator
Effect:

Quest aquired from: Shock Rods.
Notes: This item is set as No-Trade.

Hugo's BodysprayEdit

Level required: None
Category: ??
Uses: 8
Duration: 15 mins
Time until reuse: 5 sec
Effect Name: Hugo's Bodyspray
Effect:

Quest aquired from: Tosche Station.
Notes: This item is set as No-Trade.

Infrared ElectrobinocularsEdit

Level required: None
Category: D
Uses: N/A
Duration: 30 minutes
Time until reuse: 30 minutes
Effect Name: Infrared Electrobinoculars
Effect:

Quest aquired from: Repo Man.
Notes: This item is set as No-Trade.

Multi-ScopeEdit

Precisionscope

Multi-Scope

Level required: None
Category: ??
Uses: 4
Duration: 15 minutes
Time until reuse: 5 seconds

Effect Name: Multi-Scope
Effect:

Quest aquired from: Respect.
Notes: This item was once set as No-Trade.

Mustafarian Distance GlobeEdit

Mustafariandistanceglobe

Mustafarian Distance Globe

Level required: 55
Category: B
Uses: N/A
Duration: ?? (may be bugged)
Time until reuse: ?? (may be bugged)

Effect Name: Mustafarian Heat Shock
Effect:

  • Adds the Mustafarian Heat shock effect to your weapon (does not work with Lightsabers).

Quest aquired from: An Archeologist's Problem.
Notes: This item needs to be Bio-Linked to use. Notes: Duration and reuse timer on this item may be bugged so that the effect stays constantly on. While this may seem to be a good thing, it unfortunetly keeps other stims from the same category from being used.

Mustafarian InjectorEdit

Mustafarianinjector

Mustafarian Injector

Level required: 55
Category: B
Uses: N/A
Duration: 30 minutes
Time until reuse: 2 minutes

Effect Name: Advanced Protection
Effect:

Quest aquired from: Sickness of the Storm Lord.
Notes: This item needs to be Bio-Linked to use.
Notes: This effect will not work at the same time as the Miner's Medallion buff.

Nutritional SupplementsEdit

Level required: None
Category: ???
Uses: 8
Duration: ???
Time until reuse: 5 sec
Effect Name: ???
Effect:

Quest acquired from: Help Get the Informant's Information.

Personal Poison InoculatorEdit

Personal-poison-inoculator

Personal Poison Inoculator

Level required: None
Category: ???
Uses: 8
Duration: ???
Time until reuse: 5 sec

Effect Name: Poison Inoculation
Effect: Resistance to poison increased.
Quest acquired from: Help Lt. Dunnels with ingredients to make Neural Boosters.
Notes: This item is set as No-Trade.

Plasma Shield GeneratorEdit

Level required: 1
Category: ??
Uses: 8
Duration: 15 minutes
Time until reuse: 5 seconds
Effect Name: ??
Effect:

  • Agility Increase 25

Quest acquired from: Tosche Station, Shock Rods and First Steps: Anger and Harmony.
Notes: This item is set as No-Trade.

Selonian Personal Shield GeneratorEdit

Shieldmodule

Selonian Personal Shield Generator

Level required: 40
Category: A
Uses: N/A
Duration: 3 minutes
Time until reuse: 60 minutes

Effect Name: Selonian Personal Shield
Effect:

Quest acquired from: Gather the Missing.
Notes: This item is No-Trade.

Shard of RetaliationEdit

Shardofretaliation

Shard of Retaliation

Level required: None
Category: D
Uses: N/A
Duration: 3 minutes
Time until reuse: 15 minutes
Effect Name:
Effect:*Constitution +200

Quest acquired from: Fate of the Galaxy, for choosing to honor Obi-Wan's wishes.
Note: This item is tradeable.

Lair CrystalEdit

Lair crystal
Level required: None
Category: C
Uses: N/A
Duration: 2 minutes
Time until reuse: 15 minutes

Effect Name: Drained Crystal Buff
Effect: Your body surges with combat prowess.

Quest acquired from: Fate of the Galaxy, for choosing to betray Obi-Wan's wishes.
Notes: Hotfix 16.8 changed it from No-Trade to Tradable. Shard of Retaliation can eventually be swapped in for a Lair Crystal and Vice Versa by a GM.

Shard of the SerpentEdit

Shardoftheserpent

Shard of the Serpent

Level required: None
Category: B
Uses: N/A
Duration: 5 minutes
Time until reuse: 60 minutes

Effect Name: Harmonious Counteraction
Effect:

  • Poison Absorbtion +50
  • Disease Absorbtion +50
  • Bleeding Absorbtion +50
  • Fire Absorbtion +50

Quest acquired from: The Serpent Shard.
Notes: This item needs to be Bio-Linked to use.

Sith HolocronEdit

Sithhologramfk1

Sith Holocron

Level required: None
Category: C
Uses: N/A
Duration: 3 minutes
Time until reuse: 60 minutes

Effect Name: Forbidden Knowledge I
Effect:

Quest acquired from: A Collector's Business
Notes: This item needs to be Bio-Linked to use.

Thermal Imaging ElectrobinocularsEdit

Level required: 37
Category: D
Uses: N/A
Duration: 10 minutes
Time until reuse: 30 minutes
Effect Name: Thermal Imaging Electrobinoculars
Effect:

  • Luck +30
  • 30% Chance of Detecting Stealthed Enemies

Quest acquired from: Forgotten Child.
Notes: Hotfix 16.8 changed it from No-Trade to Tradable.

Toxic Weapon Spray
Toxic Weapon Spray
Edit

Level required: None

Uses: 8

Duration: 5 seconds

Time until reuse: None

Effect Name: Poisoned Weapon (Melee Combat)

Quest acquired from: Pod Retrieval

Notes: This is marked NO-TRADE.

Vita-Protein InjectionEdit

Level required:None
Categor ???
Uses: 8
Duration: 15 mins
Time until reuse: 5 sec
Effect Name: Vita-Protein
Effect:

Quest acquired from: Jabba's Theme Park, Part 7 - Jabba The Hutt Chase an Escaped Murderer

Wild Force Shard (Defensive Burst)Edit

Wildforcesharddefensive

Wild Force Shard (Defensive Burst)

Level required: None
Category: A
Uses: N/A
Duration: 5 minutes
Time until reuse: 60 minutes

Effect Name: Defensive Burst
Effect:

Quest acquired from: Fragments of the Past, Part III.
Notes: This item needs to be Bio-Linked to use.

Wild Force Shard (Offensive Burst)Edit

Wildforceshardoffensive

Wild Force Shard (Offensive Burst)

Level required: None
Category: A
Uses: N/A
Duration: 5 minutes
Time until reuse: 60 minutes

Effect Name: Offensive Burst
Effect:

Quest acquired from: Being A Good Samaritan.
Notes: This item needs to be Bio-Linked to use.

OtherEdit

Concentrated Bacta TankEdit

Concentratedbactatank

Bacta Tank

Level required: None
Category: none
Duration: N/A - Instant
Time until reuse: 60 minutes
Effect Name: None
Effect: Completely replenishes a PC's Health.
Obtained from: Publish 27 gift.
Notes: This item cannot be used in combat. Hotfix 16.8 changed it from No-Trade to Tradable. This is also obtainable in the Rare Loot System

Fugitive Tracking Droid EnhancerEdit

Underpoweredsurveypad

Fugitive Tracking Droid Enhancer

Level required: None
Category: D
Duration: 30 seconds
Time until reuse: 60 minutes
Effect Name: Tenacious Pursuit
Effect:

Aquired from: Given as a career reward for Bounty Hunter at CL 78 (Bounty Hunter Mastery III).
Notes: This item is No-Trade.

Heavy Weapons Cooling ModuleEdit

Pluggedhydralicssystem

Heavy Weapons Cooling Module

Level required: None
Category: D
Duration: 30 seconds
Time until reuse: 60 minutes
Effect Name: Brutal Efficiency
Effect:

Aquired from: Given as a career reward for Commando at CL 78 (Commando Mastery III).
Notes: This item is No-Trade.

High Gain Communications AntennaEdit

Highgaincommunicationsantenna

High Gain Communications Antenna

Level required: None
Category: D
Duration: 30 seconds
Time until reuse: 60 minutes
Effect Name: Inspired Leadership
Effect:

Aquired from: Given as a career reward for Officer at CL 78 (Officer Mastery III).
Notes: This item is No-Trade.

Meditation CrystalEdit

Meditationcrystal

Meditation Crystal

Level required: None
Category: D
Duration: 30 seconds
Time until reuse: 60 minutes
Effect Name: Harmonious Combat
Effect:

Aquired from: Given as a career reward for Jedi at CL 78 (Force Sensitive Mastery III).
Notes: This item is No-Trade.

Military Reactive Stim Injector AEdit

Militaryreactivestiminjectora

M. Reactive Stim Injector A

Level required: 55
Category: ?
Uses: 5
Duration: ?
Time until reuse: ?
Effect Name: Reactive heal of 120 Health
Effect: ??
Obtained from: Chapter 2 gift.
Notes: This item is No-Trade.

Plan BetaEdit

Demagnitizeddatadisk

Plan Beta

Level required: None
Category: D
Duration: 30 seconds
Time until reuse: 60 minutes
Effect Name: Desperate Cunning
Effect:

Aquired from: Given as a career reward for Smuggler at CL 78 (Smuggler Mastery III).
Notes: This item is No-Trade.

PvP GCW Base stimsEdit

These are stims that obtained from the Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot.

Military Adrenaline Injection AEdit

Militaryadrenalineinjection

Adren. Injection A

Level required: 55
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Action for 1750 points.
Obtained from: Tactical Training Facility, Talus Weapons Depot
Notes: This item is No-Trade.

Military Adrenaline Injection BEdit

Militaryadrenalineinjection

Adren. Injection B

Level required: 60
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Action for 2000 points.
Obtained from: Tactical Training Facility, Talus Weapons Depot after holding the base for 4 hours.
Notes: This item is No-Trade.

Military Adrenaline Injection EEdit

Militaryadrenalineinjection

Adren. Injection E

Level required: 75
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Action for 2750 points.
Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot
Notes: This item is No-Trade.

Military Damage Booster Pack AEdit

Militarydamageboosterpack

Damage Booster Pack A

Level required: 55
Category: ?
Uses: 5
Duration: 3 Minutes
Time until reuse: Immediate
Effect Name: Boosts damage done by 50.
Effect: Gives the PC a chance to do an extra 50 damage per attack.
Obtained from: Tactical Training Facility
Notes: This item is No-Trade.

Military Damage Booster Pack BEdit

Militarydamageboosterpack

Damage Booster Pack B

Level required: 55
Category: ?
Uses: 5
Duration: 3 Minutes
Time until reuse: Immediate
Effect Name: Boosts damage done by 100.
Effect: Gives the PC a chance to do an extra 100 damage per attack.
Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot
Notes: This item is No-Trade.

Military Damage Booster Pack CEdit

Militarydamageboosterpack

Damage Booster Pack C

Level required: 55
Category: ?
Uses: 5
Duration: 3 Minutes
Time until reuse: Immediate
Effect Name: Boosts damage done by 150.
Effect: Gives the PC a chance to do an extra 150 damage per attack.
Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot
Notes: This item is No-Trade.

Military Pain Numbing Powder AEdit

Militarypainnumbingpowder

Pain Numbing Powder A

Level required: 55
Category: ?
Uses: 5
Duration: 30 minutes
Time until reuse: Immediate
Effect Name: Increases Energy and Kinetic resistance by 100.
Effect: Increases the PC's resistance to Kinetic and Energy attacks by 100.
Obtained from: Talus Weapons Depot
Notes: This item is No-Trade.

Military Pain Numbing Powder BEdit

Militarypainnumbingpowder

Pain Numbing Powder B

Level required: 55
Category: ?
Uses: 5
Duration: 30 minutes
Time until reuse: Immediate
Effect Name: Increases Energy and Kinetic resistance by 200.
Effect: Increases the PC's resistance to Kinetic and Energy attacks by 200.
'O'btained from: Talus Weapons Depot after holding the base for 4 hours.
Notes: This item is No-Trade.

Military Pain Numbing Powder CEdit

Militarypainnumbingpowder

Pain Numbing Powder C

Level required: 55
Category: ?
Uses: 5
Duration: 30 minutes
Time until reuse: Immediate
Effect Name: Increases Energy and Kinetic resistance by 300.
Effect: Increases the PC's resistance to Kinetic and Energy attacks by 300.
Obtained from: Talus Weapons Depot

Military Pain Numbing Powder DEdit

Militarypainnumbingpowder

Pain Numbing Powder C


Level required: 55
Category: ?
Uses: 5
Duration: 30 minutes
Time until reuse: Immediate
Effect Name: Increases Energy and Kinetic resistance by 500.
Effect: Increases the PC's resistance to Kinetic and Energy attacks by 500.
Obtained from: Talus Weapons Depot

Military Personal Reactive Shield AEdit

Militarypersonalreactiveshield

Personal Reactive Shield

Level required: 55
Category: ?
Uses: 5
Duration: 30 seconds
Time until reuse: Immediate
Effect Name: Deals 100 points of damage to attacker.
Effect: Each time the PC is attacked, 100 points of damage is inflicted on their attacker.
Obtained from: Tactical Training Facility
Notes: This item is No-Trade.

Military Personal Reactive Shield BEdit

Militarypersonalreactiveshield

Personal Reactive Shield

Level required: 55
Category: ?
Uses: 5
Duration: 30 seconds
Time until reuse: Immediate
Effect Name: Deals 150 points of damage to attacker.
Effect: Each time the PC is attacked, 150 points of damage is inflicted on their attacker.
Obtained from: ??
Notes: This item is No-Trade.

Military Personal Reactive Shield CEdit

Militarypersonalreactiveshield

Personal Reactive Shield

Level required: 55
Category: ?
Uses: 5
Duration: 30 seconds
Time until reuse: Immediate
Effect Name: Deals 200 points of damage to attacker.
Effect: Each time the PC is attacked, 200 points of damage is inflicted on their attacker.
Obtained from: ??
Notes: This item is No-Trade.

Military Stimpack AEdit

Militarystimpack

Stimpack A

Level required: 55
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Health for 3500.
Obtained from: Tactical Training Facility, Talus Weapons Depot
Notes: This item is No-Trade.

Military Stimpack BEdit

Militarystimpack

Stimpack A

Level required: 60
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Health for 4000.
Obtained from: Tactical Training Facility, Talus Weapons Depot after holding the base for 4 hours.
Notes: This item is No-Trade.

Military Stimpack CEdit

Militarystimpack

Stimpack C

Level required: 65
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Health for 4500.
Obtained from: ??
Notes: This item is No-Trade.

Military Stimpack DEdit

Militarystimpack

Stimpack D

Level required: 75
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Health for 5000.
Obtained from: ??
Notes: This item is No-Trade.

Military Stimpack EEdit

Militarystimpack

Stimpack E

Level required: 75
Category: ?
Uses: 5
Duration: N/A - Immediate
Time until reuse: None
Effect Name: None
Effect: Heals Health for 5500.
Obtained from: ??
Notes: This item is No-Trade.

Military Critical Reactive Stim Injector AEdit

Critical Reactive Stim

Critical Reactive Stim Injector A

Level required: 55
Category: ?
Uses: 5
Duration: 30 Minutes
Time until reuse: 30 Minutes
Effect Name: Last Chance Heal
Effect: As soon as the PC is getting incapacitated, he will possibly get healed for 800 points of Health and have a greatly increased defense for a few seconds after.
Obtained from: Tactical Training Facility after holding the base for 8 hours.
Notes: This item is No-Trade. Using this Item will set the timer for every Military Stim to 30 Minutes. You will not be able to use any other GCW Base stims in that time.

Military Critical Reactive Stim Injector BEdit

Critical Reactive Stim

Critical Reactive Stim Injector B

Level required: 55
Category: ?
Uses: 5
Duration: 30 Minutes
Time until reuse: 30 Minutes
Effect Name: Last Chance Heal
Effect: As soon as the PC is getting incapacitated, he will possibly get healed for ?? points of Health and have a greatly increased defense for a few seconds after.
Obtained from: ??
Notes: This item is No-Trade. Using this Item will set the timer for every Military Stim to 30 Minutes. You will not be able to use any other GCW Base stims in that time.

Military Critical Reactive Stim Injector CEdit

Critical Reactive Stim

Critical Reactive Stim Injector C

Level required: 55
Category: ?
Uses: 5
Duration: 30 Minutes
Time until reuse: 30 Minutes
Effect Name: Last Chance Heal
Effect: As soon as the PC is getting incapacitated, he will possibly get healed for 2500 points of Health and have a greatly increased defense for a few seconds after.
Obtained from: ??
Notes: This item is No-Trade. Using this Item will set the timer for every Military Stim to 30 Minutes. You will not be able to use any other GCW Base stims in that time.

Military Reactive Adrenaline Injector AEdit

Militaryreactiveadrenalineinjector

Military Reactive Adrenaline Injector A

Level required: 55
Category: ?
Uses: 5
Duration: ??
Time until reuse: ??
Effect Name: ??
Effect:
Obtained from: ??
Notes: This item is No-Trade.

Military Reactive Adrenaline Injector BEdit

Militaryreactiveadrenalineinjector

Military Reactive Adrenaline Injector B

Level required: 55
Category: ?
Uses: 5
Duration: ??
Time until reuse: ??
Effect Name: ??
Effect: ??
Obtained from: ??
Notes: This item is No-Trade.

Military Reactive Adrenaline Injector CEdit

Militaryreactiveadrenalineinjector

Military Reactive Adrenaline Injector C

Level required: 55
Category: ?
Uses: 5
Duration: ??
Time until reuse: ??
Effect Name: ??
Effect: ??
Obtained from: ??
Notes: This item is No-Trade.

Rallying BannerEdit

Level required: 75
Required Level for Effect: 75
Category: ?
Uses: 10
Duration: 10 minutes
Time until reuse: None
Effect: Differs for each profession, but effects all PCs of the same faction as the user within the area:

Effect Name: Aura of the Assasin
Effect: +5% to score a critical hit
Effect Name: Aura of Destruction
Effect: Chance to fire an additional effect
Effect Name: Aura of the Force
Effect: Strength +100
Effect Name: Aura of Health
Effect: Constitution +100
Effect Name: Aura of Command
Effect: Precision +100
Effect Name: Aura of Luck
Effect: Luck +100
Effect Name: Aura of the Hidden
Effect: Agility +100

Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot after holding the base for 18 hours.

CreditEdit

Special thanks to The Official SWG Website for compiling the basic looted stim information.

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