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NGE Content[]

Okay, well here is the start the the Structures page. I copied much of the Smuggler page as a starting template and have started modifying it. The tables are the tricky part, but I like them in the main page. However as this expands I can possibly see them moving off into their own specialty page (i.e. Structures and Ship building). The tables I have planned for completing are...

  • General Artisan Skills
  • General Artisan Scematics
  • Structural Skills
  • Structural Schematics
  • Ship Building Skills
  • Ship Building Schematics

Also, I'd like adding bits on skill attachments and food/drink that is helpful when crafting. --Moosephat 19:25, 16 Nov 2005 (CET)

After reviewing the old Shipwright page I think a table summary showing the path progression followed a specialty page on Artisan, Ship Building, and Structures in that format should work well. --Moosephat 19:37, 16 Nov 2005 (CET)

Furniture Experimentation[]

According to the article, there is currently no reason to experiment on any furniture. Is this true about lighting as well? When they introduced candles and other lights way back when, quality mattered because after its lifetime the light would go out. Is this now gone from the game? --Tandalo 22:35, 9 May 2007 (CEST)

Armor Certification[]

Is the armor categories relevant for traders? Like "Special", "Battle" and "Recon."? Pa-Ec 15:06, 25 August 2007 (UTC)

Ad Barker?!?[]

At what level does a Trader (Structure) get the ability to use a barker droid? I am 71 and the radial doesn't show the options to add barking or waypoints... Pa-Ec 19:07, 23 September 2007 (UTC)

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