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Structures Expertise brings the following bonuses to the Trader Profession.

Structure Trader Edit

Architect Dexterity.
Cost: 4 Points.
Increases the assembly mod for Architects by +5 Per point spent.
    Artisans Dexterity.
Cost: 4 Points.
Increases the general assembly skill modifier +5 per point spent.
     
  Architect Insight. Cost: 2 Points. Reduces Complexity for Architects items by -1 per point spent.   Artisans Hypothesis.
Cost: 4 Points.
Gives a bonus to the experimentation roll for artisan items by +3% per point spent.
  Shipwright Insight.
Cost: 2 Points.
Reduces Complexity of items for Shipwrights by -1 per point spent
Shipwright Dexterity.
Cost: 4 Points.
Increases the assembly skill mod for Shipwrights by +5 per point spent.
Architect Hypothesis. Cost:4 Points.
Gives a Bonus to the experimentation roll for Architects by +3% per point spent.
  Resource Processing.

Cost: 2 Points.
Increases resource quality during crafting process by +1% per point

spent.
       
Architect Keen Understanding.
Cost: 2 points.
Further reduces complexity of items for Architects by -2 per point spent.
Advanced Resource Refinement.
Cost: 2 Points.
Further increases resource quality during the crafting process by +1% per point spent.
Artisans Advanced Theory.
Cost: 1 Point. Grants 1 extra experimentation point for artisan items.
(+10 to experimentation skill equals one point during crafting).
Shipwright Keen Understanding.
Cost: 2 Points.
Further reduces complexity of items for Shipwrights by -2 per point spent.
Shipwright Hypothesis.
Cost: 4 Points.
Gives a bonus to the experimentation roll for Shipwrights by +3% per point spent.
Architect Advanced Theory.
Cost: 1 Point.
Grants 1 extra experimentation point for Architects
(+10 to experimentation skill equals one point during crafting)
Architect Schematic #1.
Cost: 1 Point.
Grants Elite harvester schematics. Harvesters must be replaced to reset expertise bonuses.
Architect Schematic #2.
Cost: 1 Point.
Grants elite harvester component schematics.
  Shipwright Schematic #1.
Cost: 1 Point.
Grants two huge cargo hold schematics, a Mark 6 Capacitor schematic, and a Mark 6 Fusion Reactor schematic.
Shipwright Schematic #2.
Cost: 1 Point.
Grants two engine stabilizer schematics and two engine overhaul schematics.
Shipwright Advanced Theory.
Cost: 1 Point.
Grants 1 extra experimentation point for Shipwrights
(+10 to experimentation skill equals one point during crafting)

General Edit

Business Accounting.
Cost: 4 Points.
Decreases the maintenance cost of vendors by 1 credit per point spent.
        Extraction Efficiency.
Cost: 4 Points.
Increases the amount of resource acquired through manual sampling by 25% per point spent.
Warehousing.
Cost: 4 Points.
Increases the vendor item limit by 50 items per point spent.
    Harvester Storage Efficiency.
Cost: 4 Points.
Harvester hopper size is increased by 3% per point spent. Harvesters must be replaced to get bonuses.
  Extraction Techniques.
Cost: 3 Points.
Decreases the amount of time between sampling loops by 5 seconds per point spent.
Advanced Personnel Management.
Cost: 2 Points.
Increases the number of vendors a merchant can place by +1 per point spent.
Factory Maintenance efficiency.
Cost: 4 Points.
Decreases Factory Maintenance costs by a percentage. Factories must be replaced to get bonuses.
  Harvester Maintenance Efficiency.
Cost: 4 Points.
Decreases harvester Maintenance costs by a percentage. Harvesters must be replaced to get bonuses.
   
Factory Energy Efficiency.
Cost: 4 Points.
Decreases factory energy use by 5% per point spent. Factories must be replaced to get bonuses.
  Harvester Energy Efficiency.
Cost 4 Points.
Decreases harvester energy use by 5% per point spent. Harvester must be replaced to get bonuses.
Deconstruction Techniques.
Cost: 2 Points.
Gives a bonus to reverse engineering of 5% per point spent.
Architect Advanced Theory.
Cost: 1 Point.
Grants 1 extra experimentation point for Architects (+10 to experimentation skill equals one point during crafting)
Advanced Production Technology.
Cost: 2 Points.
Increases factory production rate by 5% per point spent. Factories must be replaced to get bonuses.
  Advanced Harvesting Technology.
Cost: 2 Points.
Increases harvester collection rate by 5% per point spent. Harvester must be replaced to get bonuses.
   

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